User manual GAMES PC KINGMAKER

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[. . . ] Quick-Start Reference Folder Installation/Loading Amiga Playing from Floppy Disk: 1. Double-click on the "KING" icon to start the game. The program will then prompt you for Disk 2 when necessary. Note: If you have two drives and enough memory, then insert Disk 2 onto DFl:. [. . . ] If the Advanced Weather option (see Page 11) has been selected, a Storm at Sea may sink-rather than drive ashore-ships. In this case, the ship, and all passengers aboard it at the time, are lost. Even worse, Storms occur with more frequency. perhaps dividing your forces info groups small enough to be destroyed piecemeal. Don't squander them for small advantages. The sudden shift of a large Amy to a decisive battlefield can change the course of the game in yourfavor. 31 Embassy News of the arrival of an Embassy causes the King to move at once to the place where the meeting is to take place. Embassies do not arrive when there is no King, or when there are two. Any Nobles accompanying the King when the Embassy is announced must move to the meeting-place with him. If the King is besieged in a Town or Castle, or if he is at sea, on an island or in Calais, he cannot respond even if he has a Ship close-at-hand. Fresh Horses Factions may receive Fresh Horses. These are recorded in the icon on the control panel. This noble castle in Yorkshire belongs to the Roos Family. q Number indicates fresh horses available Fresh Horses allow a single Army to move twice in a single Turn. If your Faction has sufficient Fresh Horses, you will be offered the option to use them, and to move four extra areas. 32 Parliamentary Summons A Faction which includes the Chancellor may receive a Writ of Parliamentary Summons. The Faction retains this Summons, and can play it at an appropriate time to summon a session of Parliament. (See Parliament, page 54. ) If a Faction loses control of the Chancellor, all the Summonses they hold are discarded. Factions may also receive a Writ of Attendance. Their use also is described in the section on "Parliament" (page 54). t the beginning of your Turn, the Area map centers on one of your Nobles. His shield flashes, to show that he is waiting for orders. Nobles are represented on the Area Map by their heraldic shields. If two or more Nobles are grouped together in an Army, only the most senior is shown. THE MOVEMENT PHASE A Inspect Basic intelligence about most items can be gathered by clicking on them with the Right Mouse Button. You can look at different parts of Britain using the large-scale map in the top right window. Click the pointer on any part of this map, and the main Area Map centers on the selected area. Click on the button in the bottom left corner to bring up the All-Britain Map. If you click on that map, the display returns to the detailed view. This town on the Welsh border is an "Open" Town. However, while occupied by any Army, the citizens will provide a 200 man garrison to help defend the Town. Mercenaries Go Home Finally, a Faction's foreign Mercenaries may be called home. [. . . ] Only the noble himself is placed in the named location. 3) Upon being summoned, a" affected noble that is called to two o r more places (due to titles, offices or bishoprics held) is automatically assigned to the last location mentioned. 4) A noble that has been summoned will be placed in the city, town o r castle named unless it is currently controlled by another faction (in which case, he will be placed in the same space but outside the location). 5) A noble will always respond to a summons, unless at sea in a ship. [. . . ]

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