User manual GAMES PC FABLE

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[. . . ] Keyboard Controls Action Cycle Spells (vs. mouse wheel) Mini Map Menu Keys In-Game Menu Movement Keys Melee Weapon Ranged Weapon Hotbar-Item Keys Target Lock Sneak Mode Spell Mode Interact Collect Experience Orbs Context-Sensitive Items Charge Guild Seal WASD Shift+O M F4­F12 Esc or Enter W, A, S, and D Q E 1­9 Spacebar Caps Lock Left Shift Tab Left Shift F1­F3 G Arrows Shift+O M F4­F12 Esc or Enter Arrow Keys Delete Page Down Num 1­Num 9 Num 0 Num Enter Right Ctrl End Right Ctrl Insert, Home, Page Up Num Del Mouse Controls Cycle Spells First-Person Targeting (bow only) Attack Flourish Run Block/Roll Shift+Middle Mouse Button Right Mouse Button Left Mouse Button Right Mouse Button Right Mouse Button Middle Mouse Button 0605 Part No. X11-35541 A very small percentage of people may experience a seizure when exposed to certain visual images, including flashing lights or patterns that may appear in video games. Even people who have no history of seizures or epilepsy may have an undiagnosed condition that can cause these "photosensitive epileptic seizures" while watching video games. [. . . ] These help replenish you whenever your energy is low. We don't tighten our belt when it comes to developing strong Heroes. XII XIII Skill T he Hero's Apprenticeship Developing Hero-level battle skills requires daily training in ranged combat. Training in ranged combat primarily focuses upon use of the bow. The bow may be the most difficult of all weapons to truly master, but once accomplished, is extremely useful in combat. If you can see your enemies but they can't see you, you're clearly at an advantage--and with ranged weapons, enemies can be eliminated at a distance. Will The Hero apprenticeship program focuses on the three most important attributes a Hero must develop to succeed: Strength, Skill, and Will. Mastery of all three sets you on the way to greatness, but to graduate, we only require that you have become proficient enough to pass a final Guild test. Will is, in essence, the ability to use magical powers. The mastery of Will is the most misunderstood and underrated Hero ability and at the same time is a particularly distinguishing characteristic between Heroes. Numerous Will powers are available, and what you choose to specialize in is up to you. In Will training, you are first shown one of the most basic powers--that of the ranged Lightning Spell attack. This basic attack will always serve you well, but as you gain additional experience, you can increase your abilities and acquire other powers. As with melee combat, some powers of the Will are primarily for close-in encounters, while others are useful from a distance. With any of them, it is the focus and duration of your Will that inflicts more damage on your enemy. Strength Although Strength is primarily physical ability, that which you have inherited, we do expect you to strengthen yourself on a daily basis while maintaining a nutritious diet of wild game and freshly-harvested produce. Especially after graduating from the Guild, you will find increasing Strength benefits you through your being able to carry heavier weapons. You can also do more damage to opponents in battle. During your apprenticeship, we encourage you to wander the Guild woods and explore the grounds in your free time. Running across the bridges may be good exercise, but do be careful about running around the facilities in your undergarments or apprentice robe with your sword drawn--this is as dangerous to others as it is to yourself. After you graduate from the Guild, increase your Strength by gaining Experience and then levelling up your physique, health, and toughness at the Experience Spending Platform. Skill Strength Will XIV XV WASD Controls In-Game Menu/ Skip Cutscenes Sword Interact ESC F1 Menu Items Hotbar Items Hero Cam In-Game Menu F6 F7 F8 F9 F10 F11 F12 Reset Cam Bow F2 F3 F4 Context-Sensitive Items/Expressions F5 1 2 3 4 5 6 7 8 9 0 = Backspace Ins Home Pg up Num / 8 * 9 + Tab Q W E R T Y U I O P [ ] Enter Del End Pg dn 7 Caps A S D F G H J K , L `. ; ` # 4 5 6 Enter Shift \ Z X C V B N M ? Shift 1 2 3 Ctrl Alt Space . ? Alt Ctrl Ins Del Creep (toggle) Spell (hold)/ Collect Orbs Movement Guild Seal Lock-On (toggle) Map Zoom (on/off) *Flourish overrules the ability to run. Normal Left Attack Left Fire Middle (click) Block/Roll Middle (rotate) Zoom In/Out (click) Block/Roll Right Flourish/Run Right 1st/3rd Person *To roll, rotate the wheel (middle mouse button) while running, or tap a direction key while blocking. Spellcasting (hold Shift) Left Spell 1 Left Yes/Skip Middle (rotate) Scroll Spell Pairs Middle (click) Minigame Instructions Right Spell 2 Right No Bow Drawn Interaction/Cutscenes XVI XVII Arrow Key Controls In-Game Menu/ Skip Cutscenes In-Game Menu Sword ESC F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12 Menu Items Interact Bow Hotbar Items Context Sensitive Items/Expressions 1 2 3 4 5 6 7 8 9 0 = Backspace Ins Home Pg up Num / 8 * 9 + Tab Q W E R T Y U I O P [ ] Enter # Del End Pg dn 7 Caps A S D F G H J K L `. ; ` 4 5 6 Enter Shift \ Z X C V B N M , ? Shift Ctrl 1 2 3 Ctrl Alt Space . ? Alt Ins Del Creep (toggle) Hero Cam Map Zoom (on/off) Reset Cam Spell (hold)/ Collect Orbs Movement Lock-On (toggle) Guild Seal *Flourish overrules the ability to run. Normal Left Attack Left Fire Middle (click) Block/Roll Middle (rotate) Zoom In/Out (click) Block/Roll Right Flourish/Run Right 1st/3rd Person *To roll, rotate the wheel (middle mouse button) while running, or tap a direction key while blocking. [. . . ] You can use General Experience points on anything, but Experience in Strength, Skill, or Will can only be spent on the associated ability and must be used up first, before using General Experience. When you are done levelling up, exit the menu. E nhancing Abilities and Weapons Augmenting Weapons Not only are there a number of weapons with varying capabilities available to a Hero, but some weapons are augmentable. An augmentable weapon has additional slots next to it when you select it from Equipment/Weapons in your Inventory. For augmentations, you need augmentation jewels. [. . . ]

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