User manual GAMES PC MICROSOFT FLIGHT SIMULATOR 2000
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Manual abstract: user guide GAMES PC MICROSOFT FLIGHT SIMULATOR 2000
Detailed instructions for use are in the User's Guide.
[. . . ] Pilot's Handbook
Information in this document is subject to change without notice. Except as otherwise noted, the example organizations, people, and events depicted herein are fictitious. No association with any real organization, person, or event is intended or should be inferred. Complying with all applicable copyright laws is the responsibility of the user. [. . . ] Flying path 1 allows you to fly less distance during the descent, thus increasing your chances of landing on the desired spot. If you're too high, you can deliberately overshoot the turn onto final approach, giving you more distance to cover during your descent as shown in Figure 17 (position B). Another option is to S-turn on final as shown in Figure 17 (position C). S-turns are simply a series of alternating turns left and right of the direct glidepath. Since the shortest distance between any two points is a straight line, anything you do to fly other than a straight line lengthens the trip. Assuming a constant rate of descent, taking the long way home will allow you to lose more altitude.
Learning To Fly with Rod Machado
Let's complete this flight. Continue on base leg until you can turn and align yourself with the runway centerline. (If you find that you've flown beyond the Top-down View's coverage of the runway, click your mouse once on any area of the Top-down View, and then change the scale by pressing your keyboard's minus [or plus] key (to the left of the BACKSPACE key). Then click the airplane's panel to ensure that the sounds you hear are from the cockpit, not one of the other views. ) 3. (Remember, if you lose control of your airspeed, all bets are off for a good landing. ) Once lined up on final approach, establish a speed of 65 knots (if you decide to use 20 or 30 degrees of flaps, I recommend an approach speed of 60 knots). Now you're on your own and should be able to handle the landing from here.
Congratulations!As any pilot will tell you, all takeoffs are optional, but all landings are required. Now that you've mastered the basics, it's time to climb into the plane together and review what you've learned. On the Flights menu, click Lessons and select Private Lesson 3: Flying the Pattern.
Flight Simulator 2000
Tutorial 9: VOR Navigation
VOR RECEIVER VOR DISPLAY
Have you ever been so lost in your car that you actually considered pulling into a used car lot, selling the car, and using the money to purchase a new identity?It attracts way too much attention, even if you buy gas and check the oil. Fortunately, you don't need to worry about getting lost in an airplane if you know how to use a little navigational device known as a VOR, which stands for Very high frequency Omnidirectional Range.
The Big Picture
VOR navigation requires two things: airborne VOR equipment like that shown in Figure 1 and a ground transmitting station which, from an altitude of several thousand feet, looks like an itty-bitty taco stand. The ground transmitter produces 360 electronic courses, each of which runs through the center of the station as depicted in Figure 2. Each course is aligned with a specific degree on the compass, with 0 degrees pointing north, 90 degrees pointing east, 270 degrees pointing west, and so on. Using your airborne VOR equipment, you can navigate on any one of these 360 courses while going directly to or from a VOR station.
Learning To Fly with Rod Machado
Of course, navigation to or from a VOR station does no good unless you know where that station is. Fortunately, pilots always fly with aeronautical sectional charts (Figure 3), which depict the locations of VOR stations. The VOR station (position A) is located in the middle of the compass rose, which has markings every 5 degrees, larger markings every 10 degrees, and numbers every 30 degrees. A box in the vicinity of the compass rose lists the name, Morse code identification, and frequency of the VOR ground station (position B). [. . . ] Support fees are billed to your VISA, MasterCard, or American Express card. Note: If your Microsoft product was preinstalled or distributed with your personal computer or dedicated system (Windows CE-based device), or provided by an Internet Service Provider (ISP), and your Product ID (PID) contains the letters "OEM" after the first five digits, you are welcome to use the many online no-charge self-help or paid assisted support offerings provided by Microsoft. No-charge assisted support for OEM licenses is not provided by Microsoft. Please contact the personal computer manufacturer, device/system manufacturer, or ISP directly for more information regarding their no-charge and paid offerings for support of your product. [. . . ]
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