User manual GAMES PC NEVERWINTER NIGHTS

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Manual abstract: user guide GAMES PC NEVERWINTER NIGHTS

Detailed instructions for use are in the User's Guide.

[. . . ] . 2 What's Included in this Manual . . 31 Equipment, Magic items, and Treasure . . 165 Starting the Game as a Dungeon Master . . 146 Index of Charts & Tables Table 1: Monster Difficulty Categories . [. . . ] The opponent gets a +4 bonus for every size category he is larger than the attacker or a -4 penalty for every size category he is smaller. Monks receives this feat for free at Level 6. IMPROVED TWO-WEAPON FIGHTING Type of Feat: General. Prerequisite: Two-Weapon Fighting, Ambidexterity, base attack bonus +9 or higher. Specifics: The character with this feat is able to get a second offhand attack (at a penalty of -5 to the attack roll). Rangers receive this feat at 9th level, even if they don't meet the requirements. IMPROVED UNARMED STRIKE Type of Feat: General. Required for: Stunning Fist, Deflect Arrows. Specifics: Armed opponents no longer get attacks of opportunity against the character when you make unarmed attacks against them. Monks receive this feat for free at 1st level. LIGHTNING REFLEXES Type of Feat: General. Specifics: This feat grants a +2 bonus to all Reflex saving throws, due to faster than normal reflexes. Use: Automatic. MAXIMIZE SPELL Type of Feat: Metamagic. Prerequisite: Ability to cast 3rd-level spells. Specifics: Magical expertise allows certain spells to be cast with all variable numeric effects (number of targets, damage, etc. ) applied at their maximum. Use: Maximized spells occupy spell slots three levels higher than normal. Saving throws and opposed rolls, such as those made when dispel magic is cast, are not affected. IRON WILL Type of Feat: General. Specifics: Focused presence of mind provides a +2 bonus to all Will saving throws. Use: Automatic. 92 93 MOBILITY Type of Feat: General. Specifics: A character with this feat has learned to avoid attacks of opportunity more effectively, gaining a +4 dodge bonus to AC against them. Use: Automatic, though a condition that negates a Dexterity bonus to AC also negates any dodge bonuses. Multiple dodge bonuses (from different feats or racial bonuses) are cumulative. QUICKEN SPELL Type of Feat: Metamagic. Prerequisite: Ability to cast 4th-level spells. Specifics: Magical expertise allows spells to be cast instantaneously, making them invulnerable to counterspells or interruption. A quickened spell is cast as a free action, and another action can be attempted within the same round, including the casting of another spell. [. . . ] The higher it is, the more likely the character will succeed at a skill check. Skill synergy: Some skills work very well together. Having 5 or more ranks in one skill will give a +2 synergy bonus when using another skill. Skills with synergy bonuses are noted in the skill descriptions. [. . . ]

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