User manual GAMES PC JANE S-WORLD WAR II FIGHTERS

Lastmanuals offers a socially driven service of sharing, storing and searching manuals related to use of hardware and software : user guide, owner's manual, quick start guide, technical datasheets... DON'T FORGET : ALWAYS READ THE USER GUIDE BEFORE BUYING !!!

If this document matches the user guide, instructions manual or user manual, feature sets, schematics you are looking for, download it now. Lastmanuals provides you a fast and easy access to the user manual GAMES PC JANE S-WORLD WAR II FIGHTERS. We hope that this GAMES PC JANE S-WORLD WAR II FIGHTERS user guide will be useful to you.

Lastmanuals help download the user guide GAMES PC JANE S-WORLD WAR II FIGHTERS.


Mode d'emploi GAMES PC JANE S-WORLD WAR II FIGHTERS
Download
Manual abstract: user guide GAMES PC JANE S-WORLD WAR II FIGHTERS

Detailed instructions for use are in the User's Guide.

[. . . ] WORLD WAR II FIGHTERS CONTENTS Air War in Western Europe . 21 Jane's WW II Fighters Museum Collection . 22 Other Aircraft on the Western Front . 90 2 AIR WAR IN WESTERN EUROPE AIR WAR in Western Europe AIR WAR COMES OF AGE In the First World War, air power emerged as a dramatic new dimension of combat. [. . . ] This causes the small capillaries in the To pitch down, push the stick forward. eyes to swell, creating a redout effect. Roll MOVEMENT VECTORS Pitch is the up and down movement of the aircraft's nose around an axis line drawn from wingtip to wingtip. When you apply pitch by pulling back on the stick, you angle the aircraft's elevators up, causing the nose to rise. Yaw is the side-to-side rotation of the aircraft's nose around a vertical axis through the center of the aircraft. It changes the direction of horizontal flight, but does not affect altitude. The ailerons control the roll. Move the stick to the left to roll to the left. Yaw The yaw is controlled by the rudder. To yaw to the left, move the stick to the left. 54 THE BASICS OF FLIGHT You use the rudder to angle the aircraft's rudder left or right, which creates yaw. Roll is the tipping of the wings up or down. The aircraft maintains its current direction of flight, but the wings spin around an imaginary line drawn from the nose through the tail. Roll occurs when you push the stick left or right, causing one aileron to angle down and the other to angle up. This increases lift under one wingtip while decreasing lift under the other, creating roll. BANK You can combine pitch and roll movements to make a banking turn. By pitching the nose up and applying right stick, you cause the aircraft to bank to the right. You can accomplish a left bank by pitching up and applying left stick. A banking turn changes both the angle of the nose and the direction of flight. One side-effect of a banked turn is that you lose both lift and airspeed. If you want to preserve your altitude and energy, it's always a good idea to apply a bit of extra throttle preceding a bank turn. CONTROL SURFACES Rudder Control Surfaces All control surfaces utilize the princiElevator ple of lift, but they apply lift forces in different directions. These forces act either independently or in conjuncTail Plane Flaps tion with one another to produce various maneuvers. Each maneuver is Aileron the net resultant force of all individual forces. (A resultant force is the average force that results when two forces are combined. For example, a pure vertical force and a pure horizontal force create an angled force. ) ELEVATORS Elevators are flat, hinged surfaces on the tailplane (the horizontal part of the tail assembly). While the entire tailplane surface helps stabilize the aircraft during flight, the elevators apply pitch by angling the trailing (rear) edge of the tailplane up or down. To create pitch, gently pull the flight stick back or push it forward. [. . . ] Box 9025 Redwood City, California 94065-9025 If you have warranty questions, you can also contact Customer Warranty via e-mail at cswarranty@ea. com or by phone at (650) 628-1900. LIMITATIONS This warranty is in lieu of all other warranties and no other representations or claims of any nature shall be binding on or obligate Electronic Arts. Any implied warranties applicable to this software product, including warranties of merchantability and fitness for a particular purpose, are limited to the ninety (90) day period described above. In no event will Electronic Arts be liable for any special, incidental, or consequential damages resulting from possession, use, or malfunction of this Electronic Arts software product. [. . . ]

DISCLAIMER TO DOWNLOAD THE USER GUIDE GAMES PC JANE S-WORLD WAR II FIGHTERS

Lastmanuals offers a socially driven service of sharing, storing and searching manuals related to use of hardware and software : user guide, owner's manual, quick start guide, technical datasheets...
In any way can't Lastmanuals be held responsible if the document you are looking for is not available, incomplete, in a different language than yours, or if the model or language do not match the description. Lastmanuals, for instance, does not offer a translation service.

Click on "Download the user manual" at the end of this Contract if you accept its terms, the downloading of the manual GAMES PC JANE S-WORLD WAR II FIGHTERS will begin.

Search for a user manual

 

Copyright © 2015 - LastManuals - All Rights Reserved.
Designated trademarks and brands are the property of their respective owners.

flag