User manual GAMES PC ERAGON-MINIGUIDE 2

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[. . . ] From here, you have a few options (more details follow for specific encounters) but we primarily focus on then switching to attack and stabbing it in the back of the neck. After a number of blows, the Kull goes on a mad rampage. You can steer it into a nearby, unyielding wall; into hapless foes; or over a cliff. 1. Charge up a one-hit kill arrow to stun the beast. [. . . ] Race across and crack open the chests, and then tag the last crystal in the back right corner. That grants you access to the large, central doorway that stands watch over the hall. A Kull lurks at the far end of the room and, if you are quick, you can stun him with an arrow, run to him, and then ride him into his friends. Barring that, focus on the smaller enemies with fire magic to send one running, then deal with the other two until you can seize the Kull. Prima Official Game Guide 80 Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. Ruins of Orthiad The next chamber contains a puzzle. Use Eragon's magic to manipulate the crystals just beyond the rotating device in the floor. The proper combination is: red, red, green. This grants you an exit from the chamber. Once your foes are vanquished, you must make a long, steady climb around the chamber's perimeter. As you continue ever upward, watch for foes coming from above and below. The best bet here is to use your bow to rack up one-hit kills before your foes can even reach you. If they do, use fire and jump attacks to send them careening over the edge. Once you reach the top, you're on a large chunk of amber--very fragile amber (at least when Kulls keep jumping on it). This is pretty simple: just stun the Kull as usual, hack its neck, ride it into a wall, and repeat until it's dead. You have to repeat this process a few times, but it's very straightforward. Outside once more, you step into a picture out of hell: a Kull charges from the left very soon after your arrival, while archers let fly with flaming arrows from a ridge in the distance. Ignore the archers for now and get out of the doorway as quickly as possible, though you'll now have two Kulls to deal with, as well as few more enemies. Your first priority is to get rid of the Kulls, so use the standard strategy and run them over the cliff. From there, engage the other interlopers with sword and fire--if you're near the edge, the flaming foes will careen right over it. 81 primagames. com TM With that business sorted, head left and clamber up the ledge, but be prepared!Though there are only three enemies, the confines are very tight, and you can easily become disoriented or juggled to death. This is a good time to use your Team Power meter to cut them down as fast as possible. Trying to gain the advantage by outmaneuvering them is very difficult. A few chests are right there in case your Team Power needs topping off. Now press gradually to the right, wiping out archers on the ridge above as you go (magic actually reaches here, but it doesn't work very well). [. . . ] They operated out of an indust rial warehouse in Van Nuys, near Los Angele s, and those first young ILMers were as insurgent a group in Hollywood as the rebel forces who battled the Empire in the movie . They broke all the rules and made up a few new ones. They resurrected filmma king tools abandoned by the industry (such as VistaVision film and cameras, a widescreen process introduced in the 1950s), took cameras built before most of them had even been born and bolted togeth er new Arya and Eragon saddle up Saphira. The mock-up of hybrid cameras, and developed the ability the dragon's torso would be replaced in the postproduction period by Industri to program repeatable moves for al Light & Magic's cameras computer-generated creation. Today they are using advanced computer systems to push traditi onal effects to the limits--and they are still the gold standard in visual effects . THE DRAGON MYTH 5:14 PM Page 93 cota_0375839178_int_all_r1. qxd 8/18/06 Coming into Eragon, there was plenty of precedent for creating a dragon . [. . . ]

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