User manual GAMES PC MIGHT AND MAGIC IV CLUEBOOK

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Manual abstract: user guide GAMES PC MIGHT AND MAGIC IVCLUEBOOK

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[. . . ] First Edition The Writings and Maps found in this book are copyrighted. This book may not be copied, photographed, reproduced, translated, or reduced to any electronic medium or machine-readable form, in whole or in part, without the prior written consent of New World Computing, Inc. further reserves the right to make changes to the product described in this book at any time without notice. Might and Magic: Clouds of Xeen Might and Magic created by Cluebook written by Cover Art and Manual Illustrations by Layout and Design by Production by Jon Van Caneghem Paul Rattner Table of Contents Maps Towns Mines Towers Cloud Worlds Castles Dungeons Caverns Outdoors Monsters Spells Clerical Spell Descriptions Sorcerer Spell Descriptions Items Mike Winterbauer Richard Espy Scott McDaniel Elements Metals Attributes Special Abilities Items Clues and Hints Beginner'e Guide Awards Races And Character Skills Secondary Skills Mirror Words Statistics Modifier Locations How to Win Darkside 5 19 29 43 51 71 89 101 135 167 172 180 191 195 197 198 201 203 207 208 210 214 216 218 219 220 224 Might and Magic: Clouds of Xeen is a registered trademark of New World Computing, Inc. [. . . ] The stone of admittance cannot be found without a trip to the Darkside. Dwarf Mine entrances 1 and 2 are in area F3. Note that you can use the Dwarf Mines to go under the mountains if your characters don't have the Mountaineer skill. Myra, the Herbalist, needs Phirna roots to make antidote potions. Every root you bring her nets five antidote potions. Unfortunately, you may only carry one Phirna root at a time. Derek, the Ranger, needs help finding his fiancee' Celia. If you find Celia, Derek will reward your party with experience and gold. Celia can be found at area D4, x15, y15. Valia, the old woman, holds the key to the Witch Tower. If you return the Alacorn of Falista to her, she will reward your party with experience and the Crusader skill. Orothin, the Hermit, has lost the Bone Whistle that activates the statues on the two islands east of him. If you return the whistle, he will activate the statues. The statues will teach the cure poison and cure disease spells. The whistle can be found at E4, x4, y14. The Spring Druid waits for someone to bring him the Last Snowflake of Winter. If the Snowflake is brought to him, he will give your party the Last Raindrop of Spring. The first time you deliver the Snowflake, he will reward your party with experience. Every time you bring the Snowflake, however, he will remove any unnatural aging your characters may have suffered. The Spot Secret Doors skill can be purchased for 500 gold in area E3. Be sure that at least one of your characters has this skill! Page 128 Page 129 Monster List Skeleton Area HP 20 Speed 10 Range Attack Damage Type Zombie Area HP 30 Speed 4 Range Attack Damage Type Orc Area HP 25 Speed 17 Range Attack Damage Type Insect Swarm Area HP 30 Speed 28 Range Attack Damage Type E3, E4, F3, F4 Experience 250 AC Attacks 1 Damage N Physical E3, E4, F3, F4 Experience 300 AC Attacks 2 Damage N Physical E3, F3 Experience Attacks Y Physical E3 Experience Attacks N Physical 5 2-12 Giant Snake Area HP 15 Speed 18 Range Attack Damage Type Giant Toad Area HP 90 Speed 17 Range Attack Damage Type F3, F4 Experience Attacks N Physical F3, F4 Experience Attacks N Physical 100 AC 1 Damage 6 1-10 2 2-8 500 AC 1 Damage 6 3-24 200 AC 1 Damage 5 1-10 1300 AC 1 Damage 10 10 Page 130 Page 131 Area E3 & E4 Area F3 & F4 Page 132 Page 133 Monsters Monsters are that which stands between you and winning the game. All monsters act pretty much the same way--when they see you, they try to kill you. Killing the party is a sacred duty to the monsters, and they will carry it out to the best of their abilities. [. . . ] You will want to have strong characters when you go and visit the Darkside. Page 220 Page 221 Prophecy of the Clouds Golem, Terror, and Yak it's told have credits for King to hold. The Clerics of Yak you must outwit Taxman then must have his bit. Five for your keep is not too dear since Taxman gives stone to fear. Conquer terror and then you'll see illusion holds Magic's key. [. . . ]

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