User manual GAMES PC HILLSFAR

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Manual abstract: user guide GAMES PC HILLSFAR

Detailed instructions for use are in the User's Guide.

[. . . ] It is highly recommended that you walk through this manual in the order that it is written. Many functions will work only if the proper groundwork has been properly laid. The Mission Editor Tool requires a minimum screen resolution of 800x600. For best results, we recommend that you set your resolution to at least 1024x768. It is also recommended that you have at least 160 Megs of memory free when using the tool. DISCLAIMER: This Mission Editor Tool is provided to the consumer "AS IS". [. . . ] Below the color box is a small check box. This determines whether or not your waypoints will loop. We don't want our first waypoint list to loop. Click on it so that it is checked, then click OK. Go to Insert Mode by pressing the INSERT key. Click on the map somewhere near the soldier that you placed earlier to add the first waypoint. In the Insert Item window, click on Markers then select waypoint. The waypoint will now appear on the map. Click somewhere else on the map to place your next waypoint. Notice that Markers and waypoint are already selected in the window that opens. Repeat steps 8 and 9 a couple more times. You can have multiple If and Then statements for one event by using the "And", "Or", and "XOr" buttons. Whichever you click will affect the next action you create for that event. By using "And", you can require that multiple units be killed, that the player is within a certain area, and no neutrals have been killed in order to win the game. Using "Or" let's you use just one of a set of actions to trigger an event. If one or all the actions in an "Or" event occur, the trigger will still execute. "X-Or" will trigger an event if only one of the actions listed is true. It is important to remember that when you set up triggers for events the trigger logic goes from top to bottom. When you look at an event with multiple triggers, the order of And /Or triggers becomes very important. Delta Force ­ Black Hawk Down Mission Editor Manual ­ Copyright Novalogic 2003 20 of 40 Sample Event Here is an example of how to set up a win condition for a game. Say you wanted the player (who must be set to group one, remember) to win the game if they destroy a certain vehicle, you would do the following: 1. While in Insert Mode, place a vehicle on the map (make sure it is not indestructible). Return to Select Mode and select the vehicle. [. . . ] As they proceed forward a little bird takes care of the sentry guards at Bravo. Once they reach bravo, a new objective is added to destroy the crates at the final objective. The player reaches the crates and throws down satchels, but not before three enemy guards attack. A new objective is added to eliminate these guards. [. . . ]

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