User manual GAMES PC GUNSHIP! QUICK REFERENCE CARD

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Manual abstract: user guide GAMES PC GUNSHIP!QUICK REFERENCE CARD

Detailed instructions for use are in the User's Guide.

[. . . ] . 98 4 REQUIREMENTS AND INSTALLATION Recommended System Requirements Before you can install Gunship!and start playing, check this list to make sure that your computer has everything you need: Operating System: Processor: Memory: Hard Disk Space: CD-ROM Drive: Video: Sound: DirectX: Modem: Windows® 95/98 Pentium® 266MHz or higher 32MB RAM 150MB Free 4X Speed SVGA video card with 2MB video memory* Sound card* DirectX version 7. 0 (included) or higher 28. 8kps (28, 800 baud) for modem/Internet play * These devices should be compatible with both Windows 95/98 and DirectX version 7. 0 or higher. If you think you have all of these, but still have a problem running the game, please contact Customer Support for assistance. (Details can be found on page 95. ) Installing If you have all of the required equipment, then it's time to install the game. [. . . ] Apply appropriate left pedal to halt yawing, and carefully keep the cyclic centred to prevent gaining any airspeed. Note the torque reading on the IHADSS; the torque required to hover within ground effect will be slightly less than the current reading. Let the helicopter ascend straight up, being careful to maintain a level attitude and airspeed at zero. At about 40ft, lower the collective until the torque reading drops by 2 percent. Continue lowering the torque in 1 or 2 percent intervals until your climb stops. If the helicopter descends, you've lowered the torque too much and need to increase it slightly. When you're sitting in a stable hover, you've taken advantage of ground effect. Liftoff and Hover at High Altitude The process for hovering out of ground effect is practically identical to hovering in ground effect, except that above 50ft or so you'll need somewhat more torque to maintain the hover. Begin the process by executing a smooth lift-off, applying just enough torque to begin an ascent. Since you're currently in ground effect, it requires less torque to climb than when above ground effect. Maintain the current torque reading, applying pedal and cyclic as necessary to prevent any other movement. If you've applied the minimum collective required to climb within ground effect, the ascent should slow and ultimately stop as you climb above 50ft. If you approach a steep vertical surface or find yourself about to collide with a ground object, however, you might need to climb--and in a hurry. The vertical velocity indicator shows a rapid ascent. A fixed-wing aircraft pilot initiates a climb by pulling back the stick. In a helicopter, pulling back the cyclic first slows the helicopter (since some of the downwash is being directed forward) and also causes it to descend (since not all the thrust is being directed downward). Slowing down in the face of an obstacle might be beneficial, but descending almost certainly will not be helpful. 44 You must increase the collective to make the helicopter climb. The faster you need to climb, the more torque you need to apply. As you approach an obstacle or steep vertical surface, do not pull back on the cyclic unless you want to slow down. Rapid Descent If you increase collective to rapidly increase altitude, it stands to reason that you would rapidly decrease collective to rapidly decrease altitude, right?A rapid descent with little or no forward motion can lead to a disastrous condition called "settling with power. " Basically, the helicopter is caught in a descent and even full torque might not break out of it. The helicopter can continue to sink until it crashes. Reducing collective to reduce altitude works well only as long as you don't need to drop too far, too fast. For a safer rapid descent, push the cyclic forward as well as reducing the collective. Pushing the nose down will build forward airspeed and prevent settling with power. Flying Backwards The helicopter has the almost unique ability to fly backwards. [. . . ] It has a computerised fire control system with a laser range finder and radar. The cannon are effective out to 3, 000m, and the missiles out to 8km. ZSU-23/4 Shilka Air Defense Vehicle The ZSU 23-4 Shilka first entered service in 1965. This anti-aircraft system uses radar for tracking and aiming of its weapon system. 2S19 MSTA-S SPG SP 155mm Gun First seen in 1990, this artillery platform uses the chassis of a T-80 tank. The weapon system has a range of 24, 700m, and with extended range projectiles it can reach 40, 000m. [. . . ]

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