User manual GAMES PC MANIAC MANSION 2-DAY OF THE TENTACLE

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Manual abstract: user guide GAMES PC MANIAC MANSION 2-DAY OF THE TENTACLE

Detailed instructions for use are in the User's Guide.

[. . . ] · To return to the "straight ahead" position, press 2. Three panels share this position, and you can switch from one to the other at will. · The inventory panel shows all items you are carrying and wearing. From the inventory panel: - Left-click the runebag in your inventory to flip to the rune display. [. . . ] During combat, the glow in its eyes changes as the condition of your foe changes: · Green eyes mean your foe is still strong. · Red means the foe is seriously injured. MOVEMENT Walking, Running, Swimming. Press and hold the left mouse-button while the cursor is in the 3-D view window. The further from the center of the window your cursor is, the faster you move. The shape of the cursor determines direction: Move forward Turn right or left while moving forward Turn right or left with no forward movement Sidestep right or left Move backwards 2 Jumping. (In fight mode, press J or SHIFT-J on your keyboard. ) Your speed determines how far you jump: · Standing still, you jump straight up. · Walking or running, you jump in the direction of your movement; distance jumped increases with speed. Use the normal movement commands to determine your direction of flight. Put the cursor on the person or creature and briefly right-drag the mouse. Position the cursor on the object, press and hold the right mouse-button. If the object is "get-able, " it will be put inhand when you drag the object somewhere on the screen. Hold down the right button until the weapon is drawn back (You can continue to move by pressing the left button while the right button is pressed. ) 4. With the weapon drawn back, the power gem begins to brighten, indicating how much power you are putting into the attack. (If the gem is still red when you release the button, your attack is aborted. ) Types of Attack. Press the right button when the cursor is in the middle of the view window. Ready a missile weapon by placing it in your hand on the Inventory panel. Press and hold the right mouse-button to initiate an attack (screen location doesn't matter). When the jewel is green, your weapon is ready to shoot and a red, circular cursor appears. Move the yellow cross onto the option you want and click either button (or press the number of the statement you want to make). If you see the word "[MORE]" at the end of a comment, click either mouse-button or press any key to see the rest of what the other person has to say. If you see the word "Other" in your list of choices, you have the option of typing in something that isn't on your list. If you have the last word in the conversation, you return to the main game screen automatically. [. . . ] If the deal isn't accepted, you can change the highlighted items in either barter area and try again. At the end of a bartering session, any items that now belong to you appear on the floor in front of you. Select a conversation option like "I wish to give you this gift. " The character takes the item from your barter area, or simply looks at it, depending on the circumstances. If a character gives you something, it appears on your cursor, allowing you to place it in your inventory. CONVERSATION To talk to a character or creature: 1. [. . . ]

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