User manual GAMES PC NEVERWINTER NIGHTS-MAP

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[. . . ] . 36 Table 2: Ranger Favored Enemy Groups: . . 104 Table 5: Movement Speed Penalties . . 176 Table 10: Two-Weapon Fighting Penalties . . 178 Table 13: Base Saves and Base Attacks for All Classes . [. . . ] Use: Combat Mode. KNOCKDOWN Type of Feat: General. Specifics: With this maneuver, a character can attempt to knock an opponent to the ground. An attack roll is made with at -4 penalty to attack and, if successful, an opposed roll is made, comparing your attack roll with the defender's Discipline skill check. If successful, the target is knocked to a prone position. Characters receive a +4 attack bonus against prone opponents in melee, but a -4 attack penalty with a ranged weapon. A character can only knockdown an opponent that is one size category larger, the same size, or smaller than they are. The opponent gets a +4 bonus for every size category he is larger than the attacker or a -4 penalty for every size category he is smaller. Monks receives this feat for free at Level 6. IMPROVED TWO-WEAPON FIGHTING Type of Feat: General. Prerequisite: Two-Weapon Fighting, Ambidexterity, base attack bonus +9 or higher. Specifics: The character with this feat is able to get a second offhand attack (at a penalty of -5 to the attack roll). Rangers receive this feat at 9th level, even if they don't meet the requirements. IMPROVED UNARMED STRIKE Type of Feat: General. Specifics: A character with this feat is quick with ranged weapons, gaining an extra attack per round while using them. When a rapid attack round is attempted, the extra attack is made at the highest base attack bonus, though all attacks within the round suffer a -2 penalty. Use: Selected. POWER ATTACK Type of Feat: General. Required for: Cleave, Improved Power Attack. Specifics: A character with this feat can make powerful but ungainly attacks. When selected, this grants a +5 bonus to the damage roll, but inflicts a -5 penalty to the attack roll. Use: Combat Mode. SAP Type of Feat: General. Prerequisite: Base attack bonus +1, Called Shot. Specifics: A character with this feat is able to attack with a -4 penalty. A successful hit deals normal damage at which point the target gets to make a Discipline check against a DC = the attacker's modified attack roll. If the opponent's roll fails, he or she is dazed for 12 seconds. [. . . ] Skill: Represents individual areas of practical knowledge. Skill check: A skill check happens when a character attempts to utilize one of her skills. The outcome of the check is dependent on the character rank in the skill, and the DC of the task. 204 Skill points: These points are awarded at character creation and level up, and allow the character to raise his skill ranks. Skill rank: Denotes the characters proficiency in a certain skill. [. . . ]

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