User manual GAMES PC MECHWARRIOR 2

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[. . . ] CODES AND PROCEDURES OF THE WARRIOR CASTE T herefore the youngest of them all stood up, And with a voice like amber wine she spoke: "Great sir, now all is clear and seeming well, Yet still there is but one remaining problem; My children, sir, they as of yet unborn, Shall never hear your words so pure and grand. " "You see"' the great one spoke aloud, "It is your humble kin for whom I write this book. It is the law, our honor bound in hide. " --The Remembrance Passage 156, Verse 4, Lines 24-32 Preface PREFACE This book outlines the codified rules of behavior all members of the Warrior Caste are expected to uphold. It is the very definition of what it means to be a MechWarrior. You must study it well, for ignorance of its contents is grounds for caste demotion. [. . . ] They can be triggered by both a critical hit, or excess heat levels due to a pilot overriding automatic thermal shutdown. In the case of an ammo explosion, the damage is applied to the part in which it was stored. This damage does not transfer to other adjacent locations due to the Clans' use of CASE (Cellular Ammunition Storage Equipment). Advanced Piloting Jump Jetting Although jump jet technology was originally developed to give a BattleMech jump capability for access to higher ground and maneuvering, MechWarriors have refined several advanced jump jetting maneuvers that offer substantial advantages to a pilot's strategic defenses. Since a 'Mech's mass could significantly hinder its speed, jump jetting capability is reportedly used consistently by heavier 'Mechs for Linear Acceleration gaining great distance in shorter periods of time. Another common jump jetting practice is using jump jet capability to execute Rapid Turning Maneuvers that a pilot may not otherwise be able to clear; this is more widely employed by slower 'Mechs. The most notable advanced jump jet maneuver is referred to by veteran pilots as DFA (Death From Above). It consists of calculated coordination of jump jet capability and steering to enact a precise landing on an enemy 'Mech's Head. Since Leg armor is stronger than average Head armor, a successful performance of DFA can destroy an enemy 'Mech unit on impact. This is a last-resort maneuver (i. e. , to be used when ammunition is depleted or weapons have been destroyed) requiring much skill and true Clan loyalty ­ for in performing this maneuver, a pilot risks critical damage to his 'Mech. It is advised that any pilot attempting a DFA access the Down View camera on the MFD to improve accuracy. 35 COMBAT PROTOCOL MASC The Myomer Accelerator Signal Circuitry system gives a BattleMech a short-term burst of speed at some risk to its fragile leg actuators. It works by boosting the signals to the myomer musculature, causing it to contract and relax at a quicker rate than usually possible. Although this increases speed, additional stresses could cause a breakdown in the heat dissipation for the system ­ causing it to fail. MASC is an advanced system only found on the Firemoth in its primary configuration. Refer to Appendix B -- Procedures for Customizing a BattleMech for specific procedures for equipping a BattleMech the with MASC system. Manual Shutdown When a BattleMech reaches critical heat levels during battle, a MechWarrior can initiate a manual shutdown for a rapid method of dissipating heat and cooling a 'Mech down to a safe temperature. There have been reports of pilots using manual shutdown as a deceptive tactic on the battlefield ­ since BattleMechs that have initialized a shutdown sequence cannot be detected on enemy radar. This advanced piloting maneuver must be strategically timed to prove effective. Pilots can activate this same function to start up their `Mech after manual shutdown. COMBAT PROTOCOL Pilot Auto-Ejection BattleMechs are equipped with sensors that detect imminent internal explosions. The cockpit ejection system is designed to eject a MechWarrior when a 'Mech's damage has reached critical levels. Once activated this system triggers the cockpit canopy to be blown away by explosive bolts and the pilot is rocketed away from the disabled 'Mech. A pilot can choose to Override Automatic Pilot Ejection ­ a practice said to be used by many pilots who prefer to die in their BattleMechs with honor, rather than leaving 'Mech technology to the enemy for salvage or being ejected onto a planet with a hostile atmosphere. 36 Enhanced Imaging This super-quantified system for image definition (SQUID) uses magnetic resonance to detect and define the edges of objects in a world. These enhanced images are then transmitted into a pilot's neurohelmet as wire-frame images, giving pilots a virtual representation of the outside world. Since Enhanced Imaging projects immediate damage infor- mation of all wire-framed 'Mech units, it is useful in strategic targeting and advanced weapons usage. [. . . ] You can chat with other warriors while on the battlefield by pressing Ctrl+F1 or B to access a window in which to type your message. After typing your message, press Enter to send it to all warriors; in a team mission you can send it to your starmates by pressing Ctrl+F or to your enemies by pressing Ctrl+E. You can also chat with specific warriors while on the battlefield. The function keys F2 through F8 are assigned to individual warriors. [. . . ]

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