User manual GAMES PC DEATH KNIGHTS OF KRYNN

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   GAMES PC DEATH KNIGHTS OF KRYNN ADVENTURER S JOURNAL (7928 ko)

Manual abstract: user guide GAMES PC DEATH KNIGHTS OF KRYNN

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[. . . ] Y BATM LORD AW LM TO ZU Tbeen shattered . Unspeakable forces have again risen from the very ashes of defeat to challenge the Champions of Krynn!This time, the massed forces of evil are ready for you - help is needed. -e r OFITI J1 a COMPUTER PRODUCT DEATH K157GLflS OF KRYNN he peace in Ansalon has RULE BOOK Help is here!The DEAm KNIGHTS OF KRYIYr' CLUE BOON is the edge you need to defeat overwhelming forces! [. . . ] SELL is described under the Shops Menu . SPELLS lists all of the spells a character has memorized. TRADE is used to transfer money, gems and jewelry from the active character to another. Select which character is to receive, and then choose what, and how much, is traded . DROP permanently removes money from a character. CURE (Paladin only) is another ability of paladins identical to the clerical spell Cure Disease . A paladin may cure once per week at levels 1-5, twice at levels 6-10 and three times at levels 11-14 . This option is only displayed if the paladin has a cure available. HEAL (Paladin only) is an ability of paladins . Paladins may heal two HP (per level) of damage each day. Select the HEAL command, then the character to be healed . This command is only displayed when a paladin has healing available. ADVENTURING After setting up your party and reading the background information in the Adventurer's Journal, it is time to head for adventure, fame, and glory. Your adventuring party will engage in fierce battles and find treasures . Sometimes they have to stop, heal wounds and memorize spells for future encounters . Display Screens and Points of View DEATH KNIGHTS OF KRYNN uses four different points of view : -D, Area, Overland and Combat. To the right of the point of view window, in either -D or Area, are the map coordinates, facing direction (N, S, W, E), current time and what the party is doing (searching, camping, etc) . -D is a first-person perspective view that appears in the point of view window and shows the surrounding area from the party's perspective. Rotate the party's facing and move using the directional controls . The direction controls for your computer are described on the Data Card . Area provides an overhead view of the party's surroundings, replacing the -D view. Choose the AREA command from the Adventure Menu . This view is not available in all regions. 8 In the area display a cursor shows the party's position . On some computer systems the cursor is an arrow that indicates current party facing and allows movement as in the -D view. [. . . ] This will not affect the more powerful undead types and has no effect on any other kind of monster. In some places the power of evil is so great that turning is more difficult . GUARD sets a character to stand and attack the first enemy that moves adjacent. GUARD is only an option if a character is armed with a melee weapon . [. . . ]

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