User manual GAMES PC DARK SUN-WAKE OF THE RAVAGER

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[. . . ] R TABLE OF CONTENTS FOR REFERENCE R INTRODUCTION . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 The World of Dark Sun. . . . . . . . . . . . . . . . . . . . . . . . . . 1 Copy Protection . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Using the Mouse. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Using the Keyboard . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Getting Started Quickly with a Pregenerated Party. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 INTRODUCTORY JOURNAL . . . . . . . . . . . . . . 3 HOW TO PLAY WAKE OF THE RAVAGER . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Mouse Modes. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Character Interaction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Camping . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Training. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Spellcasting /Psionics. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 CREATING YOUR PARTY . . . . . . . . . . . . . . . . . . 7 Creating Characters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Adding Previously Created Characters. . . . . . . 9 Modifying Your Party . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 CHARACTER OPTIONS . . . . . . . . . . . . . . . . . . . . 10 View Character . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 View Inventory. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 Cast Spells / Use PSI . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 Current Spells /Effects . . . . . . . . . . . . . . . . . . . . . . . . . . 13 GAME MENU . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 View Character . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 View Inventory. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 Cast Spells / Use PSI . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 Current Spells /Effects . . . . . . . . . . . . . . . . . . . . . . . . . . 14 Exit to DOS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 Loads /Save Game . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 Set Preferences . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 Overhead Map. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 Center on Leader. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 Collapse Party . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 Walk. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 Look . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 Attack . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 Return to Game. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 ABILITY SCORES . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 CHARACTER RACES . . . . . . . . . . . . . . . . . . . . . . . . . 17 Humans. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 Dwarves. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 Elves . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 Half-Elves . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 Half-Giants. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 Halflings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 Muls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 Thri-kreen . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 CHARACTER CLASSES . . . . . . . . . . . . . . . . . . . . . 19 Fighters. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 Gladiators. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 Rangers. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 Preservers. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 Clerics. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 Druids. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 Thieves . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 Psionicists. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22 OTHER CHARACTERISTICS. . . . . . . . . . . . 22 Alignment . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22 Armor Class . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23 Hit Points . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24 Experience Points. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24 Level . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24 THACØ. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24 BESTIARY. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 Creatures of WAKE OF THE RAVAGER . . . . . . 25 Detailed Descriptions of New Monsters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33 MAGIC. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37 Preserver Spell Summary . . . . . . . . . . . . . . . . . . . . . 37 Preserver Spells . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37 Cleric Spell Summary. . . . . . . . . . . . . . . . . . . . . . . . . . . 52 Cleric Spells . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53 PSIONICS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 69 Psionics Summary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 69 Psychokinesis. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 70 Psychometabolism . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 71 Telepathy. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 73 LEVEL ADVANCEMENT TABLES. . . . . . . 75 Fighter . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75 Gladiator . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75 Ranger . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75 Preserver . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75 Cleric . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75 Druid . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75 Thief . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 76 Psionicist . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 76 RACIAL ABILITY ADJUSTMENTS TABLE. . . . . . . . . . . . . . . . . . . . . 77 ARMOR AND WEAPONS PERMITTED. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 77 HOT KEYS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 77 1 2 R INTRODUCTION R The World of Dark Sun A world sucked dry by vampiric defilers, torn and scarred by power-hungry mages, burnt and seared by a sun gone slightly nova; a world known simply as Athas. You see, Death Valley and the Sahara end. They run into jungles or forests or even oceans. And you're stuck in the middle of it. Athas, the world of Dark Sun, has a dark and ominous history. [. . . ] THACØ may be modified by range, attacking from the rear, magic weapons, and magic spells. For example: a fighter with a THACØ of 5 attacking a monster with an AC of 3 would need to roll a 2 or greater: (THACØ 5) - (AC 3) = 2+. To hit a monster with an AC of -2, however, he or she would need to roll a 7 or greater: (THACØ 5) - (AC -2) = 7+. 25 26 R BESTIARY R To survive on Athas, almost every form of life has become a monster. The most notable monsters are described on the following pages. FIRE DRAKE Fire drakes are the most evil and malicious of the drakes. They enjoy inflicting pain for the pleasure of watching their victims writhe in agony. The fire drake has four attacks, one of which is a swallow attack. The elemental attack for the fire drake is to summon a sphere of fire, doing damage to those within the effected area. Creatures of WAKE OF THE RAVAGER Several of the monsters in WAKE OF THE RAVAGER appear for the first time in an AD&D® computer fantasy role-playing game and must be described in greater detail. They appear in the next section, "Detailed Descriptions of New Monsters. " R AURUMVORAX Despite being only the size of a large badger, the aurumvorax, or "golden gorger", is an incredibly dangerous creature. The aurumvorax charges its foe and clamps massive jaws onto its victim. Once its jaws lock, the golden gorger also rakes its victim with 2­8 of its legs. R ELDER-BRAIN The elder-brain is the center of each community of mind flayers. It is a pool of briny fluid that contains the brains of the community's dead mind flayers. Due to the powerful mental force of illithids, the elder-brain remains sentient even after their bodies have been destroyed, and the telepathic union of these brains rules the community. R DRAKE Drakes are gargantuan, reptilian monsters that use Athas as their personal hunting grounds. Drakes comprise a very powerful, nonintelligent group of creatures on Athas. If natural instinct, cunning, and ferocity were measurable, drakes would surpass many other creatures. They are feared for their size, speed, and devastating abilities in combat. AIR DRAKE Air drakes are the most flighty and unpredictable of the species, making them dangerous adversaries. They spend most of their time soaring the Athasian skies. Air drakes have four vicious attacks, one of which is an engulfing attack. Once per day, they can also make an elemental attack which summons a tornado that does 2-8 points of damage. R ELEMENTAL Worshipped and revered by clerics across Athas, elementals represent the quintessential aspect of the known elements: air, earth, fire, and water. The four elementals embody the forces that shape the everyday lives of the inhabitants of the beleaguered planet. AIR ELEMENTALS · Air Elemental Common air elementals appear as amorphous, shifting clouds when they answer summons to the Prime Material Plane. They strike their opponents with strong, focused blasts of air that, like giant, invisible fists, do moderate amounts of damage. [. . . ] WHAT TO DO IF YOU HAVE A DEFECTIVE DISK Each of our games undergoes extensive playtesting prior to its release. Through this process we hope to uncover and correct any errors in programming. However, due to the complex nature of our simulations, some program errors may go undetected until after publication. In addition to errors in the program, there are occasionally problems with the disk itself. [. . . ]

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