User manual GAMES PC NANCY DREW 6-SECRET OF THE SCARLET HAND

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Manual abstract: user guide GAMES PC NANCY DREW 6-SECRET OF THE SCARLET HAND

Detailed instructions for use are in the User's Guide.

[. . . ] Since the CD is read-only, any games you want to save must be saved to your hard drive or a floppy. If your CD-ROM supports AutoPlay Put the SimIsle CD into your CD-ROM drive. The SimIsle AutoPlay screen will open, and you'll have the choice to install and play SimIsle, check out the Goodies, or quit the installer. Click the "Play" button to begin installation. [. . . ] Most of this beef is imported into the U. S. resources depletes them until they are exhausted; however, a forest can be renewably exploited in the right circumstances--you know, that friendly brand of exploitation. All resources are automatically transported from their place of origin to their destination after the program builds the roads, whether that destination is a sawmill, factory or port. Thus, timber will be taken via logging trucks from a logging camp to a sawmill. You'll see on your maps the webwork of roads for the automatic transport of these "pots" of resources from place to place. Extracted resources become part of a global resource pot, so they are available wherever you need them for building materials, industrial production, consumer goods and direct export after the transit system is in place. Island labor works on the same global basis. These resources are extracted in "units" through each game cycle or game day. Of course, if you increase the resource units extracted, you increase your cash, you salivating miser, you. Heavy extraction of resources will result in environmental degradation. Mine window Page 40 SimIsle -- Reference (The game turns are an internal program calculation that regulates time's passage and event sequences on your island. ) You'll see regular additions and subtractions of island resources and changing conditions with each turn, measured as a single day. For example, items monitored in the Graph window will update periodically onscreen. You can click on the Click to Continue button to get back to your exotic island world after you've caught your breath. Speed The Speed button is a three-way toggle: its default is Medium. Clicking on it will change game speed (the passage of game turns described above) to Fast, clicking it again changes speed to Slow, and another click returns it to Medium. If you're impatient for your timber to be cut or your tourists to arrive, you might enjoy the Fast setting. If you're a person that likes the dripping of the rainforest waters to lazily trickle down those broad leaves, Slow might be just about your speed. Experiment and see. Page 43 ISLE Effects On The Effects On button is a toggle that when clicked changes to Effects O f f . When the effects are on, you will hear sounds--such as your agent's jeep starting up, the buzzing of saws when you open sawmill windows, button clicks--when certain commands are executed. The button defaults to On. Music On The Music On button is a toggle that when clicked changes to Music Off. When on, you will hear the rhythms of the rainforest at program and scenario startup and occasional music that accompanies game development. The default is On. About The About button displays the version and copyright information for the software. Click the Continue button to return to the rainforest. Quit The Quit button gets you outta that steamy tropical world, but you do get a chance to reconsider, because an Are You Sure?dialog box comes onscreen to let you think about it. [. . . ] The rainforest produces new vegetable tissues faster than any other community on land. A smell of decay hangs in the air and underfoot is a thin layer of debris. The forest's dynamism is fueled by the speed of decay in the hot, damp, atmosphere, which acts as an incubator for scavenging and digesting organisms, and by the powerful flow of nutrient-carrying water from the ground to the canopy, drawn by the suction of evaporation from its myriad leaves. The rainforest is thus in dynamic balance, at a hectic rate of turnover. [. . . ]

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