User manual GAMES PC MONOPOLY 3

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GAMES PC MONOPOLY 3 : Download the complete user guide (732 Ko)

Manual abstract: user guide GAMES PC MONOPOLY 3

Detailed instructions for use are in the User's Guide.

[. . . ] . 28 FIRST THINGS FIRST The ReadMe File The MONOPOLY CD-ROM game has a ReadMe file where you can view both the License Agreement and updated information about the game. We strongly encourage you to take the time to read this file in order to get the benefit of changes made after this manual went to print. To view this file, double-click on it in the MONOPOLY directory found on your hard drive (usually C:\Program Files\Infogrames Interactive\Monopoly). You can also view the ReadMe file by first clicking on the Start button on your Win98/Me/XP taskbar, then on Programs, then on Infogrames Interactive, then on MONOPOLY, then on the ReadMe file. Ethernet card and LAN with TCP/IP protocols for LAN Play Internet access for GameSpy play Modem: 28. 8K baud or higher (for online play) * Indicates device should be compatible with DirectX ® version 8. 1 or higher. Multiplayer: Installation of DirectX® The MONOPOLY CD-ROM requires DirectX® 8. 1 or higher in order to run. [. . . ] MONOPOLY will wait for further bids before saying "Going Once, " etc. Valid numbers are between 0 and "All. " Even Build Rule ­ When possible, houses must be evenly distributed among all properties in a group. The number of houses on any property cannot be more than one greater than any other property. Collect Double Money for Landing on GO ­ If this rule is ON, players will collect twice the selected salary for landing on GO. Free Parking Rule ­ If this rule is ON, $500 is placed on Free Parking at the start of the game. Futures and Immunities ­ If this rule is ON, as part of a trading transaction, one player may grant a future or an immunity to another player. In terms of a future, this means that the future rent collection rights on the property are transferred to the other player for a number of times. Note: Future rent collection right also applies to the player giving the future. A player may also grant an immunity to another player as part of a trading transaction. This means that the other player is immune from paying rent a specific number of times when he/she lands on a property or set of properties. Short Game Button ­ Click on this button to automatically set the rules for a short game. Restore Standard Rules Button ­ Click on this button to automatically set the rules for the normal game. THE SHORT GAME At the start of a short game, the Bank deals two properties at random to each player. In a short game, it is necessary to have only three houses (instead of four) on each property of a complete color-group before the player may buy a hotel. The turn-in value of a hotel is still one-half the purchase price, which in this game is one house less than in the normal game. CUSTOM RULES OPTIONS Houses per Hotel ­ Select the number of houses to be exchanged for one hotel. Valid numbers are either 4 or 5. 14 15 As in the normal game, the first player to go bankrupt retires from play. Play immediately ceases, with the bankrupt player turning over to their creditor all that they have of value, including houses and hotels and any other properties. Each remaining player then values their own assets: (1) cash on hand; (2) property, utilities and railroads owned at the price displayed on the board; (3) any mortgaged property owned at the price displayed on the Title Deed; (4) houses, valued at purchase price; and (5) hotels, valued at purchase price including the value of the three houses turned in. The richest player wins! · Modem Connection For DirectPlay ­ Click here to play a game by connecting directly to another player's computer via a telephone line. · Serial Connection For DirectPlay ­ Click here to play a game by connecting to another player's computer via a serial cable. Follow the setup instructions for your type of connection. and configure it. From the Modem Connection dialog box, select your modem and configure it. The host player's computer will answer your call, successfully negotiate with your system, and begin a game. should detect a connection to the host's system, successfully negotiate, and begin a game. HOW TO FIND YOUR IP ADDRESS USING WINDOWS® 98/Me/XP To find your IP address so that you can communicate it to other players, follow the steps detailed below: 1. Click on the START button on your Windows® 98/Me/XP taskbar, and then click on RUN. [. . . ] Any change to this Agreement must be in writing, signed by Infogrames Interactive and You. Terms and conditions as set forth in any purchase order which differ from, conflict with, or are not included in this Agreement, shall not become part of this Agreement unless specifically accepted by Infogrames Interactive in writing. You shall be responsible for and shall pay, and shall reimburse Infogrames Interactive on request if Infogrames Interactive is required to pay, any sales, use, value added (VAT), consumption or other tax (excluding any tax that is based on Infogrames Interactive's net income), assessment, duty, tariff, or other fee or charge of any kind or nature that is levied or imposed by any governmental authority on the Package. EXPORT AND IMPORT COMPLIANCE: In the event You export the Software or the Documentation from the country in which You first received it, You assume the responsibility for compliance with all applicable export and re-export regulations, as the case may be. [. . . ]

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