User manual GAMES PC MECHWARRIOR 4-BATTLETECH REFERENCE

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Manual abstract: user guide GAMES PC MECHWARRIOR 4-BATTLETECH REFERENCE

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[. . . ] IT CONTAINS SPE USE BE FOR PILOTS AND SHOULD INSTRUCTIONS N TRAINING AS AVAILABLE FOR TRANSITIO . CONTEMPLATED IN AWD REG SHALL NOT BE CARRIED THIS PUBLICATION WHEN THERE IS A ON COMBAT MISSIONS OR O NCE OF ITS FALLING INT REASONABLE CHA THE HAND OF THE ENEMY. For Official Use Only MechWarrior BattleTech Reference ® ® MWBTRv. 4-AAS JD-0927-67 h ttleTec rrior as rior Ba echWa chWar the Me to become a M at you will of al copy ing d th y person nd was train ur bravest, an ou m o ea ave y your ag f our best and ay, I le th birthd o n I was 5 one whe s your 1 s from become , on thi contains note will help you Ian ce. I h the best you c ther, Your fa 7 2 are a name d you 30 our prou 10/18/ arry on c MechWarrior, BattleTech, BattleMech, and `Mech are registered trademarks or trademarks of FASA Corporation and/or Microsoft Corporation in the United States and/or other countries. Microsoft, Windows, and Microsoft MechWarrior: Vengeance, are either registered trademarks or trademarks of Microsoft Corporation in the United States and/or other countries/regions. [. . . ] MRMs fly at high speed and straight as an arrow in the direction determined by the targeting reticle. MRMs are available only in Inner Sphere versions of MRM/10, MRM/20, MRM/30, and MRM/40. SRMs fly at high speed and straight as an arrow in the direction determined by the targeting reticle. SRMs are available in Inner Sphere versions of SRM/2, SRM/4, and SRM/6. Medium Range Missiles: MRM/10 IS MRM/20 IS MRM/30 IS MRM/40 IS Short-Range Missiles: SRM/2 IS SRM/4 IS SRM/6 IS MECHWARRIOR: VENGEANCE BATTLETECH REFERENCE 59 EA-1104-95 RESTRICTED Clan Streak SRMs: CSTRK/2 C CSTRK/4 C 4. 4. 5. 4 Clan Streak SRMs Streaks fly straight, but are capable of turning quickly as they track the targeted BattleMech. 4. 4. 5. 5 Thunderbolt Missile Unlike the other missile racks available to a MechWarrior, the Thunderbolt is a single, large missile that strikes a single body part, resulting in enormous damage. Only an Inner Sphere version is available. CSTRK/6 C Thunderbolt Missile: IS KEY C : Clan IS: IS Inner Sphere 60 SECTION 4. 0 WORKING IN THE MECHLAB RESTRICTED EA-1104-95 4. 4. 6 Special Use Weapons Anti-Missile Systems: AMS The following weapons have special uses in the field of combat. Choosing whether or not to outfit a BattleMech with them is dependent on the situation or mission at hand. 4. 4. 6. 1 AMS/LAMS Anti-Missile Systems are automatically fired devices that spray the area around your BattleMech with laser bolts or shrapnel in an attempt to detonate incoming missiles of all kinds. Typical SRMs move too fast for an AMS to lock on to them and, therefore, aren't a good target. Ballistic in nature, the AMS fires shrapnel and can run out of ammunition. 4. 4. 6. 2 Flare Launcher Flares stick to whatever they hit and illuminate everything within a large radius. These also block out Light Amplification during the time they burn and are not extinguished when immersed in water. LAMS Flare Launcher: IS I always like to carry a couple of AMS and LAMS, especially for when I'm in real trouble. And, I don't get into trouble. MECHWARRIOR: VENGEANCE BATTLETECH REFERENCE 61 EA-1104-95 RESTRICTED NARC Beacon: IS C 4. 4. 6. 3 NARC Beacon NARCs fly exactly as SRMs do, and when they strike an enemy BattleMech or vehicle, they stick to it and emit a beacon for all friendly LRMs and CSTRKs. After an active NARC is on the field, LRMs and CSTRKs function as follows: · If they achieve a lock-on for a target, they go after that target. · If they are fired without a lock, they immediately head toward the nearest friendly NARC beacon, even if it means turning 180 degrees. After they have selected a NARC to head toward, they stay with that NARC even if another one moves in closer to them. · Every time a BattleMech with a NARC on it is hit by weapon fire, there is a chance the NARC will be destroyed. Even if not destroyed, a NARC continues to transmit for only a short while. If a NARC strikes a BattleMech with Guardian ECM, the Beacon continues to transmit for a short period. If a NARC is destroyed with missiles heading towards it, those missiles will home in on the last known position of the NARC. 4. 4. 6. 4 Artillery Strikes Artillery is not really a component mounted on the BattleMech, but it appears on the HUD weapons display and, therefore, should be mentioned. Should a MechWarrior have any artillery strikes available for a mission, they will appear on the weapons display for the mission. [. . . ] International Support<Hyperlink to PSS WW doc> SELF-HELP Help yourself with Microsoft Personal Online Support--designed specifically for home users and individuals!You can use simple self-help tools or search a wide variety of technical information. If you still need help, Personal Online Support provides an easy way to submit support incidents directly to Microsoft via the Web. Connect to Personal Online Support at: http:// support. microsoft. com ASSISTED SUPPORT No-Charge Assisted Personal Support If you acquired this product as a stand-alone retail product, you are eligible for unlimited no-charge assisted Personal Support for this product during regular business hours. [. . . ]

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