User manual GAMES PC DELTA FORCE-BLACK HAWK DOWNR MISSION EDITOR MANUAL

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Manual abstract: user guide GAMES PC DELTA FORCE-BLACK HAWK DOWNRMISSION EDITOR MANUAL

Detailed instructions for use are in the User's Guide.

[. . . ] Mission Editor Manual Consumer Version This Mission Editor tool is a proprietary tool designed specifically to create missions for NovaLogic's action games. Since each game has different requirements and variables, the Mission Editor is constantly undergoing changes to best fit the current project. This manual covers the mission editor for Delta Force - Black Hawk Down. We will walk you through the process of setting up a mission, populating it with objects and enemies, and setting complex trigger statements. [. . . ] Notice that Markers and waypoint are already selected in the window that opens. Repeat steps 8 and 9 a couple more times. Get out of Insert Mode by pressing the Insert key. Select all of the waypoints you just placed and then click on the Selection Information Box to bring up the Item Attributes window. Change the Waypoint List box to "2 ­ Enemy's Waypoints". Click OK to have the computer automatically number the waypoints. You should now see a series of connected lines. The waypoints should all be attached to the same waypoint name, be numbered correctly, and connected by a line. If the line is incorrect make sure your waypoints are numbered in the proper order from 0 on up. Incorrect numbering can also occur if you add waypoints to an already existing list. If this occurs simply edit the number of each point manually. To get the enemy unit to follow this new path, select the enemy unit and bring up the Item Attributes Window. Under the Waypoints section, Select List "2 - Enemy's Waypoints" just as you did for the waypoints in Step 13. Now that soldier will begin to follow this path at the start of the mission. Remember that units may not be able to traverse all types of terrain. Altering the distance of the waypoint alters its effective size. Setting the distance to zero means that any AI trying to reach that waypoint will hit the point exactly, even if it means lining up in a column to do it. A larger distance gives more leeway, especially for the player who may not follow your waypoint course exactly. If you have multiple groups, you may assign them to the same waypoint path. If the path is not looping, they will eventually meet up at the end. Delta Force ­ Black Hawk Down Mission Editor Manual ­ Copyright Novalogic 2003 19 of 40 Section 7: Events and Area Triggers Events One of the most complex and powerful parts of mission editing is creating events. With this tool, you will be able to set up a series of actions that only occur when certain conditions are triggered. Each event is set up as an IF-THEN statement. [. . . ] Once the guards and crates are destroyed, the mission end in a success!Assuming you've read the manual and know how to lay down area triggers, objects, people and waypoints, it's all in the triggers. Remember that the names of the events (but not the sub goals) and waypoints are created by the mission designer just for this mission. Delta Force ­ Black Hawk Down Mission Editor Manual ­ Copyright Novalogic 2003 39 of 40 1. First we set up an event that hides all the mission subgoals except the "Protect the team" and "Eliminate guards at Bravo". [. . . ]

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