User manual GAMES PC IMPERIALISM II-AGE OF EXPLORATION

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[. . . ] IMPERIALISM II AGE OF EXPLORATION PRESENTED BY ® TM FROG CITY SOFTWARE, INC. AND STRATEGIC SIMULATIONS, INC. IMPERIALISM II: Contents INTRODUCTION . 2 Comparison: IMPERIALISM and IMPERIALISM II . 12 Difficulty Settings and Game Variants . 20 An Introduction to the Terrain Map and Orders Screens . [. . . ] Each level of fort provides additional protection to the regiments stationed on the wall. All damage inflicted is decreased by a percentage which depends on the level of the fort. Any regiments you station behind a fort wall but not manning the wall (adjacent to it) are even safer. These units cannot be damaged at all except by enemy artillery. However, only your artillery can return fire over the wall from these positions, so placing non-artillery units here merely to protect them is a questionable strategy unless your opponent has no artillery. Emplaced artillery built in to a fort gain an additional space of range due to the benefits of pre-arranged fields of fire, and the elevation of the walls. This applies only to emplaced artillery. The strength of the emplaced artillery in a fort depends on the technology for emplaced artillery, not on the fort's level or the fort's technology. However, the number of guns that are emplaced does depend on the fort level. A Level 1 fort always has one emplaced gun, a Level 2 fort has two emplaced guns and a Level 3 fort has three emplaced guns. Every fort has three gates through which friendly units can sortie, entering the battlefield. These units can also retreat from the battlefield into the fort using the gate. The walls must be destroyed before attackers can enter the fort. Opportunity Fire. One of the most important concepts on the tactical battlefield is opportunity fire. Once you understand how this works you can predict what your opponent will do with a great deal of confidence. The basic rule is that if a unit does not fire on its turn (or if it is a defender on the attacker's first turn of battle) then it has reserved its fire for any opportunity that may occur during the other player's turn. You can tell at a glance whether any units on the battlefield currently have reserved their fire by looking at the small coloured box near each unit. If that box has a white outline, it means the unit does have fire reserved for opportunities. The definition of an opportunity during the move of the other player is any unit that comes in range and that has potential to attack this turn. This means that while you are moving your regiments, it is possible that enemies who have reserved their fire will fire on them. Your units automatically do the same thing to your foe during his turn. If no units with any attacking potential present themselves as targets, the opportunity fire is directed at other units. This happens once the other player has ended his move, prior to the start of the new turn. Non-Fortified Provinces. On the Attack. [. . . ] Tayna Schornack Public Relations Director. Karen "K. C. " Conroe Product Marketing Associate. Brigham Hausman Website Design & Creation. Eric Key, Margaret Wallace Packaging & Advertising. [. . . ]

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