User manual GAMES PC DUNGEON MASTER-PSYGNOSIS)

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[. . . ] Open Game Options. TM Character/Party controls I B Q H Open/Close Inventory. Cycle through equipped weapons and active spells. Stop current action. Camera controls ­ or mouse wheel back = or mouse wheel forward Left screen edge or LEFT ARROW Right screen edge or RIGHT ARROW Top screen edge or UP ARROW Bottom screen edge or DOWN ARROW Hold down middle mouse button Zoom camera out. Rotate/tilt camera. Formation controls Hold down right mouse button, and then left-click Hold down right mouse button, and then move mouse left and right Hold down right mouse button, and then rotate mouse wheel Cycle through formations. [. . . ] When you cast each type of spell, your Nature magic or Combat magic skills increase. As you become more skilled at using magic, the spells you've learned become more powerful. You cannot directly attack other party members with offensive spells. You can cast beneficial spells, such as Healing Hands and Resurrect, upon other party members. Spell Book Panel 20 21 Nature Magic Nature mages dole out damage with pinpoint accuracy, which minimizes danger to bystanders and the nearby terrain. They are masters of spells that support and enhance the members of your party, and they are invaluable where brute force alone cannot prevail. A few of the spells that beginning Nature mages can use are: Combat Magic Combat mages are masters of destruction, who can wreak havoc on wide areas. They are also capable of wielding powerful spells that enhance the party. A few of the spells that beginning Combat mages can use are: Zap Arcs a small bolt of electricity from the spell caster to injure an enemy creature. Fireshot Hurls a small globe of fire at an enemy creature. Healing Hands Heals the injuries of a single character. The amount of healing is based on the spell caster's Skill Level. Leech Life Heals light wounds by drawing life from an enemy creature. Magic Armor Creates a shell of magical energy that increases a single character's armor rating for protection against all types of attack. Firespray A more powerful version of Fireshot, in which several globes of fire fan out from the spell caster's hand. Spark Sends forth two small, high-speed globes of electricity that track and injure an enemy creature. Summon Gargoyle Summons a gargoyle of living rock that guards the caster. Resurrect Restores the life of a dead character. The higher the dead character's Skill Level, the greater the amount of mana required to perform the resurrection. Weaken Instantly causes an enemy creature to age and atrophy, thus reducing the amount of damage it can inflict in battle. 22 23 Glitterdelve Increasing your skills The area now known as the Glitterdelve Mine was first recorded in the journals of famed Agallan cartographers Fedwyrr and Klars, who noted a network of cramped caverns winding through miles of mineral-bearing rock. The caverns provided the only means of traversing the Green Range and passing between the eastern and western halves of the kingdom. It lets you use larger weapons and wear heavier armor, and it provides a damage bonus during melee combat. Some armor and weapons require that you have a certain level of Strength before the character can use the item. Dexterity determines a character's agility and aiming accuracy. It lets you aim weapons more accurately and provides an armor bonus. Intelligence determines a character's mental aptitude. Intelligence increases when you use Nature magic and Combat magic spells and lets you draw mental energy from a larger pool of mana when you cast spells. Some items require that you have higher Intelligence to use them. Melee Damage shows the minimum/maximum damage inflicted when you attack with the currently equipped melee weapon. This value is based on your Strength and the equipped weapon's damage rating. Ranged Damage shows the minimum/maximum damage inflicted when you attack with the currently equipped ranged weapon. This value is based on the ranged weapon's damage rating. [. . . ] Player enabled: Other player's labels red, no Team Shields overhead. Player enabled: Teammate's labels are green, other team's labels are red. All players show Team Shield overhead. Dying If your character dies, you can continue to play as a ghost and seek a shrine or object to restore your life. If you or the host exits, character's attributes, skills, and Inventory items are saved. [. . . ]

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