User manual GAMES PC MEDIEVAL II-TOTAL WAR

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Manual abstract: user guide GAMES PC MEDIEVAL II-TOTAL WAR

Detailed instructions for use are in the User's Guide.

[. . . ] SEGA PC DISC ­ NOTES ON USE HEALTH ISSUES Use this software in a well-lit room, staying a good distance away from the monitor or TV screen to not overtax your eyes. Take breaks of 10 to 20 minutes every hour, and do not play when you are tired or short on sleep. Prolonged use or playing too close to the monitor or television screen may cause a decline in visual acuity. In rare instances, stimulation from strong light or flashing when staring at a monitor or television screen can cause temporary muscular convulsions or loss of consciousness for some people. [. . . ] The chance of success will be shown on a panel ­ press the Infiltrate button to proceed. A Spy's Subterfuge rating directly affects their ability to infiltrate a settlement successfully. · If a Spy infiltrates a settlement, they will begin to spread propaganda to instil a small sense of unrest ­ affecting Public Order. Unlike most agent actions, if caught, an infiltration attempt will be counted as transgression. If the spy succeeds however, the enemy is none the wiser ­ secrecy is part of the success. Double-click on the settlement your Spy is in, select the Agents tab on the Review Panel, then click on your Spy on the Enemy Settlement Details Scroll. He can be moved out of the settlement as normal. Stealth ­ Passive ability Spies are constantly attempting to remain unseen by other factions, so even though you can see your spies on the campaign map all the time, the other factions cannot. A Spy's Subterfuge rating directly affects their ability to both remain hidden, as well as detect other hidden agents, such as Spies and Assassins. Even though stealth is a constant effect, it is not foolproof, and there is always a chance of being detected by a foreign character. Using Assassins Assassination ­ Active ability Assassins are capable of targeting any one character on the campaign map for termination, regardless of whether they are out in the wilderness or inside a foreign settlement. Success means the targeted character is killed, and their faction will be unaware as to who was responsible. Failure will mean that the Assassin will either be driven away without completing the job, or killed in the event that they are caught in the act. · Right-click on a settlement, army or agent to make an Assassination attempt. The chance of success will be shown on a panel ­ press the Assassinate button to proceed. An Assassin's Subterfuge rating directly affects their chances of assassinating a target successfully. Some traits that an Assassin can earn will improve or worsen the chances of success for assassination. Unlike most agent actions, if caught, an assassination attempt will be counted as an act of war. If the Assassin succeeds however, the enemy is none the wiser ­ secrecy is part of the success. Sabotage ­ Active ability Sabotage works much like Assassination, except that the target is always a building in a settlement. Success means the targeted building is destroyed, and their faction will be unaware as to who was responsible. Failure will mean that the Assassin will either be driven away without completing the job, or killed in the event that they are caught in the act. [. . . ] This Agreement shall be construed under California law as such law is applied to agreements between California residents entered into and to be performed within California, except as governed by federal law, and you consent to the exclusive jurisdiction of the state and federal courts in San Francisco, California. If you have any questions concerning this Agreement or the License contained therein, you may contact Sega at 650 Townsend Street, Suite 650, San Francisco, CA 94103, USA, Attn. Legal Department. LIMITED WARRANTY: SEGA of America, Inc. warrants to the original consumer purchaser that the game disc or cartridge shall be free from defects in material and workmanship for a period of 90-days from the original date of purchase. [. . . ]

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