User manual GAMES PC DARK SUN

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[. . . ] R TABLE OF CONTENTS R INTRODUCTION . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 CHARACTER RACES . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 Dwarves . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 Elves . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 World of Dark Sun. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 What Comes with This Game?. . . . . . . 2 Copy Protection . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Using the Mouse. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Using the Keyboard . . . . . . . . . . . . . . . . . . . . . . . . 2 Getting Started Quickly with a Pregenerated Party . . . . . . . . . . . . . . . . . . 2 JARETH'S JOURNAL . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 HOW TO PLAY SHATTERED LANDS . . . . . 5 Adventuring and Combat . . . . . . . . . . . . . . . 5 Half-Elves. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 Half-Giants . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 Halflings. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 Humans . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 Muls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 Thri-kreen. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 CHARACTER CLASSES . . . . . . . . . . . . . . . . . . . . . . . . . 21 Fighters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 Gladiators . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22 Rangers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22 Preservers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23 Character Interaction. . . . . . . . . . . . . . . . . . . . . . 7 Camping. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Training . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Spellcasting / Psionics . . . . . . . . . . . . . . . . . . . . 7 CREATING YOUR PARTY . . . . . . . . . . . . . . . . . . . . . . . 8 Creating Characters . . . . . . . . . . . . . . . . . . . . . . . . 8 Adding Previously Created Characters. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 Modifying Your Party . . . . . . . . . . . . . . . . . . . 11 CHARACTER OPTIONS . . . . . . . . . . . . . . . . . . . . . . . . 11 Clerics. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23 Druids . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24 Thieves . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 Psionicists . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 OTHER CHARACTERISTICS. . . . . . . . . . . . . . . . . 26 View Character. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 View Inventory. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 Cast Spells / Use Psionics. . . . . . . . . . . . . 15 Current Spell / Effects . . . . . . . . . . . . . . . . . . . 15 GAME MENU . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 Alignment. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26 Armor Class. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27 Hit Points. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27 Experience Points . . . . . . . . . . . . . . . . . . . . . . . . . 27 Level. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28 THACØ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28 BESTIARY. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29 Creatures of Shattered Lands . . . . . . . 29 View Character. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 View Inventory. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 Cast Spells / Use Psionics. . . . . . . . . . . . . 16 Current Spell / Effects . . . . . . . . . . . . . . . . . . . 16 Exit to DOS. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 Load / Save Game. . . . . . . . . . . . . . . . . . . . . . . . . 16 Set Preferences . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 Overhead Map . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 Center on Leader. . . . . . . . . . . . . . . . . . . . . . . . . . . 17 Collapse Party. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 Walk. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 Look . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 Attack . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 Return to Game. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 ABILITY SCORES . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 Detailed Descriptions of New Monsters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36 MAGIC . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55 Preserver Spells . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55 Cleric Spells. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 67 PSIONICS. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 79 Psychokinesis. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 80 Psychometabolism . . . . . . . . . . . . . . . . . . . . . . . . 81 Telepathy . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 84 APPENDIX . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 87 Preserver/Cleric Spell Index. . . . . . . . . . 87 Psionic Power Index . . . . . . . . . . . . . . . . . . . . . 89 Racial Ability Adjustments Table. . . 89 Level Advancement Tables . . . . . . . . . . . 90 Spell Progression and Spell Bonus Tables . . . . . . . . . . . . . . . . 91 Hot Keys. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 92 1 2 R INTRODUCTION R harsh and capricious, and a large proportion of the populace is enslaved. Only the strongest can feel any measure of safety because the templars can condemn anyone without a trial. The few places with any freedom are isolated villages founded by escaped slaves. Though free, life in the wastelands is precarious. [. . . ] They are huge, sixlegged creatures with gray scales covering their whole bodies. In melee, so-uts are terrible foes; they are able to attack with both foreclaws, and each claw secretes an acidic poison. This corrosive poison destroys both armor and weapons. 34 SSURRAN Please refer to page 49 in the next section, "Detailed Descriptions of New Monsters, " for a complete profile of ssurrans. STRINE Please refer to page 50 in the next section, "Detailed Descriptions of New Monsters, " for a complete profile of strines. STYR Please refer to page 51 in the next section, "Detailed Descriptions of New Monsters, " for a complete profile of styrs. R TANAR'RI, GREATER -- BABAU Greater tanar'ris are commonly known as babaus. They are horrid creatures that look much like huge skeletons covered with dark, form-fitting leather. They also have large, ugly horns protruding from the backs of their skulls, and long, wicked claws covered with dirt, blood, and decaying flesh. Their movements are very quick, sharp, and mechanical, emphasizing their cold, inhuman nature. Beware of their deadly poison. R RED SLAAD These large, red frog-like beings are vicious combatants that are quick to attack all other creatures. Red slaads attack with two claws and a furious bite. They sometimes resist magic and have been known to heal damage they have acquired in combat. R BLUE SLAAD Blue slaads are ruthless warriors that specialize in mass combat. Blue slaads have two razor-sharp bone rakes sticking out from the backs of their hands, and they are immune to normal weapons, making them very dangerous opponents. Beware of their deadly poison. R TANAR'RI, TRUE -- VROCK True tanar'ris are commonly known as vrocks. Vrocks look like crosses between large humans and vultures. These creatures have strong, sinewy limbs covered with fine, gray feathers; long, unseemly necks; and repulsive vulture heads. Vicious fighters, vrocks attack multiple times in a single melee round with their wicked claws and beaks. R SLIG Sligs are distant cousins of goblins and hobgoblins; though somewhat larger, they are just as ferocious. Sligs love combat and delight in devising inventive methods to destroy their opponents. Sligs prefer to use hand weapons but can bite when necessary. They bear a striking resemblance to slaads, though no one can explain why. TARI (RATMAN) Please refer to page 52 in the next section, "Detailed Descriptions of New Monsters, " for a complete profile of Taris. 35 R THRI-KREEN (MANTIS WARRIOR) The thri-kreen are carnivorous insect-men that roam deserts and dry lands. Thri-kreen are extremely agile, and can dodge most any missile attack. Even unarmed, thri-kreen are dangerous in combat because they attack with all four of their insectile claws. [. . . ] WHAT TO DO IF YOU HAVE A DEFECTIVE DISK Each of our games undergoes extensive playtesting prior to its release. Through this process we hope to uncover and correct any errors in programming. However, due to the complex nature of our simulations, some program errors may go undetected until after publication. In addition to errors in the program, there are occasionally problems with the disk itself. [. . . ]

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