User manual GAMES PC MIGHT AND MAGIC IV CLUEBOOK
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GAMES PC MIGHT AND MAGIC IV MAPS (567 ko)
Manual abstract: user guide GAMES PC MIGHT AND MAGIC IVCLUEBOOK
Detailed instructions for use are in the User's Guide.
[. . . ] First Edition The Writings and Maps found in this book are copyrighted. This book may not be copied, photographed, reproduced, translated, or reduced to any electronic medium or machine-readable form, in whole or in part, without the prior written consent of New World Computing, Inc. further reserves the right to make changes to the product described in this book at any time without notice. Might and Magic: Clouds of Xeen Might and Magic created by Cluebook written by Cover Art and Manual Illustrations by Layout and Design by Production by Jon Van Caneghem Paul Rattner
Table of Contents
Maps Towns Mines Towers Cloud Worlds Castles Dungeons Caverns Outdoors Monsters Spells Clerical Spell Descriptions Sorcerer Spell Descriptions Items Mike Winterbauer Richard Espy Scott McDaniel Elements Metals Attributes Special Abilities Items Clues and Hints Beginner'e Guide Awards Races And Character Skills Secondary Skills Mirror Words Statistics Modifier Locations How to Win Darkside 5 19 29 43 51 71 89 101 135 167 172 180 191 195 197 198 201 203 207 208 210 214 216 218 219 220 224
Might and Magic: Clouds of Xeen is a registered trademark of New World Computing, Inc. [. . . ] Carnage Hand
Experience 12000 HP 200 AC 10 Speed 15 Attacks 1 Damage 2-120 Damage Type Physical Range Attack N
Bat Queens are the daylight versions of the Gnome Vampires that "inhabit" the town of Nightshadow. Bat Queens are not very powerful monsters, but they can magically weaken their opponents.
Employed by the evil wizard Darzog as guardians for his Tower, Carnage Hands are conjurations much like Flying Feet. Carnage hands are slow, but hit hard.
Experience 10000 HP 100 AC 30 Speed 28 Attacks 2 Damage 10-60 Damage Type Physical Range Attack N
Cleric of Yak
Experience 1600 HP 60 AC 8 Speed 18 Attacks 1 Damage 2-20 Damage Type Electricity Range Attack Y
Almost as tough as Yang Knights, the Castle Guards of Castle Burlock hit harder. Clan King
Experience 2000 HP 120 AC 12 Speed 22 Attacks 1 Damage 8 Damage Type Magic Range Attack Y
Clerics of the Evil Temple of Yak, these spellcasters are worshippers of the Undead. Clerics of Yak will always try to electrocute their opponents with lightning bolt spells. Cloud Golem
Experience 30000 HP 175 AC 15 Speed 26 Attacks 2 Damage 5-60 Damage Type Electricity Range Attack N
The leader of the Mad Dwarf Clan, the Clan King knows a Sleep spell that both damages and sleeps its victims. There is a very real danger that the entire party will fall asleep at once and lose the battle. Clan Sergeant
Experience 600 HP 60 AC 10 Speed 20 Attacks 2 Damage 2-12 Damage Type Physical Range Attack N
Created and turned loose by Lord Xeen, Cloud Golems serve to keep adventurers from the clouds. Count Draco
Experience 35000 HP 130 AC 25 Speed 40 Attacks 1 Damage 3-45 Damage Type Magic Range Attack N
A stronger, more capable member of the Mad Dwarf Clan, Clan Sergeants are faster and hit harder than common Mad Dwarfs. Clan Sergeants will attack Dwarfs before they will attack other party members.
Count Draco is the strongest of the Gnome Vampires in Nightshadow. Draco is 90% immune to all elements but fire, and his attack drains the spell points of spell casters.
Experience 30000 HP 110 AC 22 Speed 32 Attacks 1 Damage 3-90 Damage Type Fire Range Attack Y
Experience 30000 HP 30 AC 12 Speed 35 Attacks 1 Damage 4-120 Damage Type Electricity Range Attack Y
Most skillful of the Wizards he rules, the Cult Leader's spells deliver more bang for the buck than the ordinary Wizards. The Cult Leader is slightly more resistant to the elements than his underlings. Cyclops
Experience 10000 HP 200 AC 16 Speed 28 Attacks 2 Damage 2-80 Damage Type Physical Range Attack N
To reduce the chance of assassination, Darzog created a number of clones to confuse his enemies and boost his ego. The clones spells have a strong punch to them, but the clones can't take much damage. Demon
Experience 30000 HP 300 AC 30 Speed 33 Attacks 1 Damage 3-99 Damage Type Fire Range Attack Y
Cyclopses live in the coldest region of Xeen. Darzog
Experience 50000 HP 150 AC 25 Speed 35 Attacks 1 Damage 4-120 Damage Type Electricity Range Attack Y
Certainly the ugliest monster in Xeen, Demons are among the most powerful. Demon breath inflicts moderate fire damage, but demons a re very hard to kill. Devil
Experience 40000 HP 350 AC 30 Speed 66 Attacks 1 Damage 3-99 Damage Type Cold Range Attack Y
When Darzog created his clones, he was unable to duplicate his ability to turn people into stone while they were being electrocuted. Darzog is also a lot tougher than his clones, and he is 20% resistant to the elements.
Considerably more powerful than their cousins, the Demons, Devils can kill every member in your party so fast it will make your head spin. Devils are 100% immune to fire.
Experience 30000 HP 1000 AC 40 Speed 30 Attacks 2 Damage 4-200 Damage Type Physical Range Attack N
Experience 14000 HP 150 AC 12 Speed 20 Attacks 2 Damage 4-80 Damage Type Physical Range Attack N
The strongest of the golem family, Diamond Golems have excellent armor class and hit points. They are highly resistant to all the elements and can break the weapons of their opponents. Doom Bug
Experience 75 HP 5 AC 3 Attacks 1 Damage Type Range Attack Speed 17 Damage 6 Poison N
Earth Golems are slow and easy to hit, but their attack is very strong. [. . . ] Walk around the corner from Artemus and pay for another improvement to Newcastle. When you have paid for the last improvement to Newcastle, return there and search the Newcastle dungeon for the Xeen Slayer sword. Castle Xeen sits on a cloud that cannot be reached without the teleport spell. There is a sign on the cloud around Darzog's Tower that says Xeen --9N. [. . . ]
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