User manual GAMES PC DISCIPLES II

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Manual abstract: user guide GAMES PC DISCIPLES II

Detailed instructions for use are in the User's Guide.

[. . . ] Introduction System Requirements Minimum Configuration: Recommended Configuration: 3 3 3 3 Installing the Game Storyline The Empire The Mountain Clans The Legions of the Damned The Undead Hordes 3 4 4 5 6 7 Main Menu The Single Player Menu Pre-War Preparations The Lord Selection Screen 8 8 8 8 The Story Begins The Adventure Interface Map/Resources Objective Options Display Flags Cast Spell Diplomacy Screen Capital City Plant Rod Exchange Between Parties Guard End Turn Continue Move Use Staff or Scroll Select Next Leader 10 12 13 13 13 14 14 15 16 16 16 16 16 16 16 17 The Capital City City Defenses 17 19 Exploring the Land Paperdoll Movement and Terrain Type Resources Transforming the Land Planting and Removing Rods The Game Landscape Other Areas of Interest 20 20 22 22 22 23 23 25 Combat The Thief Aftermath 25 26 27 Experience Building Structures Leader Advancement Multiplayer Hotseat The Multiplayer Menu Host Join Quest Load Quest 27 28 30 31 31 31 31 32 32 Appendix 1: Units Descriptions Appendix 2: Units Statistics The Empire The Mountain Clans The Legions of the Damned The Undead Hordes 33 38 38 42 47 51 Appendix 3: Upgrades Descriptions Hot Keys Credits Troubleshooting and Technical Support LICENSE AGREEMENT AND LIMITED WARRANTY 57 58 59 61 62 Disciples II : Dark Prophecy is a turn-based strategy game in which you guide the role of one of four races struggling for survival and dominance of your war-torn world. You will create armies to conquer and control territory, hire powerful Mages and Warriors, develop your fledgling cities, and lead your race to glory. Using a careful balance of diplomacy, resource management, magic, and military might, you will strive to etch your name in the long and bloody history of Nevendaar. Minimum Configuration: · · · · · · · · · · · · · · · · Windows 95/98/2000/XP Pentium II 233 MHz 32 Mb RAM 200 Mb hard disk space DirectX 7. 1 16-bit sound card CD-ROM drive quad speed or more Video Card with 8Mb RAM Windows 95/98/2000/XP Pentium II 300 MHz 64 Mb RAM 400 Mb hard disk space DirectX 7. 1 16-bit sound card CD-ROM drive quad speed or more Video Card with 16Mb RAM Recommended Configuration: Follow these steps to install Disciples II: Dark Prophecy : 1. Launch Windows '95, '98, 2000 or XP. [. . . ] Moving to the enemy location (indicated with red flags) automatically initiates combat. Monsters: Combat is automatically initiated when your party moves to a tile occupied by a monster. Cities: Capturing Cities increases the amount of land your race transforms per day. Cities have their own guards, and may have one additional party present. When you conquer an enemy city, it immediately falls under your control. The terrain under it is transformed, and will continue to transform with each passing turn. In addition, you may now recruit new armies from the city. Simply follow the procedure for recruiting an army in your Capital. Keep in mind that, although you now control the city, it can easily be retaken if you do not defend it. Summoned creatures and Thieves cannot capture enemy cities. For example, if you cast Living Armor, and it defeats the enemies within the city, you will need to move one of your parties into the city in order to transform it. You can upgrade your non -Capital cities if you have enough Gold to make the improvement. Upgrading your cities has the following effects: · · · · Increases the number of units you may put in the City Defense party. Increases the transformation rate of the land surrounding the city. Enhances the armor value of the units inside the city. Increases the rate at which the city rejuvenates units within its walls. To upgrade a non-Capital city, click the Grow City button . Note that each upgrade costs an ever-increasing amount of Gold. The arrow keys located on either side of the grow city button allow you to toggle between controlled cities. The following panel appears when you click the Grow City button: Other Areas of Interest You should also expect to encounter the following on your travels: · Bags: Bags may contain magic items or other valuable objects. · Rods: Your parties will encounter Rods planted by your enemies. Only leaders with the Plant/Remove ability can remove them. · Mercenary Camps: Mercenary Camps are populated with soldiers who will offer to join your party for a price. [. . . ] If you wish to use the Software in a manner prohibited below, please contact the Company at the address, phone, or fax numbers listed above for information regarding a ìSpecial Use License. îOtherwise, you may NOT : (a) Make or distribute copies of the Software or documentation, or any portion thereof, except as expressly provided in this Agreement. (b) Use any backup or archival copy of the Software (or allow someone else to use such copy) for any purpose other than to replace the original copy in the event it is destroyed or becomes defective; (c) Alter, decompile, modify reverse engineer or disassemble the Software, create derivative works based upon the Software, or make any attempt to bypass, unlock or disable any protective or initialization system on the Software; (d) Rent, lease, sub-license, time-share, or transfer the Software or documentation, or your rights under this Agreement. (e) Remove or obscure any copyright or trademark notice(s) on the Software or documentation; (f) Upload or transmit the Software, or any portion thereof, to any electronic bulletin board, network, or other type of multi-use computer system regardless of purpose; (g) Include the Software in any commercial products intended for manufacture, distribution, or sale; or (h) Include the Software in any product containing immoral, scandalous, controversial, derogatory, obscene, or offensive works. [. . . ]

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