User manual GAMES PC LONGBOW 2

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[. . . ] Longbow 2 1997, 1998 LONGBOW 2 Written by Tuesday Frase and Chris McCubbin Additional writing by Jennifer Spohrer Edited by David Ladyman Design and Layout by ORIGIN Creative Services © 1997, 1998 ORIGIN Systems, Inc. Origin is a trademark or registered trademark of ORIGIN Systems, Inc. Electronic Arts and We Make Sims by the Book are trademarks or registered trademarks of Electronic Arts in the U. S. Jane's Combat Simulations is an Electronic Arts brand. [. . . ] The Longbow Apache has an electronic system that compensates for sideslip by adjusting throttle and control inputs -- this is called a coordinated turn. In gradual turns (at speeds above 60 knots), use the cyclic instead of the directional control pedals. The pedals are reserved for low-speed turns or quick-turn combat maneuvers, but they aren't that effective in fast, forward flight. Note: If you've turned off COORDINATED TURNS (by pressing sD), you'll need to compensate for sideslip by adjusting the tail rotor with the pedals. (During lowspeed turns, the COORDINATED TURN option has no effect. ) 4. 11 LONGBOW 2 Landing Once you've visited all your waypoints, perform the following steps to transition into a hover and land. Note: You can make landings easier by activating the IN-FLIGHT OPTIONS menu and selecting EASY LANDINGS or NO CRASHES. (See Install Guide for details. ) Z Reduce forward velocity. When you're within a mile or so of the LZ, ease back on the cyclic to reduce your speed to approximately 70 knots. At the same time, reduce the collective to shave off altitude. You'll need to be about 50 feet above the ground when you begin your hover, so watch the radar altimeter tape closely during your approach. s7 Switch to Transition IHADSS mode. This mode is useful when you're getting ready to land. With this mode active, your IHADSS display looks like it did at takeoff. A, S W, Z, Z Approach the LZ. As you close in on the landing zone, adjust your heading using the cyclic control and align the nose of the helicopter with the LZ. At about 1 kilometer away from the LZ, pay attention to the altimeter. You need to reach an altitude of 50 feet. When you've done so, decrease the cyclic to reduce your forward speed to 15 knots. When you're directly over the LZ, adjust cyclic until you stop moving. Don't forget to turn off force trim if it's active (press sC). Once you cease moving forward, the craft starts to rise. To correct this, reduce your collective until you maintain a constant altitude. Z - 4. 12 4: FLIGHT TRAINING [, ] Maintain heading. You should be correctly aligned at this point. However, wind or other adverse conditions may require you to make slight heading adjustments. (Remember, the directional control pedals are used to turn at low speeds. ) Descend and touch down. When your heading is correct and steady, reduce the collective enough to descend to a few feet above the ground, then gently ease up to drop the final few feet. You want to make as soft a landing as possible to avoid damaging the landing gear. [. . . ] When players join a game, the Master's saved campaign game is the one that's loaded. 22 MULTI-PLAYER GAMES PFZs PFZs work identically in single-player and multi-player missions, but the labeling differs slightly. Now, each PFZ is identified by a player number, followed by the zone number. PF2-3, for instance, was created by Player 2 and was the third PFZ to be created in that mission. If Player 1 then creates another PFZ, it will be labeled PF1-4. [. . . ]

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