User manual GAMES PC MECHWARRIOR 4 MERCENARIES EQUIPMENT SPECIFICATIONS

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Manual abstract: user guide GAMES PC MECHWARRIOR 4MERCENARIES EQUIPMENT SPECIFICATIONS

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[. . . ] FOLLOWING ARE DETAILED default equipment specifications and descriptions for each 'Mech®, weapon, vehicle, and terrain in Microsoft® MechWarrior® 4: Mercenaries. MechWarrior 4: Mercenaries includes 10 new 'Mechs, and 26 'Mechs from MechWarrior 4: Black Knight and MechWarrior 4: Vengeance. The 8 'Mechs from MechWarrior 4: Inner Sphere 'Mech Pak and MechWarrior 4: Clan 'Mech Pak also work with MechWarrior 4: Mercenaries. However, in order for these 'Mechs to be available for use, their corresponding 'Mech Paks must first be purchased and installed. [. . . ] It has an advantage over other heavy 'Mechs in that it has a good blend of maneuverability and heavy firepower, with the ability to strike from all ranges. The Thor is wellsuited as a backup to heavier 'Mechs on the battlefield and is a favorite among the Jade Falcons. 10. 5 meters FIELD NOTES: The Clans' Vulture is aptly named for its hunched shoulders, protruding head, and birdlike legs. Although slightly smaller than the Inner Sphere's Catapult, it possesses a similar appearance and similar strengths and weaknesses. Its huge twin missile racks mean it can carry more missiles than most 'Mechs, and it thus proves very good in a fire-support role. 10. 0 meters 15 BATTLEMECH SPECIFICATIONS ATLAS CLASS: Inner Sphere Assault AWESOME CLASS: Inner Sphere Assault ARMOR TYPE, TONNAGE: Ferro Fibrous, 18. 0 Standard 51 ARMOR TYPE, TONNAGE: Ferro Fibrous, 15. 0 Standard 70 80 INTERNAL STRUCTURE: MAX SPEED (KPH): GROSS TONS: 100 INTERNAL STRUCTURE: MAX SPEED (KPH): GROSS TONS: WEAPONS: WEAPONS: Sm Laser (3), PPC (2), LRM 15, Gauss Rifle Med Laser (2), PPC (3), SRM 4 COMPONENTS: JUMP JETS: No COMPONENTS: None No ECM, LAMS, IFF Jammer JUMP JETS: FIELD NOTES: The original Star League designed the Atlas to ensure the superiority of its regular army over the growing armies of the House Lords. General Aleksandr Kerensky, Star League supreme commander, called for a 'Mech "as powerful as possible, as impenetrable as possible, and as ugly and foreboding as conceivable, so that fear itself will be our ally. " The result was the ideal brutal-assault 'Mech, carrying more armor than any other 'Mech, capable of slugging it out with the best the enemy can throw at it. 13. 0 meters FIELD NOTES: The Awesome has long been a favorite among the armies of the Inner Sphere, so when designers were tasked with upgrading the 'Mech they were understandably apprehensive. But the new design proved to be a real improvement over its predecessor. It is among the lightest and fastest of the assault chassis, but it is well-armed, boasting three PPCs in its standard weapons configuration. 11. 0 meters 16 BATTLEMECH SPECIFICATIONS DAISHI CLASS: Clan Assault FAFNIR CLASS: Inner Sphere Assault ARMOR TYPE, TONNAGE: Ferro Fibrous, 14. 5 Standard 51 ARMOR TYPE, TONNAGE: Ferro Fibrous, 18. 0 Endo Steel 53 INTERNAL STRUCTURE: MAX SPEED (KPH): GROSS TONS: 100 INTERNAL STRUCTURE: MAX SPEED (KPH): GROSS TONS: 100 WEAPONS: ER Lg Laser (4), ER Med Pulse Laser (4), Clan LRM 10, Clan Ultra AC 5 (2), Clan MG Array (2) WEAPONS: Lg Laser (2), Med Laser (3), Heavy Gauss Rifle (2) COMPONENTS: None No COMPONENTS: None No JUMP JETS: JUMP JETS: FIELD NOTES: The Daishi is the reigning king of the 'Mechs, easily the most potent force on the battlefield, particularly when firing all weapons at once. Its name is derived from a Japanese word meaning "great death, " allegedly so-christened by the Draconis Combine's criminal underground. Regardless of the name's origins, Daishi is fitting for a 'Mech whose sole purpose is to destroy everything. Although the Daishi was originally Clan technology, the Inner Sphere managed to capture one and now deploys Daishis of its own. 11. 5 meters FIELD NOTES: Borrowing heavily from the design concepts of the Atlas, the Fafnir epitomizes the Lyran philosophy of designing for size and strength rather than finesse. Topping out at 100 tons at full loadout, nearly 20 tons of which is armor, the Fafnir is impervious to all but the heaviest--or luckiest--shots. The Fafnir carries tremendous firepower and makes for an excellent brawler in one-onone combat. It is the only 'Mech to carry two Heavy Gauss Rifles. 11. 5 meters 17 BATTLEMECH SPECIFICATIONS GLADIATOR CLASS: Clan Assault HAUPTMANN CLASS: Inner Sphere Assault ARMOR TYPE, TONNAGE: Ferro Fibrous, 18. 0 Endo Steel 57 95 ARMOR TYPE, TONNAGE: Ferro Fibrous, 18. 0 Endo Steel 58 95 INTERNAL STRUCTURE: MAX SPEED (KPH): GROSS TONS: WEAPONS: INTERNAL STRUCTURE: MAX SPEED (KPH): GROSS TONS: WEAPONS: ER Lg Laser, ER Med Laser (2), ER PPC, Clan Ultra AC 20 COMPONENTS: ECM Yes Lg Laser (2), Sm Laser, Med Pulse Laser (2), LRM 15, LBX AC 20 COMPONENTS: LAMS No JUMP JETS: JUMP JETS: FIELD NOTES: The Gladiator sees common service only with Clan Ghost Bear. It's faster than most other assault 'Mechs while carrying a comparable weapon loadout. An OmniMech, it is versatile, has Jump Jets, and can deliver heavy-duty firepower. It's great in a close-combat slugfest or providing fire support from a distance, and it is unmatched in one-on-one combat against anything the Inner Sphere has. 13. 0 meters FIELD NOTES: Based on captured Clan Daishi chassis, the Hauptmann was the first OmniMech designed by the Lyran Alliance. Archon Katrina Steiner christened the new OmniMech the Hauptmann to honor the LAAF's hauptmanns (a rank of commanders). Armed comparably to the Gladiator, the Hauptmann has lots of firepower and makes a good brawler--it can dish out a lot of fire while absorbing lots of punishment. It also has a smaller profile than other assault 'Mechs, making it harder to hit. 11. 4 meters 18 BATTLEMECH SPECIFICATIONS HIGHLANDER CLASS: Inner Sphere Assault KODIAK CLASS: Clan Assault ARMOR TYPE, TONNAGE: Ferro Fibrous, 16. 0 Endo Steel 62 90 ARMOR TYPE, TONNAGE: Ferro Fibrous, 18. 0 Endo Steel 52 INTERNAL STRUCTURE: MAX SPEED (KPH): GROSS TONS: 'MEC INTERNAL STRUCTURE: MAX SPEED (KPH): AK HP RE GROSS TONS: 100 D 'MECH P WEAPONS: Lg Laser (2), Gauss Rifle, Heavy Gauss Rifle IS C LA RE WEAPONS: N AK REQU I ER Med Laser (4), CSMRM 40 (2), Clan LBX AC 20 QU IR E D COMPONENTS: LAMS Yes COMPONENTS: None Yes JUMP JETS: JUMP JETS: FIELD NOTES: The Highlander's brutal bal- listic firepower, coupled with its Jump Jets, make it an ideal city fighter and an excellent command 'Mech for fire lances. The Highlander's beefy undercarriage gives it an advantage when performing the Death from Above maneuver, where one 'Mech jumps atop another. Over the years, this attack has given rise to the expression "Highlander burial, " where the larger 'Mech seems to drive a smaller 'Mech into the earth. *IS 'Mech Pak must be installed to use; cannot be used in Campaign play. 11. 7 meters FIELD NOTES: In the Inner Sphere, little is known of the Kodiak. [. . . ] Heat sinks work more efficiently. 30 GLOSSARY AND GAME ACRONYMS aff Clan term for affirmative. Armed Forces of the Federated Commonwealth (AFFC) The Federated Commonwealth army. Death from Above (DFA) An offensive maneuver in which a pilot causes a 'Mech with Jump Jets to jump into the air and land on an opponent. set down by a dropship. drop zone (DZ) An area on a planet where troops or equipment are Dropship An interplanetary ship capable of entering a planet's atmosphere in order to set down troops or equipment. armored personnel carrier (APC) A vehicle with a defensive covering that carries people as opposed to equipment or weapons. ballistic weapon A firearm that discharges a free-falling projectile, usually an explosive shell. Draconis Combine An Inner Sphere state. Endo Steel Material used in a variation of the standard internal structure of a 'Mech, which weighs only half of what the standard material weighs, but which also tends to increase the propagation of internal damage. Batchall Clan challenge to combat. [. . . ]

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