User manual GAMES PC DRAKAN

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[. . . ] The Dragon's Lair 3D game © 2002 Dragon's Lair LLC and Don Bluth. The original Dragon's Lair game © 1983 Bluth Group Ltd. Copyright © 1997-2001 by RAD Game Tools Inc. Copyright © 1999 Eclipse Entertainment. TECHNICAL SUPPORT Before contacting Ubi Soft Entertainment's Technical Support Department, please first read through this manual and the README file (on the game CD). [. . . ] To activate an Essence select the appropriate colored gem, to deactivate an Essence select the None icon to the right of the Amulet. Treasures Options View your latest stats on treasures collected. Select options to change settings for Controls, Sound, and Camera Speed. 3 -- Arrow Indicator Essences are rare and powerful items This is only displayed when the crossbow that give Dirk magical abilities. It indicates the type of arrows Amulet Screen to activate them or use the Select Essence key to cycle through and the number of that type available. Be wary though, the castle's most powerful opponents guard 8 these Essences. 6 -- Dragon Essence Save Opens the Save Game Screen allowing you End your current game without saving to save your adventure. and return to the main menu. End Game Load Opens the Load Game Screen allowing you to load a saved game. 9 DIRK'S WEAPONS Sword This is Dirk's main weapon. Dirk's sword can also be turned into a fire sword and used in whirlwind attacks. Use it to dispatch enemies and to hit switches and levers. ITEMS Amulet Daphne uses this to communicate with Dirk to help him throughout his journey. It is also the key to using the Dragon's Essences he acquires along the way. Regular Steel Arrows to eliminate opponents or activate switches that are out of reach. Health Orb (Red) Allows Dirk to refill his health indicator by small portions. Mana Orb (Blue) Flame Arrow Crossbow During his adventure, Dirk will acquire a Crossbow. This weapon is good for long distance attacks. There are three types of arrows available for the Crossbow. to eliminate opponents faster or for shooting in specialized situations. Allows dirk to refill his mana indicator by small portions. Keys Magic Arrow There are different keys scattered throughout the castle There is a blue key, a green key and a gold key. Each of these keys is used to open specific doors on certain levels. Health Container This item will refill Dirk's health bar and extend it by a small amount. to eliminate the most dangerous opponents. Mana Container Treasures There are four different types of treasure that Dirk can collect throughout the game: Crowns, Gold, Goblets and Diamonds. This item will refill Dirk's mana bar and extend it by a small amount. Mana Cell 10 These are magical objects which allow access to sealed areas. 11 DRAGON ESSENCES Dirk MUST pick up these objects to pass a level, gain access to another one, or acquire a special ability. Regular Steel Arrow Crossbow: Once steel arrows are picked up Dirk will always be able to use the Steel Arrow Crossbow as long as he has steel arrows in his inventory. Flame Arrow Crossbow: Once flame arrows are picked up Dirk will always be able to use the Flame Arrow Crossbow as long as he has flame arrows in his inventory. The flame arrow does more damage than the steel arrow. Magic Arrow Crossbow: Once a magic arrow is picked up Dirk will always be able to use the Magic Arrow Crossbow as long as he has a magic arrow in his inventory. The magic arrow will freeze time and destroy the enemy in one shot. that more damage will be done by the whirlwind slash. The player can then activate the slash by releasing the action button. He will spin around in a circle, releasing a wave of force in all directions. When Dirk is empty-handed, he can interact with items placed throughout the game. The availability of these actions is indicated by an exclamation point ("!") floating above Dirk's head. Using the action control, Dirk can pull levers and switches, pick up objects, drink potions, and use keys. Move When the directional control is operated, Dirk moves in the direction intended by the player. In free rotation mode, Dirk always turns toward the direction of movement. [. . . ] Just as with the swinging rope, he can also use the jump control, which causes him to leap forward in the direction he is facing. In Memory of Raquel Dionne Johnson (Keli) Pat Monahan Brian Smith Paul Silva Karel Jacobs Chris Behncke Adam Davis James Pourtemour Justin Siller Lead Animator Thomas Konkol Art Director Thomas Konkol Artists Ruben Chavez Aaron Lim Jeff McAteer Charles Pickens Ted Robledo Package Illustration Don Bluth John Pomeroy Office Manager Shirlee Ann Lovell Kristina Foss Lydia Lavaro Lead Tester Brandon Hoff Testers Paul Kudinoff Anna Malapit Travis Cutler Kate Bernd IT Support Dustin Gannon Travis Carter Storyboard, Layout Design and Director of Animation Don Bluth Color Key and Backgrounds Ken Slevin Don Bluth John Hoffman Layout Troy Caro Nelson Behol Character Animation Len Simon Renato Dos Anos Troy Saliba Helio Takahashi John Hill Rob Fox Melvin Silao Alan Fernando Steve Cunningham Character Animation (contd, ) John Hoffman John Pomeroy Character Animation Assistants Ciara McCabe Rod Zaffe Curt Spurging Rosie Ahern Debbie Stoyanof Barry Iremonger Roisin Hunt Ryan McIhenny Kevin Condron Jack Joseph Manny De Guzman Rolando Yago Nicola Flynn Special Effects Animation Peter Matheson Dierdra Reynolds Behan Raquel Omana Special Effects Animation Assistants Melanie Walchek Amy Newman 3D Special Effects Animation Greg Galliani Color Model Carmen Oliver Continuity Cathy Goldman Cindy Nason Scene Planning Vincent Clark Helio Takahashi Digital Scanning Frank Richards Paul J. Kelly Checking Linda Fitzpatrick Digital Ink & Paint Ken Cioe Gorio Vicuna Picture Editor Fiona Traylor Sound Editor Scott Seymann Wil Panganiban Facilities: Don Bluth Films, Phoenix, AZ Fat Cat Productions, Phoenix, AZ Developed By Dragonstone Software Dragon's Lair Co-Creators Rick Dyer Don Bluth Gary Goldman John Pomeroy Chief Executive Producer Rick Dyer Executive Producer Dragonstone Software Thomas Konkol Technical Director / Lead Programmer Todd Heckel Creative Director / Lead Designer Wil Panganiban Lead Game Programmer Eugene Foss Executive Producer / Designer Dragonstone Software Steven Parsons Project Directors Rick Dyer Thomas Konkol Programmers Andrew Garrett Branimir Karadzic Chris Morrissey Ricardo Robaina Chris Comeau Ladder Controls Whenever Dirk bumps into a ladder while facing in the right direction, he will start to climb it. While he is on a ladder, all player controls are disabled except for camera rotation and vertical movement. When Dirk reaches the top or bottom of a ladder, he dismounts automatically. Mana Cell Controls When Dirk is carrying a mana cell, many of his controls are different from normal. [. . . ]

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