User manual GAMES PC KING S QUEST VIII-MASK OF ETERNITY
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Manual abstract: user guide GAMES PC KING S QUEST VIII-MASK OF ETERNITY
Detailed instructions for use are in the User's Guide.
[. . . ] King's Quest I : Quest For The Crown (1984)
Originally commisioned by IBM as a showpiece for their ill-fated IBM PCjr, Roberta Williams' King's Quest would only become an industry bestseller the following year when it was released for the IBM PC and new Tandy 1000 computers. Being the first game to fully support the newly introduced EGA color card, King's Quest clearly demonstrated the superior 16-color capabilities of the then $400 optional video card. The player directs game action by way of text-based commands (example: "OPEN DOOR") and use of the keyboard arrow keys to control the hero's onscreen movements. This original King's Quest game was released later in an updated version as King's Quest 1: Quest for the Crown. [. . . ] 20
During the course of game play Connor will find a number of different hand weapons. If you already had a hand weapon, it will automatically swap with this one. When you pick up a new hand weapon, watch the stats for hand weapons to determine which one you want to keep. Once the hand weapon is out and Connor is ready, the cursor will look like a sword. Each left-click will now make Connor swing in the direction you've clicked. For hand weapons, Connor will need to be close enough to an object to hit it. Connor will always swing, but if he's not close enough, as in the real world, he'll just hit dead air. With hand weapons you can choose two kinds of attacks: the standard attack or the "big" swing. This is the quickest kind of attack, but does not deliver the biggest blow. To do the "big" swing, hold down [SHIFT] while leftclicking. Connor will take the "big" swing and deliver between . 75 to 5 times the possible damage. While Connor usually delivers greater damage, it also takes him longer to make this kind of swing. However, if battling a group, a quicker attack might prove more effective.
During the course of game play, Connor will find a number of different ranged weapons. If you already had a ranged weapon it will automatically swap with this one. When you pick up a ranged weapon, watch the stats for ranged weapons to determine which one you want to keep. To use a ranged weapon, click on the ranged weapon on the interface or press [DEL]. Once the weapon is out and Connor is ready, the cursor will look like an arrow from a bow. Each left-click will now make Connor shoot in the direction you've clicked. This is important to remember as often in combat monsters might be moving around. Clicking on a moving monster will cause Connor to shoot where the monster is, and by the time the arrow gets there the creature may no longer be there. Note about weapons: In a couple of places, Connor will pick up a new weapon and in the course of so doing will lose his old weapon. Don't worry about this, it is part of the design, and in these cases the new weapon will ALWAYS be better or be exactly what you need. [. . . ] There are also several side quests that you can choose to do if you like. Some of these may require going back to a previous land if you've missed an item. OK, keep in mind that any thing you click on that has a message is probably something important. There aren't messages for every cup and plate in the world, only things that pertain to the game and story. [. . . ]
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