User manual GAMES PC NEVERWINTER NIGHTS-SHADOWS OF UNDRENTIDE

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GAMES PC NEVERWINTER NIGHTS-SHADOWS OF UNDRENTIDE : Download the complete user guide (5659 Ko)

Manual abstract: user guide GAMES PC NEVERWINTER NIGHTS-SHADOWS OF UNDRENTIDE

Detailed instructions for use are in the User's Guide.

[. . . ] 20 Common Interactions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 Creatures . 23 Keyboard Commands . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23 Multiplayer. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24 Journeying Online . 28 Monster Difficulty Categories . . . . . . . . . . . . . . . . . . . . . . . . . . 30 Player's Handbook . 31 Character Creation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31 Gender . [. . . ] In terms of the screen, this means that the "Known Spells" pane of the spellbook actually has a number of tabs indicating which spells can be prepared at this level with one of the given metamagic feats. Aside from the "Known Spells" tab, there is one tab for each metamagic feat the caster has acquired. Sorcerers and bards choose when they cast their spells and whether to use a metamagic feat to improve them. As with other spellcasters, the improved spell is cast as if it were higher level. Sorcerers and bards will be presented with a "Metamagic Feat" option off of their "Spellcasting" Radial Menu and will cast any spells enhanced with metamagic through that method. Metamagicenhanced spells can still be placed in the quickbar, however. 102 103 Armor Proficiency Light Character is able to make effective use of light armor. Armor Proficiency Medium Character is able to make effective use of medium armor. Prerequisite: Armor Proficiency (Light) Artist Character gains a +2 bonus to Perform checks and a +2 bonus to Spot checks. Blind Fight This feat grants the character the ability to fight well if blinded or against invisible creatures. The character gets to roll her miss chance percentile to see if her attack actually hits. As well, invisible creatures get no bonus to hit the character in melee. Attempting a disarm applies a ­6 penalty to the character's attack roll, and the combatant with the larger weapon gains a +4 bonus per size category of difference. Prerequisite: Int 13+ Divine Might Up to three times per day, the character may add his Charisma bonus to all weapon damage for a number of rounds equal to the Charisma bonus. Prerequisite: Turn Undead, Chr 13+, Str 13+, Power Attack Divine Shield Up to three times per day, the character may add his Charisma bonus to his armor class for a number of rounds equal to the Charisma bonus. Prerequisite: Turn Undead, Chr 13+, Str 13+, Power Attack Dodge Increased agility grants a +1 dodge bonus to AC against attacks from a character's current target (or last attacker). Prerequisite: Dex 13+ Empower Spell Magical expertise allows certain spells to be cast with a 50% increase in variable numeric effects (number of targets, damage, etc), excluding duration. Prerequisite: Ability to cast 2nd-level spells. 106 107 Expertise A character with this feat can make defensive attacks, gaining a +5 bonus to AC but receiving a ­5 penalty to attack rolls. Prerequisite: Intelligence 13+ Extend Spell Magical expertise allows certain spells to be cast with a 100% increase in duration. Prerequisite: Bardic Music Extra Stunning Attacks The character gains 3 extra stunning attacks per day. Extra Turning This divine ability allows the character to turn undead six additional times per day. Great Cleave Same as the Cleave feat, except that there is no limit to the number of additional attacks that the character may make after killing one opponent. Prerequisite: Str 13+, Power Attack, Cleave, base attack bonus +4 or higher Great Fortitude A character with this feat is very hardy, gaining a +2 bonus to all Fortitude saving throws. Greater Spell Focus A character becomes even more adept with spells of a particular school of magic. [. . . ] RESTRICTIONS 1 You may not delete or obscure any copyright, trademark or other proprietary notice on the Software or accompanying printed materials. 2 You may not decompile, modify, reverse engineer, disassemble or otherwise reproduce the Software. 3 You may not copy, rent, lease, sublicense, distribute, publicly display the Software, create derivative works based on the Software (except to the extent expressly permitted in the Editor and End-User Variation section of this Agreement or other documentation accompanying the Software) or otherwise commercially exploit the Software. 4 You may not electronically transmit the Software from one computer, console or other platform to another or over a network. [. . . ]

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