User manual GAMES PC MASTER OF ORION III

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[. . . ] 31 Number of Starting Computer Players . 36 CHAPTER THREE: Main Game/Galaxy View38 Galactic Command Interface . 54 The New Masters of Orion and the Orion Civil War 54 The Pax Humanica . 78 Financial Policies: Military-Political Economy . [. . . ] Grant monies will be distributed by the Empire to the planets which it feels will make the best use of the funds. MILITARY BUDGET You can use this slider bar to dedicate funds to accelerating the production of ships, ground troops and defensive structures. Grant monies will be distributed by the Empire to the planets which it feels will make the best use of the funds. INCOME IMPERIAL TAX REVENUE This shows how much money was earned from empire-wide taxation. INTER-CIVILIZATION TRADE If you have trade agreements with other civilizations, the total amount earned is displayed here. UNREST Use this slider bar to support planets in fighting unrest and keeping the populace happy. ORION SENATE TRADE This shows the amount of trade with members of the Orion Senate. GRANTS TO PLANETS Money allocated by this slider bar will provide funding for colony development, such as DEAs and other planetary structures. TRIBUTE, GIFTS AND EXCHANGES RECEIVED If you have received money from other civilizations via tribute, gifts, or other exchanges, the amount received is displayed here. FINANCIAL POLICIES: MILITARY-POLITICAL ECONOMY You can decide how much money should be devoted to military purposes. During times where conflict is at a minimum, the "Peace And Prosperity" policy will use no more than 10% of your income for military purposes. The "Peace Through Strength" policy increases that to 20%, allowing you to build up your armed forces slowly while still developing other facets of your empire. If you are engaged in wars with one or more opponents, the policies of Limited, Total, or Holy War will devote up to 30, 50, or even 67% of your imperial revenue to military spending. ORGANIC FLU SALES Forced Labor Units can be sold; revenue from such transactions appears here. ECONOMIC FLU SALES This is the same as for Organic FLUs except that it applies to robotic units. SCRAPPED ITEMS Items such as ships or structures can be scrapped for a quick monetary gain. GENERAL BUDGETARY POLICY This will allow you to set an overall financial strategy for your empire. If you have a large surplus of capital, the Spending policy will take advantage of that and allocate AUs anywhere and everywhere to enhance development and production. Choosing a Balanced policy will keep your imperial treasury at a status quo. Finally, following a Saving policy will have your treasury hoarding capital and minimizing expenditures wherever possible. INTEREST EARNED ON IMPERIAL TREASURY SURPLUS If you are playing a game with timed turns, any interest you earn by finishing your turn early is displayed here. OTHER INCOME SOURCES Any other money earned this turn is mentioned here. 78 79 TOTAL INCOME The sum of all above-mentioned income. THE ORION SECTOR PART VIII THE ANTARAN WAR Following their defeat at the hands of the Orion barbarians and the glazing of Kathar the Antarans correctly gambled , that, since no further incursions were launched from the Orion Sector, the barbarians might believe they had destroyed the only Antaran world. Although Antaran politicians fumed and postured about avenging their ignominious defeat at Kathar, cooler military heads prevailed and a policy of ignoring the Orions was adopted. No raids or messages of any kind were allowed to go to the Orion Sector. Against their nature, the Antarans "played dead" and allowed the Orions time to form their own misconceptions. With this policy, the Antarans turned all their energies to finishing their ongoing war with the Meissans, as well as establishing a new fleet command center at Naeimon. The few remnants of the Green Fleet finished securing the space around the Antaran Sector including Alioth space and the sector occupied by the , long-extinct Dubhei. By 18021 GC, Admiral V' aak came through again with a r decisive victory against the Meissans, and with the end of that war the next two decades were spent garrisoning Meissan space and fully refitting their fleets. The borders of the Hegemony now extended well beyond the Antarans' capacity to develop for centuries, and thus, as the Orion barbarians had done unto them, they too turned all of their resources toward a single goal -- revenge. Scientific Note: The victory against the Meissans was due to a major breakthrough in Wormhole Physics. The Antarans spent many cycles researching wormholes, looking for a faster alternative to hyperspace travel, and found that there existed in normal space a number of linked pairs of locations, which they called "jump points. Jump points were essentially places were fully stable wormholes weren't " quite able to form, but between which temporary, unstable pseudo-wormholes could be formed by the proper manipulation of space-time. Theses pseudo-wormholes were still not as efficient as natural stable wormholes, but they were definitely much faster than any hyperdrive ever developed. As a result, the Antarans almost completely abandoned hyperspace travel in favor of using jump lanes, the paths connecting jump points. Jump drives were developed for ships to make the necessary manipulations to open the pseudo-wormholes and to protect the ships from the chaotic gravity fluctuations attendant with such an event. In addition, as a result of jump drive research, improvements were made to standard hyperdrives that enabled speeds up to warp 11 and rendered traditional maneuver drives obsolete. While ships still could not travel at hyperspace speeds while within a system' gravity s well, they could nonetheless travel much faster than once thought possible. [. . . ] Any change to this Agreement must be in writing, signed by Infogrames Interactive and You. Terms and conditions as set forth in any purchase order which differ from, conflict with, or are not included in this Agreement, shall not become part of this Agreement unless specifically accepted by Infogrames Interactive in writing. You shall be responsible for and shall pay, and shall reimburse Infogrames Interactive on request if Infogrames Interactive is required to pay, any sales, use, value added (VAT), consumption or other tax (excluding any tax that is based on Infogrames Interactive's net income), assessment, duty, tariff, or other fee or charge of any kind or nature that is levied or imposed by any governmental authority on the Package. EXPORT AND IMPORT COMPLIANCE: In the event You export the Software or the Documentation from the country in which You first received it, You assume the responsibility for compliance with all applicable export and re-export regulations, as the case may be. GOVERNING LAW; ARBITRATION: This Agreement shall be governed by, and any arbitration hereunder shall apply, the laws of the State of New York, U. S. A. , excluding (a) its conflicts of laws principles; (b) the United Nations Convention on Contracts for the International Sale of Goods; (c) the 1974 Convention on the Limitation Period in the International Sale of Goods (the "1974 Convention"); and (d) the Protocol amending the 1974 Convention, done at Vienna April 11, 1980. [. . . ]

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