User manual GAMES PC DESCENT TO UNDERMOUNTAIN

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[. . . ] Table of Contents Introduction Introduction . . 8 Character generation Quick Characters . . 17 Name, Portrait & Alignment (Generation Screen 4) . . 21 Back to waterdeep Waterdeep Screens . [. . . ] Any dwarf character has a -1 to their Charisma statistic. 58 HALFLINGS Halflings get their name from their stature, which is half that of humans. They are stout and generally comfort-loving, but some have given up hearth and home to pursue the adventurous life. A halfling can be a priest, a fighter, or a thief. If they wish, they may become a multi-class fighter/thief. No other class or combination of classes is allowed for halflings. Special Abilities: Halflings, like dwarves, are magically resistant and gain a bonus to fight off the effects of spells cast on them. This bonus depends on the halfling's constitution statistic; the higher the halfling's constitution, the greater the bonus. Halflings, while not terribly strong, tend to be extremely agile, giving a +1 to their Dexterity characteristic (as well as many advantages should they choose to pursue a career as a thief. ) Like most of the demihuman races, halflings have infravision. Disadvantages: As a general rule, a Halfling's stature and size limits their strength. Any halfling character has a -1 penalty to their Strength statistic. In addition, halfling fighters cannot have "exceptional strength. " 59 Appendix-B CLASS DESCRIPTIONS 60 The classes you can choose are described below: FIGHTER CLASS Description: Fighters are the toughest character class. Fighters have more Hit Points (i. e. , health) and can use a greater variety of weapons and armor than any other class. Class Requirements: Characters need a minimum Strength of 9 in order to be fighters. A fighter can be of any race. Weapon Limits: A fighter can use any weapon in the weapon list. Armor Limits: A fighter can use any type of armor in the armor list. Race Limits: A fighter can be of any race. Special Abilities: Fighters are well-versed in weapons and combat. As fighters increase in level, they gain the ability to attack much faster than other characters. With the exception of halfling fighters, all fighters can have exceptional strength-this means their maximum strength has the potential to be much higher than most other classes, allowing them to do more damage in melee combat. Fighters also gain more hit points from a high Constitution than other character classes, allowing them to have the greatest maximum hit points per level of all the classes. 61 PRIEST CLASS Description: Priests are the bastions of spiritual strength. Almost as effective as fighters in combat, priests' healing spells and spiritual power give them an edge against their foes. Class Requirements: A character must have a Wisdom of at least 9 to become a priest. A high Wisdom is recommended for priests, as it gives them the ability to cast bonus spells. Weapon Limits: Although Priests are almost as good as fighters in combat, they have only a limited number of weapons they can use. Of all the weapons on the weapon list, they can use only Clubs, Maces, War Hammers and Throwing Hammers. Edged weapons are prohibited. Armor Limits: A priest can use any type of armor on the armor list. Race Limits: A priest can be of any race. Special Abilities: Priests have the natural ability to cast spells. The number and potency of spells increases as the priest rises in level. This spell progression is described in more detail in the Spells section. [. . . ] Many Interplay demos and patches are available at Internet FTP sites. To visit our World Wide Web site, point your browser to: "http://www. interplay. com" or you may ftp to ftp. interplay. com. The Interplay BBS We have a 24-hour, 7-day a week multiline BBS available for customer questions, support and fixes. Modem settings are 300-28. 8k Baud, V. 32bis, V. 42bis, 8-N-1. You also may contact our BBS over the Internet. [. . . ]

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