User manual GAMES PC I HAVE NO MOUTH AND I MUST SCREAM

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Manual abstract: user guide GAMES PC I HAVE NO MOUTH AND I MUST SCREAM

Detailed instructions for use are in the User's Guide.

[. . . ] TABLE OF CONTENTS Technical Requirements . 21 Saving and Loading Games 22 Continue Playing or Quit Game 23 Keyboard Controls . 37 I Have No Mouth, and I Must Scream by Harlan Ellison. Copyright © 1967 by Harlan Ellison. [. . . ] A conversation window presenting a list of things to say or do will replace the Command Buttons and Inventory List. Move the cross-hair over the one of the dialogue choices and click the left mouse button. See the Conversations section for more details. The Swallow command allows the main character to eat or drink something (Swallow the milky fluid. ) After selecting the Swallow command, select a potentially edible item in the Action Window or Inventory List. The Give command allows the main character to give an object in the Inventory List to another character in the Action Window (Give the bloody key to Edna. ). Select the Give command, then select an object in the Inventory List, and finally select the other character in the Action Window. Note: often 18 the main character must talk with another character first before being able to give something to him. The Push command allows the main character to open doors, manipulate levers and move heavy objects (for example, Push the door). Select the Push command and select the object in the Action Window to push. Once you have selected a command such as Look at, you do not need to click on that command button again if you want to perform that action on another object. The left mouse button always activates the most recently selected command, which is highlighted in the Command Buttons. For example, if you wanted to look at two objects in the Action Window, you would click the left mouse button over the Look at button, then click the left mouse button over the first object to look at, and finally click the left mouse button over the second object to look at. Another command short cut is to use the right mouse button to select a command suggested by the adventure for any object under the cross-hair. The suggested command appears in red lettering among the Command Buttons. The suggested command is usually Talk to for other characters, Walk to for exits, and Look at for other objects. Selecting the suggested command does not change the highlighted command. For example, if the suggested command for an object under the cross-hair is Look at and the highlighted command is Use, then you would click the right mouse button to examine the object, and then click the left mouse button to use it. 19 the main character is talking to another character or operating an intelligent machine, a Conversation Window replaces the Command Buttons and Inventory List. This window usually presents a list of possible things to say, but may also include things to do. Action choices are listed within brackets to distinguish them from dialogue choices (for example, [ Shoot the gun ]). Think carefully before choosing what to do or say in a conversation!Some choices may change the subject of the conversation, anger a possible ally, seal agreements with shady characters, or lead you down some other irrevocable path. Once you are ready to make your choice, move the cross-hair over the item and click the left mouse button. [. . . ] Buscher Voice Recording & Digitizing Chris Klug Test Harlan Ellison as the Voice of AM Producer Danny Lee Technical Review Board Cheshire Multimedia Sound Packaging Design David Mullich Art Director Michael G. Buscher Jani Peltonen Music Composition Bright & Associates Instrument Bank Peter Delgado Marketing & Sales John Ottman Music Arrangement & Production Provided by Loudmouth 3D Mouse Pad Andrew Balzer Daniel Pelli MGM Interactive David B. Schultz Voice Casting & Direction Virtual Images Unlimited Virtual Casting 36 37 Limited Waranty Programming, Art and Sound Effects By THE DREAMERS GUILD Additional Scripting Character Animation LIMITED WARRANTY. warrants to the original consumer purchaser that the diskettes or CD-ROM furnished in this product (hereinafter, Software) will be free from defects in materials and workmanship under normal use for a period of ninety (90) days from the date of purchase (as evidenced by the receipt of purchase). [. . . ]

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