User manual GAMES PC FISH

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Manual abstract: user guide GAMES PC FISH

Detailed instructions for use are in the User's Guide.

[. . . ] Use at your own risk. Table of Contents Section Section Section Section Section Section Section Section 1: 2: 3: 4: 5: 6: 7: 8: Navigating the Tool Creating a New Mission Forming Waygroups & Taxigroups Placing Objects Editing Mission Details Saving & Exporting Missions Hints and Tips Error Messages Formations 2 3 4 7 11 12 13 14 15 Appendix A: To further assist you, a sample mission has been included to use as reference material. With the Mission Editor, you can open and alter the sample. prj file, or you can play it as a user created mission in the Quick Mission screen of the game. 1 1: Navigating the Tool There are a number of keyboard controls and toolbar buttons that will help to create missions more efficiently. Use the mouse to select items on the map. Placing the mouse over any item you created will change its icon to a box with a dot in the middle. [. . . ] Change Formation - changes the flight formation to the one you designate in parameter. Helicopter Land - tells any helicopter that reaches this waypoint to stop and land vertically. Escort Flight Group ­ tells the flight group to escort another flight group. Once a flight group reaches this waypoint, it will escort the flight group designated in the parameter. Parameters ­ certain commands will require extra information. Patrol for hostiles ­ set this flag if you want the aircraft to actively target enemy aircraft while en route. 5 Short Range Only ­ at this waypoint, the object will use only short-range weapons. Long Range Only - at this waypoint, the object will use only long-range weapons. Any Range - at this waypoint, the object will use all weapons as required. Taxigroups If you wish to create a new Taxigroup, select New Group under the Taxigroup menu. Before you select another New Taxigroup, place a taxipoint on the map. This will establish the current taxigroup. You can always move it or add to it at a later time. Taxigroups are used for all Air Objects except helicopters and Harriers. Do not check it for objects that start in the air. Height ­ only objects that start in the air should have this value set above zero. Because topography varies across the map, be careful how low you set air objects, or they may be underground. Displayed on Map ­ check this box if you want the object to appear on the Mission Briefing Map. Icon ­ If Display on Map is checked, select the Icon that you would like the object to appear as on the Mission Briefing Map. Ground Object Targeting: Pre-programmed ­ allows certain air to ground ordnance such as JDAMs, KAB 500, Mavericks, Keglers and Kedge (T) to lock on to this object as a pre-programmed ground target. Externally Laser Designated ­ check if you want semi-active laser guided ordnance such as the Kedge (L), the Karen or the GBU Laser Guided Bombs to target this as a ground object. Ground Moving Target ­ for air to surface thermal imaging guidance systems such as the Maverick. Target is Out to Sea ­ designating ships as out to sea will increase the range for the Harpoon anti-ship missile. 8 Click on A. I. >> to go to the next page of Object AI Options Properties: Object Type ­ tells the game what type of object this is. Air - tells the game to treat this object as an aircraft and tells it to follow assigned taxi points if it starts on the ground. [. . . ] You may want to use this button when you place down the first object of a new air or ground group. The flight leader of any flight group must have a group/player ID of 0. You must have one and only one flight leader for each one of your flight groups. The flight leader in the game acts as the target selector. [. . . ]

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