User manual GAMES PC DAY OF THE TENTACLE

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[. . . ] Once you choose which side to fight for you`ll only have the resources of your homeworld and your wits to help you start your new empire. Be wary, however, for danger lies at the end of every phase lane and it`s not only your opponents who will seek your destruction. THE TRADER EMERGENCY COALITION (TEC) The history of the TEC began more than 1, 000 years ago during the foundation of the Trade Order by economically driven settlers. Established on strict principals of economics and codes of behavior, the Trader Worlds quickly began to expand ­ making the Trade Order an industrial and commercial juggernaut. However, outside of the Traders` core principals, each member world maintained its own interests, form of government, economic systems and culture. [. . . ] Both can be accomplished by giving gifts of the three primary resources: credits, metal or crystal. Giving gifts will endear you to the recipient and improve your standing with them. Tip: By holding the Shift key you can give greater amounts. This works throughout Sins of a Solar Empire when pressing any button that involves quantities, such as buying ships or resources. TREATIES Treaties are your primary political tool in Sins of a Solar Empire. Using them you can shape the future of your people ­ for better or worse. The various types of treaties include: Go to War ­ As the name suggests, by declaring war against another faction you are terminating all existing accords with them and giving your military units permission to open fire on their ships and structures. Earning back the trust of a faction you`ve declared war on may not always be possible and will definitely take time should you decide to sue for peace later. Cease Fire ­ Cease fires are essentially states of non-aggressive neutrality with another empire. Neither side will fire on the other, but either may decide to do so with no explicit ramifications. 31 Peace Treaty ­ Peace treaties are formal accords of friendship and possible alliance. To establish one, you must first have a Cease Fire agreement in place. As with cease fires, neither side may attack the other and to do so will require formally breaking the Peace Treaty ­ an act not viewed well by your partner. TEC ­ Civilian Tree Industry: Provides improved extraction methods for metal and crystal mines, trade ports for commerce, orbital refineries, plus general improvements to building rates. Engineering: Gives access to orbital sensor drones, planet exploitation and colonization technologies, PSIDAR for detecting incoming ships, planetary shields, and improved phase jump engines. 34 Policy: Includes technologies for broadcasting propaganda to far-off worlds, improving the happiness of citizens, and general improvements to both ships and planets. Advent ­ Harmony Tree PsiTech: Gives advances that extend the faith of the Unity plus improvements to exploration and planetary phase technologies Perception: Provides technologies that expand the psychic connection and awareness of the Unity. Materialism: Includes planet colonization technologies, resource generation advances, and trade networks. Vasari Empire ­ Empire Tree Nanotechnology: Introduces advanced nanomachine technologies ranging from medicine to resource generation, trade, construction and more. Phase Mastery: Gives access to phase space monitoring research, phasic barriers, FTL transmission, phase stabilization, and access to the Dark Fleet. Oppression: Provides access to planet occupation methods, propaganda, trade and enslavement abilities. The last two technology trees ­ Fleet Logistics and Artifacts ­ are common across all the races in Sins of a Solar Empire. 35 FLEET LOGISTICS Fleet Logistics allows you to research advanced training regimens to support more military vessels and capital ships. While initially there is no upkeep to maintaining your fleets, as you research in this tree the cost of operating more forces will increase. This Upkeep penalty is deducted from your resources as a tax against credits, metal and crystal production. This makes it vital not to overstretch yourself too early, lest you find that your economy has collapsed! ARTIFACTS Artifacts are rare, special technologies and items that you may find during your expeditions on new worlds. [. . . ] Decompile, disassemble, reverse engineer or modify the SOFTWARE or any portion of it, or make any attempt to bypass, unlock, or disable any protective or initialization system on the SOFTWARE. Copy the documentation accompanying the SOFTWARE. Upload or transmit the SOFTWARE, or any portion thereof, to any electronic bulletin board, network, or other type of multi-use computer system regardless of purpose (except as provided for above for "mods"). Include the SOFTWARE in any commercial products intended for manufacture, distribution, or sale. [. . . ]

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