User manual GAMES PC MISTMARE

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[. . . ] THE WORLD OF MISTMARE MISTMARE ON THE INTERNET CHARACTER SHEET GAME WORLD AND TIME ADVENTURING ACTION WITH CHARACTERS USING THE MAP COMBAT GAME SETTINGS VIEW CONTROL KEYBOARD SHORTCUTS APPENDIX WORLD HISTORY AND WORLD ORDER POLITICS AND CURRENT WORLD ORDER P2 P5 P6 P8 P 10 P 11 P 12 P 16 P 24 P 25 P 26 P 28 P 31 1 THE WORLD OF MISTMARE THE HOLY ROMAN REPUBLIC IN 1996 AD It is near the end of the second millennium. The old continent has been ravaged by 600 years of menace: a horrible fog, destroying the minds of anyone who dares to enter it, is covering most of what was once called Europe. The Fog has claimed the lives of millions and pushed the civilization to the southern lands of the continent. The Holy Roman Republic, the only surviving state in the southern part of the continent, has been unable to fight the Fog, although it has been practicing powerful and useful liturgical magic for hundreds of years. [. . . ] The spell may either be cast at melee, medium or long range, although the power may decrease with range. The power of the effect depends on the character's proficiency for the spell and her natural focusing ability for the sphere. If the spell is an offensive spell, aimed at another living creature, that creature's resistance in the matching sphere is subtracted from the power. When a spell is cast using a wielded weapon in hands, it is considered to be focused, unless the particular weapon prohibits liturgical focusing. The character's natural focus for the sphere is combined with the weapon's focus for that sphere, and with the matching focuses of all focusing items used by the character (talismans, rings, necklaces. . . ). If the spell is an offensive spell, aimed at another living creature, that creature's resistance in the matching sphere is subtracted from the combined focusing value. SPELL INTERFACE 1. Active magical effects on character REALM OF LITURGY Liturgical magic, discovered by the Roman Church, influences living matter, and is directed by sound. The knowledge of this realm has spread throughout the southern territories. The subject of liturgical study are chords, each of them consisting of three spherical harmonies or spherical shrieks, one for each sphere. The spells of the same chord share certain similarities, but only affect one of the spheres. You can cast enhancement spells (or harmonies, in the realm of Liturgy) on your character to improve your character's abilities, such as increased stamina rate, or faster striking speed. In combat, they are cast as defensive, fortification or restoration spells. 19 The magical effects of enhancement spells currently active on the player are visible as icons in the bottom right part of the screen, above the time corner. You can move the mouse cursor above the icon to see the effect description. Enhancement spells you cast on your character will wear off in a certain time period, but the magical effects you gain by equipping certain magical items will stay for as long as the item is equipped. Note: you can always cast an enhancement spell on yourself, regardless of combat or adventuring mode, if you have enough stamina available. The following enhancement schools of magic and their associated spells will become available to you, as you progress through the game: Purification This harmonical chord is the essence of liturgical magic. Its sounds induce the spheres to vibrate at higher frequency, making the corporeal aspect of oneselfone more efficient. · Terran harmony: Purify the terran sphere, increasing one's strength. When used by a skillful chanter, their body may actually grow for a while, causing to inspire terror in those present. · Lunar harmony: Purifies the lunar sphere, increasing one's agility. At a higher level, the lunar resonance is also increased, one of the side-effects being that each time the chanter strikes an opponent, their attack speed will gain a temporary boost. · Solar harmony: Purifies the solar sphere, increasing the healing rate of the body. [. . . ] (15th century) The fall of Byzantium After the fall of Byzantium into Osman hands, the Italian Church has no other Christian opposition in Europe. (17th century) The Italian Church formally establishes its secret service, the Inquisition, and no longer hides its political ambitions. Using its powers, based on liturgical knowledge, it controls official rulers. Using large donations from the ruling class, the Church is also able to establish its own mercenary army, used for interventions in various parts of South Europe. [. . . ]

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