User manual GAMES PC MONKEY ISLAND 3-THE CURSE OF MONKEY ISLAND

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Manual abstract: user guide GAMES PC MONKEY ISLAND 3-THE CURSE OF MONKEY ISLAND

Detailed instructions for use are in the User's Guide.

[. . . ] TM USER JOURNAL TM USER JOURNAL TABLE AHOY, MATIES! OF CONTENTS TM Talking to Other Characters . 2 COME ABOARD! Installation Instructions . 28 WALK-THROUGH How to Solve Puzzle One . 30 THE GAME The MONKEY ISLAND Story . [. . . ] You can perform the following options: To 22 23 Show Object Line: Click this tickbox to activate the OBJECT LINE, the sentence that appears at the bottom of your screen to reflect your actions during the game. Uncheck the box if you do not want the OBJECT LINE to appear. Enable 3D Acceleration: Click the tickbox to see what happens. Load a Game To load a game press the F1 KEY. This will bring up the SAVE/LOAD logbook. To load, click LOAD GAME in the logbook. Click on the game title you wish to load. If you do not see the saved game you wish to load, move your cursor to the right or left side of the logbook page until your cursor becomes a red arrow. Then, click on the arrow to turn pages until you find the right saved game. Click the red bookmark to go to the Table of Contents page. Save a Game To save a game (some-thing we recommend you do often), press the F1 KEY. This will bring up the SAVE/LOAD logbook. To save, click SAVE GAME in the SAVE/LOAD logbook. You will see six numbered boxes on the pages of Guybrush's log. If all the boxes are full, click the red arrows to turn the pages. Move your cursor onto the numbered box where you wish to save the game and click there. You should see a snapshot of your location in the game appear in the box. Now, type in a name for your saved game. This should be a name that will help you remember what was going on in that part of the game, such as "Sword Fighting" or "Treasure Map Puzzle. " When you have typed in the saved game name, press the ENTER KEY to save it, or the ESC KEY to cancel. Any setting adjustments you've made (volume, text, game difficulty) are independent of saved games and do not need readjustment. 1 2 3 1 4 2 Quitting the Game quit the game, you may either use the F1 KEY to bring up the SAVE/LOAD logbook and click QUIT, or use the ALT+X KEY combination. Click the Y KEY to quit, the N KEY to cancel. To 3 4 5 24 25 PIRATE WEAPONS P Firearms The Cannon irates lead a rough and adventurous life, and this calls for weapons. . . and not just conventional weapons like the cutlass, pistol, or cannon. In a tight spot, the clever (or desperate) pirate could turn ordinary household items into weapons. . . and given pirate hygiene (or lack thereof ), even a paper cut might prove fatal. At this time, cannons are pretty much the ultimate weapon. They can sink a ship or demolish a fortress. [. . . ] Without prejudice to any other rights of Activision, this Agreement will terminate automatically if you fail to comply with its terms and conditions. In such event, you must destroy all copies of this Product and all of its component parts. Because Activision would be irreparably damaged if the terms of this Agreement were not specifically enforced, you agree that Activision shall be entitled, without bond, other security or proof of damages, to appropriate equitable remedies with respect to breaches of this Agreement, in addition to such other remedies as Activision may otherwise have under applicable laws. You agree to indemnify, defend and hold Activision, its partners, affiliates, contractors, officers, directors, employees and agents harmless from all damages, losses and expenses arising directly or indirectly from your acts and omissions to act in using the Product pursuant to the terms of this Agreement MISCELLANEOUS. [. . . ]

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