User manual GAMES PC MECHWARRIOR 2-GHOST BEAR S LEGACY

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Manual abstract: user guide GAMES PC MECHWARRIOR 2-GHOST BEAR S LEGACY

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[. . . ] This is a Clansman's family, he has no other. All allegiance is paid to one's Clan. The Clans returned to and conquered the planets of the Pentagon, and Kerensky continued to remove all vestiges of Inner Sphere life. [. . . ] Once established, the signal lock cannot be broken and the Narc cannot be destroyed. Torpedoes Torpedoes are maritime versions of regular short- and long-range missiles. Units equipped with torpedo racks may not use normal missile ammo, and missile racks may not use torpedo ammunition. 5 Weapons & Equipment WEAPON TYPE ER Laser (Lg) ER Laser (Med) ER Laser (Sm) ER PPC Pulse Laser (Lg) Pulse Laser (Med) Pulse Laser (Sm) Gauss Rifle LB 2-X AC LB 5-X AC LB 10-X AC LB 20-X AC Machine Gun Ultra AC/2 Ultra AC/5 Ultra AC/10 Ultra AC/20 SRM-2 SRM-4 SRM-6 Streak SRM-2 Streak SRM-4 Streak SRM-6 LRM-5 LRM-10 LRM-15 LRM-20 Narc Missile Beacon Torpedo Inferno SRM-2 Inferno SSRM-2 Arrow IV System HEAT 12 5 2 15 10 4 2 1 1 1 2 6 0 1 1 3 7 2 3 4 2 3 4 2 4 5 6 0 2 2 10 DAMAGE 10 7 5 15 10 7 3 15 2 5 10 20 2 2 5 10 20 2/missile 2/missile 2/missile * * * 1/missile 1/missile 1/missile 1/missile NA 2/missile * 20/10 RANGE (IN METERS) 1019 510 255 746 815 408 204 1820 800 700 600 450 175 700 600 500 400 497 497 497 497 497 497 1000 1000 1000 1000 497 497 TONNAGE 4 1 0. 5 6 6 2 1 12 5 7 10 12 0. 25 5 7 10 12 0. 5 1 1. 5 1 2 3 1 2. 5 3. 5 5 2 0. 5 1 12 CRITICAL 1 1 1 2 2 1 1 6 8 4 5 9 1 2 3 4 8 1 1 1 1 1 2 1 1 1 4 1 1 1 12 AMMO (PER TON) -- -- -- -- -- -- -- 8 45 20 10 5 200 45 20 10 5 50 25 15 50 25 15 24 12 8 6 6 50 50 5 NEW WEAPON SYSTEMS 6 Diagrams of the BattleMechs Incubus Head Center Torso Center Torso (rear) R/L Torso R/L Torso (rear) R/L Arm R/L Leg Internal Structure 3 10 7 5 7 Armor Value 9 15 5 10 4 10 14 (Primary Configurations) DIAGRAMS OF THE BATTLEMECHS Primary Weapons Configuration Weapons & Ammo Location Critical Ton ER Large Laser RA 1 4 ER Medium Laser RT 1 1 ER Medium Laser LT 1 1 ER Small Laser LA 1 0. 5 Machine Gun H 1 0. 25 Ammo (MG) 400 CT 2 2 Mass: 30 tons Chassis: Endo Steel Power Plant: 270 XL Cruising Speed: 97. 2 kph Maximum Speed: 138. 6 kph Jump Jets: None Jump Capacity: None Armor: Ferro-Fibrous Armament: 2 Extended Range Medium Lasers 1 Large Pulse Laser 5 Machine Guns Manufacturer: Unknown Communications System: Unknown Targeting and Tracking System: Unknown 7 Horned Owl Head Center Torso Center Torso (rear) R/L Torso R/L Torso (rear) R/L Arm R/L Leg Internal Structure 3 11 8 6 8 Armor Value 9 13 6 10 4 9 11 DIAGRAMS OF THE BATTLEMECHS Primary Weapons Configuration Weapons & Ammo Location Critical Ton Large Laser CT 2 6 Medium Laser LA 1 2 Medium Laser RA 1 2 Jump Jets RL 2 1 Jump Jets LL 2 1 Jump Jet RT 1 0. 5 Jump Jet LT 1 0. 5 Mass: 35 tons Chassis: Endo Steel Power Plant: 210 Standard Cruising Speed: 60. 9 kph Maximum Speed: 97. 2 kph Jump Jets: 6 Jump Capacity: 180 meters Armor: Ferro-Fibrous Armament: 1 Large Pulse Laser 2 Medium Pulse Lasers Manufacturer: Unknown Communications System: Unknown Targeting and Tracking System: Unknown 8 I. S. Raven Head Center Torso Center Torso (rear) R/L Torso R/L Torso (rear) R/L Arm R/L Leg Internal Structure 3 11 8 6 8 Armor Value 6 11 4 11 3 8 8 DIAGRAMS OF THE BATTLEMECHS Primary Weapons Configuration Weapons & Ammo Location Critical Ton SRM-6 RT 2 3 Ammo (SRM) 15 LT 1 1 Medium Laser RA 1 1 Medium Laser RA 1 1 NarcBeacon LA 2 3 Narc Pods (6) LT 1 1 Mass: 35 tons Chassis: Hellespont Type R Power Plant: Hermes 210 XL Cruising Speed: 64. 8 kph Maximum Speed: 90. 7 kph Jump Jets: None Jump Capacity: None Armor: Hellespont Lite Ferro-Fibrous with CASE Armament: 1 Harpoon-6 SRM Launcher 2 Ceres Arms Medium Lasers 1 Apple Churchill Guiding Light Narc Beacon Manufacturer: Hellespont Industries Primary Factory: Sian Communications System: Ceres Metals Model 666 with Guardian Electronic Counter-Measures Targeting and Tracking System: Apple Churchill 2000 with Beagle Probe and 442x Target Acquisition Gear 9 Phantom Head Center Torso Center Torso (rear) R/L Torso 10 R/L Torso (rear) R/L Arm 6 R/L Leg 10 CASE in all appropriate locations Internal Structure 3 12 Armor Value 9 12 8 11 7 12 13 DIAGRAMS OF THE BATTLEMECHS Primary Weapons Configuration Weapons & Ammo Location Critical Ton ER Medium Laser RA 1 1 LRM-5 LA 1 1 Ammo (LRM) 24 LA 1 1 Ammo (LRM) 48 2 2 ER Small Laser LT 1 0. 5 Mass: 40 tons Chassis: Endo Steel Power Plant: 360 XL Cruising Speed: 97. 8 kph Maximum Speed: 138. 2 kph Jump Jets: None Jump Capacity: None (in standard configurations) Armor: Ferro-Fibrous Armament: 6. 5 tons pod space available Manufacturer: Unknown Communications System: Unknown Targeting and Tracking System: Unknown 10 Linebacker Head Center Torso Center Torso (rear) R/L Torso 15 R/L Torso (rear) R/L Arm 10 R/L Leg 15 CASE in all appropriate locations Internal Structure 3 21 Armor Value 9 23 10 22 9 20 24 DIAGRAMS OF THE BATTLEMECHS Primary Weapons Configuration Weapons & Ammo Location Critical Ton ER PPC RA 2 6 SRM-4 Streak RT 1 2 Ammo (SRM Streak) 25 RT 1 1 ER PPC LA 2 6 LRM-5 LT 1 1 Ammo (LRM) 24 LT 1 1 ER Small Laser RT (R) 1 0. 5 Capabilities The Linebacker's increased speed means it carries less armament, but those weapons it does carry, along with its speed, make it a formidable foe on the battlefield. In its standard configuration, the Linebacker punishes threats from a distance. Enemies that do not succumb to its energy weapons or run away from its missile barrage are taken care of by its heavier compatriots. Mass: 65 tons Chassis: Endo Steel Power Plant: 400 XL Cruising Speed: 66 kph Maximum Speed: 99. 5 kph Jump Jets: None Jump Capacity: None (in standard configurations) Armor: Ferro-Fibrous Armament: 17. 5 tons pod space available Manufacturer: Unknown Communications System: Unknown Targeting and Tracking System: Unknown 11 Grizzly Head Center Torso Center Torso (rear) R/L Torso R/L Torso (rear) R/L Arm R/L Leg Internal Structure 3 22 15 11 15 Armor Value 9 31 10 23 7 22 27 DIAGRAMS OF THE BATTLEMECHS Primary Weapons Configuration Weapons & Ammo Location Critical Ton Gauss Rifle RA 6 12 Ammo (Gauss) 16 RA 2 2 Large Pulse Laser LA 2 6 Medium Pulse Laser LA 1 2 Small Pulse Laser LA 1 1 LRM-10 RT 1 2. 5 Ammo (LRM) 12 RT 1 1 Jump Jets RL 2 2 Jump Jets LL 2 2 Capabilities The Grizzly is used by PGC commanders for roles that other Clans would fill with Summoners and Hellbringers. The 'Mech's heavier armor and standard engine give it a much higher survival rate, which is fortunate because it is difficult to repair. The OmniMech's standard configuration best fulfills this mission by carrying six tons of missiles, assuring that it will be able to support its Cluster mates through all but the longest battle. However, the standard configuration Naga is the most defenseless in a short-range battle, with only three small lasers to ward off any enemy that manages to come close. 14 Mass: 80 tons Chassis: Endo Steel Power Plant: 400 XL Cruising Speed: 54 kph Maximum Speed: 86. 4 kph Jump Jets: None Jump Capacity: None (in standard configurations) Armor: Standard Armament: 2 Arrow IV Missile Artillery Systems 7. 5 tons-pod space available (including Arrow ammo) Manufacturer: Unknown Communications System: Unknown Targeting and Tracking System: Unknown I. S. Victor Head Center Torso Center Torso (rear) R/L Torso R/L Torso (rear) R/L Arm R/L Leg Internal Structure 3 25 17 13 17 Armor Value 9 30 15 20 10 15 20 DIAGRAMS OF THE BATTLEMECHS Primary Weapons Configuration Weapons & Ammo Location Critical Ton Gauss Rifle RA 7 15 Ammo (Gauss) 30 RT 2 2 CASE RT 1 0. 5 Medium Pulse Laser LA 1 2 Medium Pulse Laser LA 1 2 Medium Pulse Laser LA 1 2 Medium Pulse Laser LA 1 2 SRM-4 LT 1 2 Ammo (SRM) 25 LT 1 1 CASE LT 1 0. 5 Jump Jets CT 2 2 Jump Jets RL 1 1 Jump Jets LL 1 1 Mass: 80 tons Chassis: Alshain Class 920 Endo Steel Power Plant: Pitban 320 Cruising Speed: 43. 2 kph Maximum Speed: 64. 8 kph Jump Jets: Lexington Ltd. Lifters Jump Capacity: 120 meters Armor: Durallex Heavy with CASE Armament: 1 Dragon's Fire Gauss Rifle 2 Victory Heartbeat Medium Pulse Lasers 1 Telos-4 Short-Range Missile Delivery System Manutacturer: Independence Weaponry, HildCo Interplanetary Primary Factory: Quentin (Independence), St. Ives (HildCo) Communications System: Sipher Security Plus Targeting and Tracking System: Matabushi Sentinel 15 Executioner Primary Weapons Configuration Weapons & Ammo Location Critical Ton Gauss Rifle LA 6 12 Double Heat Sink LA 2 1 CASE LA 0 0 Ammo (Gauss) 16 LT 2 2 ER Large Laser RA 1 4 ER Large Laser RA 1 4 Double Heat Sink (2) RA 4 2 Machine Gun RT 1 0. 25 Ammo (MG) 200 RT 1 1 CASE RT 0 0 Capabilities Most Clan MechWarriors who pilot Executioners choose the exceptional firepower of the Gauss. It combines with the pair of large lasers to deliver harsh punishment to opposing 'Mechs. For extended missions where ammunition might become a factor, the Clans normally outfit the Executioner with three large pulse iasers in the left arm and four extended-range medium lasers in the right. The Executioner's 14 double heat sinks allow it to use this array of lasers and still keep its heat under control. Somewhat similar in performance to the standard version is model B, which carries the huge Ultra-20 Autocannon in the left arm and an extended-range particle projection cannon in the right. A small laser and anti-missile system round out its weaponry. The fire-support version of the Executioner is relatively uncommon. lts most distinguishing feature is the enhanced targeting for all its weapons systems. [. . . ] The distribution of this product is intended for the use of the original purchaser only and for use only on the computer system specified. Lawful users of this program are hereby licensed only to read the program from its medium into memory of a computer solely for the purpose of executing the program. Copying (except for one backup copy on those systems which provide for it), duplicating, selling, or otherwise distributing this product is a violation of the law. [. . . ]

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