User manual GAMES PC F-16-MULTIROLE FIGHTER

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Manual abstract: user guide GAMES PC F-16-MULTIROLE FIGHTER

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[. . . ] "There are fighters and there are targets. Fergione, Experimental Test Pilot Lockheed Martin Tactical Aircraft Systems Internet Address: www. LMTAS. com F-16 Multirole Fighter User Manual TM 02 Contents Table of Contents Credits Introduction Chapter 1 Installing F-16 Game Installation Calibrating the Joystick Starting the Game Chapter 2 Quick Start 10 easy steps to getting up in the air 10 easy steps to getting back on the ground Chapter 3 Menus Quick Mission Campaign Multiplayer (Refer to Chapter 9) Options Overview Credits Exit Chapter 4 Controls The Joystick Rudder Controls Throttle Controls Keyboard Controls Mouse Controls Chapter 5 Displays Cockpit Threat Warning Display Multifunction Displays Head-Up Display Chapter 6 Flying F-16 Tutorials Basic Flight Maneuvers Landing the Aircraft 03 06 07 07 09 09 10 10 11 13 13 18 21 21 25 25 25 26 26 27 28 28 36 37 37 39 42 48 48 50 58 01 Contents Chapter 7 Air Combat Radar Air-to-Air Weapons Air-to-Surface Weapons Chapter 8 Strategies and Tactics Altitude Speed Emissions Control Wingman Tactics Missile Avoidance Chapter 9 Multiplayer Connection Types Multiplayer Game Types Hosting a game Integrated Battle SpaceTM Glossary Legals Tech Support Index 62 62 63 65 68 68 69 70 70 71 73 73 75 76 78 79 90 91 92 F16 Multirole Fighter now features the holographic Wide Angle HUD specially designed to support the LANTIRN pod. Although the screenshots in this manual show the former Head-Up Display, all text annotations and delineating symbology remain true. 02 Credits Credits Programmed by Eric Milota Pat Griffith Menu Programming David King Tools Programming Scott Ray Multi-player System Randy Casey Graphics Programming Mark Davis Additional Programming Kyle Freeman Jim Ratcliff NovaWorld TM Programming John Bojorquez System Designed by Randy Casey Eric Milota Executive Producer John Garcia Producer Wes Eckhart Project Management David Seeholzer Technical Management John Butrovich Randy Casey Associate Producer Ken Hullet Mission Design Manager Alicia Taylor Senior Mission Designer Mat Jennings Mission Design Fred Beers Dan Chang Dave Merrick Todd Owens Kevin White Art Director Keith Rust Art Troy Adams Jhoneil Centeno Lou Garcia Tim Higgins Craig Marschke Rod Parong Chris Tamburrino Jon Tando Darren Thorne Jason Tull Additional Art Lawrence Kevin Sean Kinnear Animation Dean Fowler Digital Video Processing Daryl Kimoto Audio Director Tom Hays Sound Effects Richard Adrian Tom Hays 03 Credits Dialog Editing Rich Adrian Joe Shands/Industrial City Productions Jamie Kahn/Function 8 Monte Vallier David Freel Music Composed by Scott Gilman Dialog Recorded at N. S. I Burbank, CA Voices Valerie Michelle Arem Capt. Craig "Slick" Barden Keith Bauer Sgt. [. . . ] The F-16's flight control computers limit the amount of G the aircraft will pull (-3. 0 G to + 9. 0 G), but if you hold a break turn too long and the screen begins to go dark, relax the joystick to reduce the tightness of the turn, or use the B key to activate your Air Brakes to reduce the aircraft's speed through the turn. Don't forget to deactivate the air brakes when you no longer need them. You can choose whether you wish to have F-16 simulate blackouts from high-G turns and Redouts from negative-G situations. Go to Options on the Main Menu, and check Blackouts/Redouts. As with any aircraft control movement, strive to make your breaks crisp and precise, with a definite purpose in mind. When you are good at break turns, you will be able to come out of one heading in precisely the direction you want to go. Watch your speed and altitude whenever you are performing break turns. Roll A Full Roll consists of a complete rotation of the aircraft around its longitudinal axis, from level flight to inverted, and back to level. As with all aerial maneuvers, make your rolls precise and efficient. Ideally, a roll should not include any forward or backward pressure on the joystick, and you should come out of the roll headed in exactly the same direction you were headed when you started it. · Make sure you have plenty of altitude and airspeed, then get into level flight and check your airspeed, heading, and altitude for reference. Push the stick to the left, without any forward or backward pressure. Hold the stick to the left as you roll through inverted flight and back to your original orientation, then level off. You should be headed in the same direction you were when you started the roll, and you should not have lost very much speed or altitude. If you did lose a lot of speed or height, that probably means you were performing the roll too slowly. 52 Chapter 6 Flying F-16 · Practice rolls. Always try to make your motions smooth and definite, with a precise objective in mind. Practice rolling until you can perform the maneuver without causing too much change in the direction your aircraft is headed. Half-Roll The full roll is not really a very useful maneuver. After all, you wind up right back where you started. The Half-Roll, on the other hand, is quite handy. It is an important component of several of the more complex flight maneuvers, like the Immelmann and the Split-S. · Get yourself plenty of altitude and airspeed, then check your compass heading for reference. Push the stick right or left, and hold it in that position until you are flying inverted. Use the HUD Pitch Scale to determine when you have achieved inverted flight. Stop the roll when your wings are level and you are flying upside down. Properly done, a half-roll should be quick and precise, without overshooting the roll and having to correct. [. . . ] You may use one copy of the product on a single terminal connected to one particular computer. You may not reverse engineer, disassemble, or translate the product. For technical support, call 818/878-0325, or visit our website: http://www. novalogic. com ©1998 NovaLogic, Inc. NovaLogic and the NovaLogic logo are registered trademarks and NovaWorld, the NovaWorld logo, Integrated Battle Space, F-22, Raptor and Fulcrum are trademarks of NovaLogic, Inc. [. . . ]

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