User manual GAMES PC HALF-LIFE

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Detailed instructions for use are in the User's Guide.

[. . . ] Use your mouse or the Up and Down arrow keys to highlight options and click or press the Enter key to activate the option. Hit the Escape key at any time to go to the previous screen. This is the main menu for Blue Shift 5 Resume Game If you are in the middle of a game of Blue Shift when you bring up the menu, you'll have the option to Resume Game to return you to the action. New Game When you start a new game, you'll be asked to choose a skill level Easy - Enemies are weak and are easy to kill Medium - Enemies do more damage, but are easy to kill Hard - Enemies do a lot of damage and are difficult to kill Hazard Course (Blue Shift) Access the Hazard Course at any time to perfect maneuvers like jumping and crouching, using objects and firing weapons. These training areas offer target ranges and obstacle courses presented by a qualified guide who will teach you the skills specific to each game. If you are new to action games, we highly recommend that you visit the Hazard Course before you begin a new game. Configuration Set game options, optimize video and audio settings for your system and customize keyboard controls to your liking. [. . . ] Finally, some doors will only open with the correct security clearance code or retinal scan. In these cases, try Using the keypad or retinal scanner located near the door. There are other buttons you may have to Use to operate elevators, machinery or lab equipment located through the facility. Levers and Wheels - Sometimes, you'll encounter levers and wheels that must be continually pulled or turned to achieve the desired effect. In this case, you'll need to hold the Use key down to perform the action. Crates, Carts, Chairs and Barrels - Sometimes it's helpful to move things out of the way or move them into a good position for climbing. Pull boxes and carts into new positions by holding down the Use key and walking slowly backwards. To push a moveable object, just walk up to it, then continue moving steadily. Add the Use key when pushing things forward to give the object extra momentum. Power Ups - Activate wall-mounted First Aid kits by stepping up to them and holding down the Use key. In Blue Shift, Barney's vest and helmet are unaffected by HEV suit chargers. Equipment As Barney Calhoun, you'll be issued a number of useful items. Radios are used to allow soldiers in the field to maintain constant communication with each other. The radio is usually a stationary object, therefore it cannot be carried around. But, the usefulness of a radio in the field should never be ignored. Face the radio and hit your Use key to operate it. Ropes Ropes can be used to elevate troops to higher ground or safely rappel to lower surfaces. Learning how to use gravity and inertia to swing on ropes allows them to be used in creative ways. Ropes are similar to ladders to grab one, simply touch it. You can climb up and down by moving forward and back. You can swing yourself before letting go of the rope to hurtle yourself through the air. PROPERTY OF UNITED STATES GOVERNMENT 21 SOLDIER'S HANDBOOK 110. maintaining your equipment YOUR POWERED combat VEST (pcv) Early in the game, you must find and wear the Powered Combat Vest (PCV) your military has provided you with. The vest can be recharged periodically and the greater the charge, the more protective power your vest has. To recharge your vest, seek out a wall-mounted HEV or PCV charger, or pick up batteries along the way. Night Vision Goggles The soldier's mask and goggles are used in conjunctino with the Powered Vest to provide you with night vision. [. . . ] Tom "Paradox" Mustaine - Long ago, Tom contributed to Final Doom for id Software. Since then he's been behind such games as SiN and Heavy Metal: FAKK 2 at Ritual Entertainment. For the "All Star" collection, Tom created "Paradox Park" (op4_park) and "Rubble" (op4_rubble). Stephen "Reichert" Palmer - Stephen earned a reputation as a strong designer in the Quake era with his "Dark Forest" single player mission. [. . . ]

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