User manual GAMES PC MIGHT AND MAGIC II

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Manual abstract: user guide GAMES PC MIGHT AND MAGIC II

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[. . . ] Might and Magic II Gates to Another World A Fantasy Role-Playing Simulation By Jon Van Caneghem Prologue An account of Corak the Mysterious' unsettling disappearance as told by his apprentice, Gwyndon the Young: Corak has always held many dire secrets, but recently he had shown signs of being outwardly distressed. This troubled me greatly as what could disturb one so powerful and composed as Corak the Mysterious?Was he not only High Priest as well as being regarded by all as a most accomplished warrior and being the most powerful Archmage other than King Kalohn the Vanquished?He was all that the knowledgeable strive to be and what the ignorant claim to be. [. . . ] The character's name appears below Options for: when it is his/her turn in the current combat round. A character's or monster's turn in combat is known as combat initiative. On the right side of the screen is a list of monsters, in the order in which your party encounters them. A in front of a character number or monster letter indicates that the character or monster may engage in hand-to hand combat. With the exception of archers, characters who can engage in hand-to-hand combat cannot use missile weapons. The character list at the bottom I of the screen can be used to determine which character is in which battle position. If a character's name is highlighted it indicates a condition other than good. Battle Options When a party member has the combat initiative there are 9 battle options available. Once you complete a battle option, the results of your action appear on the screen almost immediately. The message remains for the duration set by the DELAY command or by default. ATTACK A Character attacks monster in the A position, with whatever weapon he/she has equipped. If the monster in the A position dies as a result of the attack, all other monsters move up one position. FIGHT F Character attacks monster in any hand-tohand battle position, with whatever weapon he/she has equipped. A prompt asks which monster is being attacked. Abort the command by pressing ESC before selecting a monster. You will return to the combat options list for another selection. This command appears for any party member who has a missile weapon equipped and is not engaged in hand-to-hand combat. It also appears for an archer, even if engaged in hand-to-hand combat. A prompt asks at which monster the character is shooting. Press ESC before selecting a monster to abort the command and return to the combat options list. This command only appears for spell casters. Prompts ask for spell level, spell number, and any other information required. [. . . ] NAME: Disrupt COST: 5 SP+5 Gems TYPE: Combat, not in hand to hand OBJECT: 1 monster DESCRIPTION: Creates a powerful energy field that disrupts the molecular bonds of the target, inflicting 100 points of damage. NAME: Fingers of Death COST: 5 SP+5 Gems TYPE: Combat OBJECT: 3 monsters (not undead) DESCRIPTION: Channels the ancient power of all dead sorcerers through the caster, resulting in death to the monsters at whom the caster points a finger. NAME: Sand Storm COST: 2/L+5 Gems TYPE: Combat, outdoors OBJECT: 10 monsters DESCRIPTION: Calls upon the forces of nature to create a violent sand storm inflicting 1-8 points of damage per level of caster. NAME: Shelter COST: 5 SP TYPE: Non-combat OBJECT: Entire party DESCRIPTION: Provides 1 day's rest free of the danger of encounter. [. . . ]

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