User manual GAMES PC FEAR 360-MINIGUIDE 1

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Manual abstract: user guide GAMES PC FEAR 360-MINIGUIDE 1

Detailed instructions for use are in the User's Guide.

[. . . ] PRIMA OFFICIAL GAME GUIDE Welcome to First Encounter Assault Recon You are the newest member of the top-secret First Encounter Assault Recon team, otherwise known as F. E. A. R. team is a government military and scientific outfit created to combat paranormal threats. Their focus is on action and containment. Although new to F. E. A. R. , you have been given the role of point man because of your superior reflexes and combat abilities. [. . . ] NO MATTER HOW MUCH YOU LIKE THE WEAPON, IF IT'S EMPTY, DISCARD IT IN FAVOR OF A NEW WEAPON. YOU CAN PICK IT BACK UP ONCE YOU FIND AMMO ANYWAY, BECAUSE IT'LL BE IN THE GUN ITSELF. Rounds per magazine (SP/MP): 18/18 Rounds, maximum (SP/MP): 100/200 Base damage (SP/MP): 40/35 Armor penetration (SP/MP): 30%/27% Movement penalty: 5% BASE DAMAGE This is the damage done by a single round from a weapon before modifiers are applied. Modifiers include headshots (which can add a 1. 5x or 2x multiplier to damage, depending on the target) and difficulty level, which affects only computer-controlled enemy damage. The base damage of a weapon can differ for the player in single-player and multiplayer games, and is often different for enemies in the single-player campaign. All three numbers are listed for each weapon, when applicable. IN THE SINGLE-PLAYER GAME, ENEMIES NEVER CARRY PISTOLS. The AT-14 pistol is a single-shot weapon that does only a moderate amount of damage. It's a decent weapon that can be fired quickly and has very little kick. When aimed properly, pistols are effective against standard enemies, such as ATC guards and Replica soldiers. The biggest problem with the pistol is that, in the single-player game, enemies don't carry them, making dropped ammunition difficult to find (though pistols are one of the more common weapons placed throughout levels). 10 WEAPONS AND EQUIPMENT PRIMAGAMES. COM You can dual wield pistols. If you pick up a second pistol while already armed with one, the second pistol is placed in your left hand. When carrying two pistols, your accuracy is reduced slightly, but your rate of fire is effectively doubled. Also note that when armed with two pistols in a single-player game, your max ammunition raises to 200 (you can always carry up to 200 in a multiplayer match). For all their seeming negatives, though, pistols' accuracy and rate of fire make them one of the best weapons to use against Nightmares, against whom speed and accuracy are far more important than stopping power. For close-range combat, you can't do better than the combat shotgun. For almost every enemy you face, the combat shotgun is an instant kill if aimed at the head or the torso, and can severely cripple an opponent if aimed at the legs. The shotgun fires a single round of six pellets, each of which can do the base damage (meaning that it has a potential base damage of 180/150/120). And, at close range, you generally hit for maximum. It's never a bad idea to keep a shotgun with you. It's a somewhat bad idea, though, to use the combat shotgun as your primary weapon. Because of its inaccuracy, it's less effective at medium range, and basically useless at long range. The shotgun also has significant recoil, requiring a noticeable recovery time between shots, and it takes a fair amount of time to reload when emptied. [. . . ] However, the publisher makes no warranty, either expressed or implied, as to the accuracy, effectiveness, or completeness of the material in this book; nor does the publisher assume liability for damages, either incidental or consequential, that may result from using the information in this book. The publisher cannot provide any additional information or support regarding gameplay, hints and strategies, or problems with hardware or software. Such questions should be directed to the support numbers provided by the game and/or device manufacturers as set forth in their documentation. Some game tricks require precise timing and may require repeated attempts before the desired result is achieved. [. . . ]

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