User manual GAMES PC GNOME RANGER

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Manual abstract: user guide GAMES PC GNOME RANGER

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[. . . ] Naval Yards produce modern classes of warships. [. . . ] Town Centers produce Citizens and Heroes, and can be upgraded into Capitols. Town Centers and Capitols can also research new technoloies. Sargon of Akkad Gilgamesh Fine-Edged Tools +15% Hunting/Foraging Hand Axe +15% Wood Gathering Hafted Tools +15% Stone Gathering Alexander the Great Hannibal Charlemagne Julius Caesar Falconry +15% Hunting/Foraging Iron Saw +15% Wood Gathering William the Conqueror Richard the Lionheart Isabella Henry V Elizabeth I Oliver Cromwell Land Conservation +15% Hunting/Foraging Forestry +15% Wood Gathering Otto von Bismarck Napoleon Hot Air Ballon De Verran Richthofen Observation Ballon Hammer Drilling Rigs +15% Stone Gathering Rommel Shackelford Environmental Law +15% Hunting/Foraging Mechanized Logging +15% Wood Gathering RW Bresden St. Albans Septimus Molotov Self-Sufficiency +15% Hunting/Foraging Ryan Cyborg Molotov Capitol Upgrade Windlass +15% Stone Gathering Metal Casting +15% Gold Gathering Hardened Chisel +15% Iron Gathering Upgrade Bronze Age Walls/Towers Amalgamation +15% Gold Gathering Shaft Mining +15% Iron Gathering Upgrade Medieval Walls/Towers Steam Engine +15% Gold Gathering Mining Explosives +15% Iron Gathering Upgrade Imperial Age Walls/Towers Town Center Upgrade Hydraulic Mining +15% Gold Gathering Basic Oxygen Furnace +15% Iron Gathering Upgrade Concrete Walls/Towers Upgrade Laser Walls/Towers Atom Manipulation +15% Gold Gathering Core Mining +15% Iron Gathering Settlement Upgrade Copper Age Towers Club Man Mace Man Spear Man Infantry Barracks produce foot soldiers. Melee weapons give way to firearms beginning in the Renaissance. Short Sword Phalanx Barbarian Viking Long Sword Pike Man Arquebus Rock Thrower Sampson Barracks Musketeer Halberdier Sharpshooter Hand Cannoneer Elite Guard Medic ­ Imperial Grenadier Doughboy Grenade Launcher Sniper Trench Mortar Machine Gun Medic ­ Atomic Marine Bazooka Heavy Mortar Flame Thrower Stinger Soldier Sentinel Guardian Partisan Medic ­ Digital Missile Weapons Archery Ranges produce archers and other ranged units. Slinger Simple Bowman Javelin Thrower Chariot Archer Elephant Archer Horseman Bronze Cavalry Composite Bow Pilum Crossbow Cataphract Long Bow Cavalry Archer Archery Range Cavalry Stables produce mounted units (except mounted archers). Cuirassier Knight Carabineer Imperial Cuirassier Dragoon Persian Cavalry Stable War Elephant Stone Thrower Siege Tower Catapult Ram Ballista Heavy Siege Tower Trebuchet Heavy Ram Culverin Cannon Basilisk Cannon Bombard Bronze Cannon Serpentine Cannon 57mm AT Gun Howitzer Cannon Artillery Sopwith Fighter Fokker Fighter/Bomber Gotha Bomber Spitfire P-51 ME 109 ME 262 HE 111 B-17 B-29 (Nuclear) Typhoon (AT) 120mm AT Gun Thor AT Gun Paladin Cannon Colossus Artillery Jackal Talon B-111 Wyvern Titan Hercules AT Gun Siege & Artillery Siege Factories produce siege weapons, cannon, and other artillery pieces. Siege Factory Aircraft Airports produce fighters, bombers, and helicopters. Infantry (without improved armor) Fires over walls; Strong vs. early Tanks; Splash damage Heal units Bonus vs. enemy Infantry Path through forests; Can shoot air units Anti-Tank One shot ­ one kill vs. Infantry (without improved armor) Long range; Splash damage Anti-Infantry Heals units Anti-Tank Good against buildings Anti-Air Long range; Splash damage Heals units Unit Name Fokker DR. 1 Sopwith Gotha ME 109 ME 262 Spitfire P-51 HE 111 B-17 Typhoon B-29 Corsair F-117 F-15 B-2 B-52 A-10 F-14 Helicopter Transport Helicopter Gunship Helicopter AT Sea King Talon Jackal B-122 Wyvem Titan Avenger Pegasus Reaper Gunship Spectre AT Sea King II Phoenix Nebula ck ta At 18 17 100 22 26 23 26 120 135 11 2200 12 190 236 160 2800 14 105 0 25 75 400 227 285 200 3300 120 0 35 100 475 265 338 ts in Po it H Special 350 425 850 425 500 502 550 1100 1400 450 400 496 625 661 1700 500 575 610 550 450 850 315 740 796 2000 600 740 660 600 1100 450 860 941 Ep oc h W ea po n Pierce (Spear) Arrow Galley/Galleon Frigate Cavalry W ea po n Unit Name Horseman Bronze Cavalry War Elephant Cataphract Persian Cavalry Knight Cuirassier Carabineer Dragoon Imperial Cuirassier ck ta At 17 23 23 24 18 38 40 55 65 60 Ep oc h C os t it H 240 290 600 440 225 400 605 425 480 655 ts in Po Special Pop Count=2 Pop Count=2 Slow Speed but many Hit Points; Does trample damage to adjacent units; Pop Count=2 III IV IV V V VI VII VII IX IX Shock Pierce Shock Shock Pierce Pierce Shock Gun Gun Shock Food, Gold Food, Gold Food, Gold Food, Gold Food, Gold Food, Gold Food, Gold Food, Gold Food, Gold Food, Gold Pop Count=2 Pop Count=2 Pop Count=2 Pop Count=2 Pop Count=2 Pop Count=2 Pop Count=2 X X X XI XI XI XI XI XI XI XI XI XII XII XII XII XII XII XII XII XII XII XIII XIII XIII XIII XIII XIII XIII XIII XIII XIV XIV F/B F B F/B F/B F F B B F/B AB F/B F/B F B AB F/B F/B H H H H F/B F B AB F/B H H H H F/B F Gold, Gold, Gold, Gold, Gold, Gold, Gold, Gold, Gold, Gold, Gold, Gold, Gold, Gold, Gold, Gold, Gold, Gold, Gold, Gold, Gold, Gold, Gold, Gold, Gold, Gold, Gold, Gold, Gold, Gold, Gold, Gold, Gold, C os t Iron Iron Iron Iron Iron Iron Iron Iron Iron Iron Iron Iron Iron Iron Iron Iron Iron Iron Iron Iron Iron Iron Iron Iron Iron Iron Iron Iron Iron Iron Iron Iron Iron Anti-Tank Atomic Bomber Aircraft Carrier-based Fighter/Bomber Gun Cavalry Sword Cavalry Field Cannon Battleship Atomic Bomber Anti-Tank Aircraft Carrier-based Fighter/Bomber Helicopter Transport; Transports up to 5 units Anti-Infantry Anti-Tank Anti-Submarine; Made at a Naval Yard or Airport Cruiser (Anti-Air) Halberdier (Pierce) Gun Infantry Attack Sub Frigate Atomic Bomber Aircraft Carrier-based Fighter/Bomber Helicopter Transport; Transports up to 10 units Anti-Infantry Anti-Tank Anti-Submarine; Made at a Naval Yard or Airport Infantry Sea King Helicopter Nuclear Sub Siege & Artillery (Epochs IV-VI) Unit Name Stone Thrower Siege Tower Catapult Ram Ballista Heavy Siege Tower Trebuchet Heavy Ram Cybers Ep oc h C os t Ty pe ck ta At 65 0 85 125 75 0 150 200 ts in Po it Special H 180 675 160 275 200 720 215 325 Good against massed units Transport units over walls Anti-Walls/Towers/Buildings/Ships; Pop Count=2 Anti-Walls/Towers/Buildings Good against massed units; Pop Count=2 Transport units over walls Anti-Walls/Towers/Buildings/Ships; Pop Count=2 Anti-Walls/Towers/Buildings Unit Name Ares Pandora Hyperion Minotaur Apollo Furies Tempest Ares II Pandora II Hyperion II Minotaur II Zeus Hades Poseidon ck ta At 65 67 105 72 0 150 115 75 80 130 82 350 0 0 ts in Po it Special H 1200 550 2200 1500 2500 900 800 1500 660 2500 1800 2300 1700 3000 Flying Cyber; Self Repair; Pop Count=2 Anti-Infantry; Pop Count=2 Walk under water and over cliffs; Pop Count=2 Anti-Tank; Pop Count=2 Flying Cyber; Diffraction Shield; Repair other Cybers; Ion Pulse; Pop Count=2 Self-Destruct; Pop Count=2 Anti-Matter Storm (Anti-air); Resonator (Anti-land); Pop Count=2 Same as Ares; Pop Count=2 Same as Pandora; Pop Count=2 Same as Hyperion; Pop Count=2 Same as Minotaur; Pop Count=2 Anti-Cyber; Pop Count=2 Teleport; Time Warp; Nano Virus; Pop Count=2 Walk under water; Refractive Cloak; Assimilate other Cybers; Pop Count=2 Ep oc h W ea po n C os t Artillery Land Units Tank Anti-Tank (AT) IV IV IV IV VI VI VI VI FW SW SW FW SW SW Gold, Gold, Gold, Gold, Gold, Gold, Gold, Gold, Wood Wood Wood Wood Wood Wood Wood Wood Siege & Artillery (Epochs VII-XIV) ck ta At 80 145 140 90 250 35 250 175 44 52 425 200 62 Unit Name Culverin Cannon Basilisk Cannon Bombard Bronze Cannon Serpentine Cannon 57mm AT Gun Howitzer Cannon Artillery 120mm AT Gun Thor AT Gun Paladin Cannon Colossus Artillery Hercules AT Gun it H 215 360 175 280 405 440 500 225 455 550 800 300 680 ts in Po Special Anti-infantry (when massed); Pop Count=2 Anti-Walls/Towers/Buildings/Ships; Pop Count=2 Low Line of Sight, but long Range; Does Splash Damage; Pop Count=2 Anti-Infantry (when massed); Pop Count=2 Anti-Walls/Towers/Buildings/Ships; Pop Count=2 Anti-Tank Anti-Walls/Towers/Buildings/Ships; Pop Count=2 Anti-Infantry; Pop Count=2 Anti-Tank Anti-Tank Anti-Walls/Towers/Buildings/Ships; Pop Count=2 Anti-Infantry; Pop Count=2 Anti-Tank VII VII VIII IX IX X X X XII XIII XIII XIII XIV FW SW SW FW SW AT SW FW AT AT SW FW AT Iron, Wood Iron, Wood Iron, Wood Iron, Wood Iron, Wood Gold, Wood Iron, Wood Iron, Wood Gold, Wood Gold, Wood Iron, Wood Iron, Wood Gold, Wood XIII XIII XIII XIII XIII XIII XIII XIV XIV XIV XIV XIV XIV XIV Combat Combat Combat Combat Ultra Ultra Ultra Combat Combat Combat Combat Combat Ultra Ultra Food, Gold Food, Gold Food, Gold Food, Gold Food, Iron Food, Iron Food, Iron Food, Gold Food, Gold Food, Gold Food, Gold Food, Gold Food, Iron Food, Iron Ep oc h W ea po n C os t Pandora Infantry Anti-Tank (AT) Fighter (Air Superiority) Fighter/ Bomber Hyperion & Ares All Cybers Anti-Air (AA) Bomber & Helicopter © 2001 Sierra On-Line, Inc. All Rights Reserved. Sierra, the "S"logo, and Empire Earth are trademarks of Sierra On-Line, Inc. All other trademarks are the property of their respective owners. [. . . ] Infantry (without improved armor) Long range; Splash damage Anti-Infantry Heals units Anti-Tank Good against buildings Anti-Air Long range; Splash damage Heals units Unit Name Fokker DR. 1 Sopwith Gotha ME 109 ME 262 Spitfire P-51 HE 111 B-17 Typhoon B-29 Corsair F-117 F-15 B-2 B-52 A-10 F-14 Helicopter Transport Helicopter Gunship Helicopter AT Sea King Talon Jackal B-122 Wyvem Titan Avenger Pegasus Reaper Gunship Spectre AT Sea King II Phoenix Nebula ck ta At 18 17 100 22 26 23 26 120 135 11 2200 12 190 236 160 2800 14 105 0 25 75 400 227 285 200 3300 120 0 35 100 475 265 338 ts in Po it H Special 350 425 850 425 500 502 550 1100 1400 450 400 496 625 661 1700 500 575 610 550 450 850 315 740 796 2000 600 740 660 600 1100 450 860 941 Ep oc h W ea po n Pierce (Spear) Arrow Galley/Galleon Frigate Cavalry W ea po n Unit Name Horseman Bronze Cavalry War Elephant Cataphract Persian Cavalry Knight Cuirassier Carabineer Dragoon Imperial Cuirassier ck ta At 17 23 23 24 18 38 40 55 65 60 Ep oc h C os t it H 240 290 600 440 225 400 605 425 480 655 ts in Po Special Pop Count=2 Pop Count=2 Slow Speed but many Hit Points; Does trample damage to adjacent units; Pop Count=2 III IV IV V V VI VII VII IX IX Shock Pierce Shock Shock Pierce Pierce Shock Gun Gun Shock Food, Gold Food, Gold Food, Gold Food, Gold Food, Gold Food, Gold Food, Gold Food, Gold Food, Gold Food, Gold Pop Count=2 Pop Count=2 Pop Count=2 Pop Count=2 Pop Count=2 Pop Count=2 Pop Count=2 X X X XI XI XI XI XI XI XI XI XI XII XII XII XII XII XII XII XII XII XII XIII XIII XIII XIII XIII XIII XIII XIII XIII XIV XIV F/B F B F/B F/B F F B B F/B AB F/B F/B F B AB F/B F/B H H H H F/B F B AB F/B H H H H F/B F Gold, Gold, Gold, Gold, Gold, Gold, Gold, Gold, Gold, Gold, Gold, Gold, Gold, Gold, Gold, Gold, Gold, Gold, Gold, Gold, Gold, Gold, Gold, Gold, Gold, Gold, Gold, Gold, Gold, Gold, Gold, Gold, Gold, C os t Iron Iron Iron Iron Iron Iron Iron Iron Iron Iron Iron Iron Iron Iron Iron Iron Iron Iron Iron Iron Iron Iron Iron Iron Iron Iron Iron Iron Iron Iron Iron Iron Iron Anti-Tank Atomic Bomber Aircraft Carrier-based Fighter/Bomber Gun Cavalry Sword Cavalry Field Cannon Battleship Atomic Bomber Anti-Tank Aircraft Carrier-based Fighter/Bomber Helicopter Transport; Transports up to 5 units Anti-Infantry Anti-Tank Anti-Submarine; Made at a Naval Yard or Airport Cruiser (Anti-Air) Halberdier (Pierce) Gun Infantry Attack Sub Frigate Atomic Bomber Aircraft Carrier-based Fighter/Bomber Helicopter Transport; Transports up to 10 units Anti-Infantry Anti-Tank Anti-Submarine; Made at a Naval Yard or Airport Infantry Sea King Helicopter Nuclear Sub Siege & Artillery (Epochs IV-VI) Unit Name Stone Thrower Siege Tower Catapult Ram Ballista Heavy Siege Tower Trebuchet Heavy Ram Cybers Ep oc h C os t Ty pe ck ta At 65 0 85 125 75 0 150 200 ts in Po it Special H 180 675 160 275 200 720 215 325 Good against massed units Transport units over walls Anti-Walls/Towers/Buildings/Ships; Pop Count=2 Anti-Walls/Towers/Buildings Good against massed units; Pop Count=2 Transport units over walls Anti-Walls/Towers/Buildings/Ships; Pop Count=2 Anti-Walls/Towers/Buildings Unit Name Ares Pandora Hyperion Minotaur Apollo Furies Tempest Ares II Pandora II Hyperion II Minotaur II Zeus Hades Poseidon ck ta At 65 67 105 72 0 150 115 75 80 130 82 350 0 0 ts in Po it Special H 1200 550 2200 1500 2500 900 800 1500 660 2500 1800 2300 1700 3000 Flying Cyber; Self Repair; Pop Count=2 Anti-Infantry; Pop Count=2 Walk under water and over cliffs; Pop Count=2 Anti-Tank; Pop Count=2 Flying Cyber; Diffraction Shield; Repair other Cybers; Ion Pulse; Pop Count=2 Self-Destruct; Pop Count=2 Anti-Matter Storm (Anti-air); Resonator (Anti-land); Pop Count=2 Same as Ares; Pop Count=2 Same as Pandora; Pop Count=2 Same as Hyperion; Pop Count=2 Same as Minotaur; Pop Count=2 Anti-Cyber; Pop Count=2 Teleport; Time Warp; Nano Virus; Pop Count=2 Walk under water; Refractive Cloak; Assimilate other Cybers; Pop Count=2 Ep oc h W ea po n C os t Artillery Land Units Tank Anti-Tank (AT) IV IV IV IV VI VI VI VI FW SW SW FW SW SW Gold, Gold, Gold, Gold, Gold, Gold, Gold, Gold, Wood Wood Wood Wood Wood Wood Wood Wood Siege & Artillery (Epochs VII-XIV) ck ta At 80 145 140 90 250 35 250 175 44 52 425 200 62 Unit Name Culverin Cannon Basilisk Cannon Bombard Bronze Cannon Serpentine Cannon 57mm AT Gun Howitzer Cannon Artillery 120mm AT Gun Thor AT Gun Paladin Cannon Colossus Artillery Hercules AT Gun it H 215 360 175 280 405 440 500 225 455 550 800 300 680 ts in Po Special Anti-infantry (when massed); Pop Count=2 Anti-Walls/Towers/Buildings/Ships; Pop Count=2 Low Line of Sight, but long Range; Does Splash Damage; Pop Count=2 Anti-Infantry (when massed); Pop Count=2 Anti-Walls/Towers/Buildings/Ships; Pop Count=2 Anti-Tank Anti-Walls/Towers/Buildings/Ships; Pop Count=2 Anti-Infantry; Pop Count=2 Anti-Tank Anti-Tank Anti-Walls/Towers/Buildings/Ships; Pop Count=2 Anti-Infantry; Pop Count=2 Anti-Tank VII VII VIII IX IX X X X XII XIII XIII XIII XIV FW SW SW FW SW AT SW FW AT AT SW FW AT Iron, Wood Iron, Wood Iron, Wood Iron, Wood Iron, Wood Gold, Wood Iron, Wood Iron, Wood Gold, Wood Gold, Wood Iron, Wood Iron, Wood Gold, Wood XIII XIII XIII XIII XIII XIII XIII XIV XIV XIV XIV XIV XIV XIV Combat Combat Combat Combat Ultra Ultra Ultra Combat Combat Combat Combat Combat Ultra Ultra Food, Gold Food, Gold Food, Gold Food, Gold Food, Iron Food, Iron Food, Iron Food, Gold Food, Gold Food, Gold Food, Gold Food, Gold Food, Iron Food, Iron Ep oc h W ea po n C os t Pandora Infantry Anti-Tank (AT) Fighter (Air Superiority) Fighter/ Bomber Hyperion & Ares All Cybers Anti-Air (AA) Bomber & Helicopter © 2001 Sierra On-Line, Inc. All Rights Reserved. Sierra, the "S"logo, and Empire Earth are trademarks of Sierra On-Line, Inc. All other trademarks are the property of their respective owners. [. . . ]

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