User manual GAMES PC HEROES OF MIGHT AND MAGIC II

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[. . . ] ® TM PMN 490-001 i © 2001 The 3DO Company. 3DO, Heroes, Heroes of Might and Magic, Might and Magic, New World Computing, and their respective logos, are trademarks or registered trademarks of The 3DO Company in the U. S. All other trademarks belong to their respective owners. New World Computing is a division of The 3DO Company. [. . . ] Army: To the right of the Crest is the hero's army. A hero can have a maximum of five different types of creatures in his army at one time (one for each of the five boxes). The order that you place the creatures, from left to right, will be the order they appear in combat, from top to bottom. Moving units:To move a creature, click on it, then click where you want it to go. 41 To swap creatures, click on a creature, then click on the creature you want to swap with. To split an army, click on the creature, then Shift-click on an empty space, then enter the number of creatures to split. Double clicking on a creature brings up an information window showing that creature's statistics. Creatures that are no longer needed can be dismissed by clicking the Dismiss button. Each creature has the following statistics: Attack: The higher the Attack rating, the more damage the creature inflicts in combat. The number in parentheses is the Attack skill of the creature with the hero's Defense skill added in. For more information on the Attack Skill, see Combat. Defense:The higher the Defense skill, the less damage the creature takes in combat. The number in parentheses is the Defense skill of the creature with the hero's Defense rating added in. For more information on the Defense Skill, see Combat. Shots: The number of shots a unit with range strike ability has remaining. Damage: The base range of damage the creature inflicts in combat. Hit Points: The amount of damage each creature in that unit can take before dying. 42 Speed: Refers to the order in which creatures move­ faster creatures move before slower ones­ and also how far a creature can move in combat. Morale: High morale can enable a unit to take an extra action in combat, whereas poor morale can freeze the unit in a state of panic. Luck: Good luck can grant a unit double damage for an attack in combat, where as bad luck can force a unit to do half damage for an attack in combat. Secondary Skills: Below the Army are the secondary skills. Each hero can learn a maximum of eight secondary skills, with a maximum of three levels of expertise in each skill. Clicking on any skill brings up a window which informs you of the effects of the skill. Artifacts: Fourteen slots are available for holding the artifacts you discover. [. . . ] If you create a map without using the new features, the map WILL be useable by someone without the expansion set. You will be notified when you are saving your map whether or not you have used any of the features found only in the expansion. Maps with new features will have the . MX2 extension, while ones without will still have the . MP2 extension. 135 New Locations Alchemist's Tower All cursed items owned by the hero are destroyed upon entering the hut if the required payment is made. Arena Experiencing the arena gives the hero the option of increasing spell power, attack or defense by +1. It can only be used one time by each hero. [. . . ]

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