User manual GAMES PC LURE OF THE TEMPTRESS

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[. . . ] The Alliance forces under Sir Lothar managed to push Doomhammer's clans out of Lordaeron and back into the orc-controlled lands of Azeroth. Lothar's forces surrounded the orcs' volcanic citadel of Blackrock Spire and laid siege to their defenses. In a last-ditch effort, Doomhammer and his lieutenants staged a daring charge from the Spire and clashed with Lothar's paladins in the center of the Burning Steppes. Doomhammer and Lothar squared off in a titanic battle that left both mighty combatants battered and drained. [. . . ] In times of great peril, gargoyles can land and condense their hides into a stone-like surface. Though they are unable to attack in this state, they can take time to regenerate their wounds and replenish their energies. Abomination The twisted, mutilated bodies of the abominations are comprised of multiple dead limbs and body parts from many different corpses. These enormous warriors, scarred by loose stitchings and putrid, open sores, love to carve flesh and tear their enemies apart. The slow-moving and dull-witted abominations constantly drip blood and smell like disease-ridden slaughterhouses. They carry large cleavers into combat and wield various sickle-bladed hooks on their disproportionate limbs. STONE FORM The voracious gargoyles of Northrend are capable of condensing their crystalline hides to make themselves nearly impervious to any forms of attacks. Though they must land and remain motionless while in this state, Stone Form does allow them to recoup their energies for battle. Crypt Fiend The cunning crypt fiends were once the lords of the ancient spider kingdom of Azjol-Nerub that ruled over the arctic land of Northrend in ancient times. However, the Lich King destroyed the crypt fiends' civilization and took control of the frozen continent. Now the vile fiends command their spider underlings in the name of their master, Ner'zhul. These aberrant creatures are capable of summoning swarms of vile insects and projecting web-like strands to incapacitate and harm their enemies. DISEASE CLOUD A cloud of festering rotten flesh-vapors follows the abominations wherever they go. The vile cloud is renowned for rotting living flesh upon contact. This nameless disease is often spread to meat wagons, thus allowing the contraptions' rotting ammunition to deal further damage to the enemies of the Scourge. Banshee 40 Banshees were once beautiful female elves who fell before the power of the Scourge. When operating in great numbers, skeleton warriors serve as an invaluable part of the Scourge's combat force. Ziggurat These towers of the ancient spider kingdom of Azjol-Nerub are called into service once again to provide a source of raw energy for undead forces. Several ziggurats are required to sustain a high number of Scourge warriors. In time, these towers can be further empowered to provide protection. Spirit Tower Once infused with the restless spirits of the vengeful dead, spirit towers present a formidable defense. The wraiths of the tower attack with supernatural efficiency, and quickly add enemy forces to the ranks of dead. Multiple towers in an undead city will chill the heart of even the most courageous foe. Shade Called forth from the depths of the sacrificial pits, shades are vile, wraith-like creatures who exist only to serve their dark lord, Ner'zhul. The invisible shades are virtually undetectable by normal sight, making them ideal scouts and spies for the Scourge. Though they cannot attack the living, they are still considered valuable assets to the Lich King's forces. Halls of the Dead As the presence of the Undead in the living world grows stronger, further modifications to the command structure become necessary. Transforming a necropolis into the halls of the dead gives the Scourge power to raise more ancient structures and advance their cruel efficiency. With continued advancement, the halls of the dead may be further modified. 42 Temple of the Damned Once used by the orcish horde to channel demonic energies, the Scourge has now reclaimed this powerful edifice. From the Temple the insidious necromancers emerge to animate fallen corpses and the tormented spirits of the banshees are called into service. Slaughterhouse Meat at the slaughterhouse is used to serve the twisted purpose of the malevolent Scourge. Grotesque, monstrous abominations are pieced together and instilled with the single purpose of killing. [. . . ] During the dark days of the Second War, Muradin served as the liaison between Lordaeron and the dwarves' realm of Khaz Modan. While at the court of Lordaeron, Muradin befriended the youthful Arthas and taught him how to master fighting blades of every type. Muradin was one of the first dwarves to establish the Explorer's Guild, a group dedicated to archaeology and exploration of the unknown world. Though Muradin rarely has a chance to visit Khaz Modan or Lordaeron anymore, he is a firm supporter of the dwarves' alliance with the humans. human internment camps. [. . . ]

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