User manual GAMES PC NEVERWINTER NIGHTS-MAP

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Manual abstract: user guide GAMES PC NEVERWINTER NIGHTS-MAP

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[. . . ] The Neverwinter Nights Toolset is the same application BioWare used to create the official campaign for Neverwinter Nights. The Dungeon Master client can be used to DM your own multiplayer games with complete control over the way the game is set up and run. 2 3 The Story So Far s the game opens, the once-mighty city of Neverwinter is a hive of panic and terror. Thousands have died from a mysterious plague called the Wailing Death, and thousands more are infected. With the risk of an epidemic spreading across the face of Faerûn, the Lords of Neverwinter declared a quarantine and shut the gates to all travel, trapping sick and healthy alike inside the city walls. [. . . ] As with skills, there is a wide array of feats in Neverwinter Nights, and no character will be able to choose them all. With that in mind, you should focus your character on feats that enhance his abilities and role. See page 192 for a table of feats by type. ALERTNESS Type of Feat: General. Specifics: +2 bonus to Spot and Listen checks due to finely tuned senses. Specifics: When two-weapon fighting, this feat reduces the penalty of the off-hand weapon by 4. Rangers receive this feat for free at level 1. ARMOR PROFICIENCY HEAVY Type of Feat: General. Prerequisite: Armor Proficiency (Light) and Armor Proficiency (Medium). Specifics: This feat grants the knowledge to make effective use of heavy armor. Fighters, paladins, and clerics receive this feat for free. ARMOR PROFICIENCY LIGHT Type of Feat: General. Specifics: This feat grants the knowledge to make effective use of light armor. All classes except monks, sorcerers, and wizards have this feat for free. 86 87 ARMOR PROFICIENCY MEDIUM Type of Feat: General Prerequisite: Armor Proficiency (Light). A longsword that normally threatens a critical on a roll of 19-20 would now threaten a critical on a roll of 17-20. The threat range of a Keen weapon is already doubled, increasing to triple with this feat. This feat can be selected multiple times, applying to a new weapon category each time. EXTEND SPELL Type of Feat: Metamagic. Specifics: Magical expertise allows certain spells to be cast with a 100% increase in duration. Spells with an instantaneous or permanent duration are not affected. IMPROVED DISARM Type of Feat: General. Specifics: A character with this feat has learned not to provoke an attack of opportunity when attempting to disarm an opponent. Specifics: This divine ability allows the character to turn undead six additional times per day. Specifics: Characters with this feat have learned to use the Knockdown ability as if one size category larger than they really are. Monks receive this feat for free at 6th level. GREAT FORTITUDE Type of Feat: General. Specifics: A character with this feat is very hardy, gaining a +2 bonus to all Fortitude saving throws. Specifics: Grants a +4 competence bonus to the character's opposed attack rolls when using the Parry skill. [. . . ] Illusion: These spells are used to alter perception and generate illusions. Item point total: How much magical equipment a character can be in possession of depending on her level. Lore: This is the characters ability to accurately identify magic items and equipment. Metamagic feat: These feats allow spellcasters to change some of the aspects of the spells they cast, making them more powerful, last longer, and so on. Opposed checks: Opposed checks are made against another character's skill check result. [. . . ]

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