User manual GAMES PC GATEWAY TO THE SAVAGE FRONTIER
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GAMES PC GATEWAY TO THE SAVAGE FRONTIER ADVENTURER S JOURNAL (10706 ko)
Manual abstract: user guide GAMES PC GATEWAY TO THE SAVAGE FRONTIER
Detailed instructions for use are in the User's Guide.
[. . . ] Check with the mouse manufacturer to see if there is an updated mouse driver available .
PLEASE READ THE FOLLOWING SECTION BEFORE CALLING TECHNICAL SUPPORT If you are having problems, please consult the "Troubleshooting" section of this data card before calling technical support. We have a staff of technical support specialists ready to help you with any problem you may encounter with the game . If your problem is due to your system configuration they will tell you of the game's requirements and possible solutions . Because of the millions of different hardware and software combinations possible with today's PCs, you may still have to refer to your computer dealer, hardware manufacturer, or software publisher in order to properly configure their product to run with our game . [. . . ] If you don't hear the information you need, please write to us at Hints, Strategic Simulations, Inc . , 675 Almanor Ave . , Suite 201, Sunnyvale, CA 94086 . (Include a self-addressed envelope for a reply . )
In addition to the basic system requirements, you must also have 9 . 5 megabytes of space free on your hard drive for the game, and each save game will require approximately 175K of disk space each .
For the best performance we strongly recommend that you install a disk caching driver (such as "SmartDrive") with at least 1 Meg of EMS devoted to it .
See your DOS 5 . 0 manual on how to use "SmartDrive . " From time to time, you may notice that the mouse pointer changes to an hourglass . This is normal behavior for the program ; it is swapping features of the game in and out of memory . Your system should have at least : 575, 000 BYTES OF FREE RAM (For Game with or without Music) . 983, 040 BYTES OF FREE EMS (For Game, Music, and Digitized Sound Effects) . Note : hard drive size and total system memory available have no bearing on free RAM . The free RAM will be listed as "BYTES FREE" at the bottom line of the CHKDSK display . Compare the listed amount to the amount of free memory required by the game . If your amount is lower than the game requires, read the instructions given under the "Memory" section of this data card . SPECIAL NOTE FOR PEOPLE WHO USE SHARE . EXE This game does not work with SHARE . EXE loaded into memory . If you can't create characters, try removing SHARE. EXE from your AUTOEXEC . BAT file . Read the front page of this data card to find out how to check your free RAM . A computer with 16 megabytes of RAM can easily run out of free memory . If you do not have enough free memory, the game may tell you in the form of an error message, begin to run poorly, or not run at all . If you have found that your free RAM is too low, you can correct this by adjusting your CONFIG . SYS and AUTOEXEC . BAT files or by creating a bootable disk . Remember : altering these files may affect the way other programs run on your machine, so save copies of your current files . CONFIG . SYS : FILES=25 AUTOEXEC . BAT : PATH=C :\;C :\DOS ;C :\MOUSE PROMPT $P$G LOADHIGH MOUSE LOADHIGH SMARTDRV . EXE 1024
Keyboard Support : The following are the keyboard commands supported in the game : C Camp Space All Attack Camp Menu Keys : P Pray for spells D Drop a character M Memorize spells Keypad Keys : 7 Turn Left 4 Move Left 1 All Attack 8 5 2 B or <ESC> E or X Break Camp (Return to game) Exit the game
Move Forward Move Backward Move Backward
9 6 3
Turn Right Move Right All Attack
BUFFERS=25 DEVICE=C :\DOS\HIMEM . SYS DEVICE=C :\DOS\EMM386 . EXE 1024
Getting Started Quickly : To exit the animated introduction and access the opening menu, simply press any key or click a mouse button . Choose the CONTINUE THE QUEST option from the opening menu and then choose the QUICK START PARTY save . If you wish to create your own party, choose GATHER A NEW PARTY from the opening menu . Transferring Your Party from EYE OF THE BEHOLDER II : Before you can use your party from EYE OF THE BEHOLDER II, you must first run the transfer utility that comes with your EYE OF THE BEHOLDER III game . To do this, type CHARCOPY while in the game directory where EYE OF THE BEHOLDER III is residing on your hard disk . Once the utility is loaded you must tell the program where your EYE OF THE BEHOLDER II saves are currently located . [. . . ] The utility will locate your saves and then list them by the names you have given them . The save game listed as Final (Game Finished) is the save game for those of you who have completed EYE OF THE BEHOLDER II . When the utility has finished you may start the game by typing EYE and pressing Enter/Return . Then choose the SUMMON THE HEROES OF DARKMOON option from the opening menu . [. . . ]
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