User manual GAMES PC DUNGEON SIEGE EXPANSION-LEGENDS OF ARANNA

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[. . . ] R Safety Warning About Photosensitive Seizures A very small percentage of people may experience a seizure when exposed to certain visual images, including flashing lights or patterns that may appear in video games. Even people who have no history of seizures or epilepsy may have an undiagnosed condition that can cause these "photosensitive epileptic seizures" while watching video games. These seizures may have a variety of symptoms, including lightheadedness, altered vision, eye or face twitching, jerking or shaking of arms or legs, disorientation, confusion, or momentary loss of awareness. Seizures may also cause loss of consciousness or convulsions that can lead to injury from falling down or striking nearby objects. [. . . ] Assembled from the wings of insects and stitched with spidersilk, Flywing armor is almost transparent and nearly indestructible. A favorite of ranged combatants due to its knack for turning projectiles, the complicated joints of Flywing armor require high Dexterity from its owner. Composed of ceramic plates, fragments, and beads affixed to woven bases, Ceramic armor makes the warrior who wears it practically invulnerable. Like all woven armor, the complex knots and high maintenance of Ceramic armor mean only characters with the highest Intelligence can use it. Beaded Cured Leaf Alloy Flywing Ceramic 24 25 Equipping Spells When you pick up or buy a spell, it is placed in your Inventory. Before you can cast the spell, you must equip a Spell Book, and then you must add the spell to the Spell Book. You can carry multiple Spell Books in your Inventory, but only one can be equipped at a time. Each Spell Book can contain up to 12 spells. Spells in the first two spell slots are equipped and appear in the spell slots beside the Character Portrait. You cannot add multiple copies of the same spell to the same Spell Book. Some spells require that you reach a certain Skill Level in either Nature or Combat magic before you can cast them. To equip a Spell Book · Drag a Spell Book from your Inventory to the Equipment panel (to the lower-left of the Inventory). To add a spell to your Spell Book · Right-click the spell or drag it to your Spell Book. To remove a spell from your Spell Book · Drag the spell from your Spell Book panel back to your Inventory. There are two types of spells: Nature and Combat. When you cast each type of spell, your Nature magic or Combat magic skills increase. As you become more skilled at using magic, the spells you've learned become more powerful. You cannot directly attack other party members with offensive spells. However, you can cast beneficial spells, such as Healing Hands and Resurrect, upon other party members. Active Spells Nature Magic Nature mages dole out damage with pinpoint accuracy, which minimizes danger to bystanders and the nearby terrain. They are masters of spells that support and enhance the members of your party, and they are invaluable where brute force alone cannot prevail. Combat Magic Combat mages are masters of destruction, who can wreak havoc on wide areas. They are also capable of wielding powerful spells that enhance the party. New! New Spells Here is just a fraction of the new spells you'll find in Dungeon Siege: Legends of Aranna: Nature Magic Diminution. Reduces enemies to 1/3 of their normal size. The victim's attack and damage are likewise reduced to 1/3. [. . . ] Conditions: Microsoft's support services are subject to then-current prices, terms, and conditions, which are subject to change without notice. Gas Powered Games: LOA Team Executive Producer: Chris Taylor. Art: Steven Thompson (Art Director), Kevin Pun (Lead), Dave Dunniway, John Gronquist, Scott Kikuta, Joe Kresoja, Darren Lamb, Carlos Naranjo, and Jason Robertson. Design: Jacob McMahon (Lead) and Daniel Achterman. Engineering: Mike Biddlecombe, James Loe, Chad Queen, and Eric Tams. [. . . ]

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