User manual GAMES PC LORDS OF MAGIC-SPECIAL EDITION

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[. . . ] Credits Credits Creative Director Chris Beatrice Ron Alpert 3 Eduardo Flores Gabriel Nanda Simonds Pete (WindWalker) Simonds Art Director for Special Edition Darrin Horbal Designers Jeff Fiske Steve Serafino Gregor Koomey Voice Talent Fran Brill Ralph Byers Keith Charles Thom Christopher Frank Dolan Raymond Dutch Bob Feldman Sam Freed Edmund F. Gilbert Jo Haden Larry Keith Willliam Lobley Robert Tarlow Karen Woodward Web Designer Jeremy (Reed) Freyholtz Production and Development Assistance Brett Levin Alain de Leonardis Hans Wang Doug Gonya Gerald (PapaJ) Jones Thanks to Sonics Studios Special Thanks Impressions Software and the entire Lords of Magic team would like to make a special mention of the incredible community that has developed in support of Lords of Magic on the impresionsgames. com message board. This is an unusual group, both in their dedication to the game but also in their loyalty to each other as members of the gaming community. The support of this group has been a major driving force, helping us to bring you this Special Edition. [. . . ] Having a Thief around, or adding one to a party, is always a good idea. Information gathering techniques of all types rank as the Thief's most valuable asset. Thieves use a variety of tools to glean information from an enemy: spying, torture, and interrogation. Lastly, Thieves enjoy a good larceny once in awhile. However, as all Thieves know, stealing is a risky way to earn a living. Getting caught rifling through the pockets of a two-headed ogre can lead to several unpleasant situations. Thieves have better chances of success in all Thievish endeavors the higher their experience is compared to that of their target. These advan- Demand If you decide that you must have something that another Lord (or player) has, you can Demand that he give it to you. If you are bargaining from a point of strength and he is not too attached to the goods, he just might give you what you ask for. Offering him something in return might help to convince him to give you what you want, but will not decrease the negative feelings that a Demand will generate. Threat When you no longer need a player as an ally and you want something from him you can try a Threat. There is no better way of destroying a relationship with a neighbor than by threatening him, except killing him. All of these rules apply to what is being offered. Whether or not a Barter is accepted or declined is Chapter 6: Advanced Features 130 tages accelerate when two levels separate the thief from the target. Thieves in general offer the best protection against having your party robbed or being spied on. Thieves are also good at detecting other thieves. Chapter 6: Advanced Features other Thieves but must not be moving to do so. To order your Thief to attempt to detect other Thieves, click on the Detect Thief button. An Ear will appear next to the Thief attempting to detect others. Every Faith in the game has a spell that detects all units of a given opposite Faith in a radius around the caster. If you try sneaking past a Mage, he or she may know you are there - even if you can't be seen. Highly skilled Thieves can attempt to sneak other party members around with them. When trying this risky technique, don't get cocky, stick to the smaller parties - stay away from anything magical, big or on a horse. More is definitely not merrier when it comes to sneaking others about. [. . . ] This License Agreement is effective until terminated. You may terminate the License Agreement at any time by destroying the Program and any New Materials. Sierra may, at its discretion, terminate this License Agreement in the event that you fail to comply with the terms and conditions contained herein. In such event, you must immediately destroy the Program and any New Materials. [. . . ]

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