User manual GAMES PC FEAR COMBAT-MULTIPLAYER

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[. . . ] Game Experience May Change During Online Play. TM F. E. A. R. Combat is the complete multiplayer component of F. E. A. R. Combat includes all the updates, all the new official maps and new official modes released for F. E. A. R. multiplayer in one free downloadable file. [. . . ] From vantage points such as this, you In such cramped can monitor the doors. You also enjoy a clear shot at your quarters, where firefights own flag bay, so should the opposing team mount a will be frequent, seek out hydra-headed assault, you can at least direct your Body Armor such as this attention on the prize. (located upstairs) to provide some semblance of The flag bays protection against the are surrounded torrent of bullets. by explosive yellow barrels Tiny corners reveal great that the opposing surprises, such as M77 team will use to Remote Bombs. Use them to incinerate a flag mine the hallways leading defender. Cut the other team off all routes, and the can use them to opposing team will have no their advantage, back away from your flag bay and shoot option besides sacrificing players to detonate the bombs the barrels. Just make sure you coordinate with team before they can kill the flag-bearer. members about keeping distance from the barrels. Hard feelings are sure to erupt if friendly fire results in a team death. GOTTA-HAVES STRATEGIES Flag Bays The goal of Capture the Flag matches is to snake the other team's flag from their presumably fortified flag bay and return it to your own. Even though the Facility map is small, your view still includes a triangle icon that displays the general direction of the opposing team's flag bay. Red or green wall signs announce which flag bay you are close to. Teams have "territories" in CTF maps, and because these hallways start looking similar during a flag run, the signs are useful tools. Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. PRIMAGAMES. COM [187] TM Hazardous Materials The entire map is loaded with yellow barrels, many of which are nearby prime hiding spots or along welltraveled routes. The importance of yellow barrels cannot be understated. They are superior to grenades and gunplay as far as lethal effectiveness is concerned. (And, frankly, a certain amount of satisfaction comes from watching an opponent's rag-doll body bounce off a wall after being blasted for standing too close to a yellow barrel. ) You must maintain constant awareness of your position in relation to one of these barrels, lest you be caught in a blast radius. It's unnecessary to use the missile launcher to pop a barrel--the rockets are slow enough for a fast-moving player to dive out of the way, and the rockets themselves are explosive enough--so players should probably stick to using bullets as triggers. need to swing down here to get to and from the flag area, you won't have to fish for very long before you get a bite. Use the walls to mask your approach to the opposing team's flag bay. The curved hallways in the middle of the room have well-lit bottom levels, so watch out for snipers on the walkways or ledges above, and use the supports and odd corners to hide and frag an unwary foe as he speeds by. A few series of alcoves along the hallways are just big enough for a player to back into and wait until an opponent comes rushing by. If you are holding the flag, either try to avoid these gauntlets or work with another team member to clear the alcoves before you come trucking through. Use the walkways above the central hub to paint the walls with flag-bearers as they come screaming through to take the prize back to their flag bay. Warning: you're fairly exposed up here, especially if you're only looking down. Body Armor will not save you if you are standing right next to a barrel when it explodes. Hiding Spots Despite the fact that this is a smaller map, there are still a few good hiding spots where enterprising (and patient) players can deal serious setbacks to the opposing team. [. . . ] Use them as cover so when an it a perfect place opponent sees the flag bay, he will mistakenly believe to camp and use you are away. When foes enter, pop up and surprise them the MP-50 with a major show of force. And if the enemy has Repeating organized a raiding party, the fortified positions offer Cannon and Typevaluable cover in the ensuing firefight. 7 Particle Weapon to take out any opponents making a grab for the flag. [. . . ]

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