User manual GAMES PC NEVERWINTER NIGHTS 2

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Manual abstract: user guide GAMES PC NEVERWINTER NIGHTS 2

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[. . . ] Table of Contents Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 How to Use this Manual . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Quick Start. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 The ReadMe File . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 System Requirements . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Setup and Installation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 System Configuration . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 New Game . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Saving and Loading . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 What's New in Neverwinter Nights 2. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Dungeons & Dragons Concepts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Dice . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . [. . . ] Rogues are highly skilled, and they can concentrate on developing any of several categories of skills. While not equal to members of many other classes in combat, a rogue knows how to hit where it hurts, and she can dish out a lot of damage with a sneak attack. Rogues have a sixth sense when it comes to avoiding danger. Experienced rogues develop mystical powers and skills as they master the arts of stealth, evasion, and sneak attacks. In addition, while not capable of casting spells, rogues can "fake it" well enough to cast spells from scrolls, activate wands, and use just about any other magic item. · Key Abilities: Dexterity, Intelligence · Hit Points per level: 6 · Base Attack Bonus: Medium · High Saves: Reflex · Weapons: Club, dagger, dart, light crossbow, handaxe, heavy crossbow, mace, morningstar, rapier, shortbow, short sword, sling, quarterstaff · Armor: Light · Base Skill Points: 8 Rogue Special Abilities · · · · · · Sneak Attack*^ Trap Sense*^: You gain a bonus to Reflex saves to avoid traps. Evasion (2nd level)^ Uncanny Dodge (4th level)^ Improved Uncanny Dodge (8th level)^ Rogue Special Feats (10th level): On achieving 10th level and every three levels thereafter, you can choose a special feat from the following list (or any other feat, if you prefer):: o Crippling Strike^: Any successful sneak attack automatically deals two points of Strength ability damage to the target. o Opportunist^: You gain a +4 Competence bonus to attack rolls when making an attack of opportunity. o Skill Mastery^: You have greater success when using the Disable Device, Open Lock, or Set Traps skills, even if in combat. o Slippery Mind^: You get two chances to resist any mind-affecting spell. o Improved Evasion^ o Defensive Roll^ NWN2. com 34 Multiclass and Prestige Class Tips To maximize the power of their sneak attack, many rogues will avoid multiclassing. Still, a few levels of wizard or sorcerer can provide a rogue with some support magic and any class can complement the rogue to some degree. Rogues interested in combat can make effective assassins and duelists. A rogue with magical training can make a powerful arcane trickster. Rogues interest in refining their stealth may wish to take the shadowdancer or Shadow Thief of Amn prestige classes. Sorcerer Sorcerers create magic the way a poet creates poems, with inborn talent honed by practice. They have no books, no mentors, no theories--just raw power that they direct at will. Some sorcerers claim that the blood of dragons courses through their veins. That claim may be true in some cases--it is common knowledge that certain powerful dragons can take humanoid form and even have humanoid lovers, and it's difficult to prove that a given sorcerer does not have a dragon ancestor. It's true that sorcerers often have striking good looks, usually with a touch of the exotic that hints at an unusual heritage. Others hold that the claim is either an unsubstantiated boast on the part of certain sorcerers or envious gossip on the part of those who lack the sorcerer's gift. Sorcerers cast spells through innate power rather than through careful training and study. Their magic is intuitive rather than logical. [. . . ] · Wand: Any targeted spell of up to 4th-level. NWN2. com 70 Wondrous Item Creation Other magical items, such as rings, cloaks, and boots, can be made with the Craft Wondrous Item feat, raw materials, essences, and a gem. This process works similarly to armor and weapon enchantment except that the base item is also created in this process (i. e. , you don't first make boots and then enchant them; you create the magic item in one step). As with weapon and armor properties, you'll learn of wondrous item recipes through your adventures. NWN2. com 71 APPENDIX: CHARTS AND TABLES Class Skill Points, HP, Base Attack Bonus (BAB), and Saves Class Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Warlock Wizard Base Skill Points* 4 6 2 4 2 4 2 6 8 2 2 2 HP/Level 12 6 8 8 10 8 10 8 6 4 6 4 BAB High Medium Medium Medium High Medium High High Medium Low Medium Low Fort High Low High High High High High High Low Low Low Low Saves Reflex Low High Low Low Low High Low High High Low Low Low Will Low High High High Low High Low Low Low High High High Prestige Class Arcane Archer 4 8 High High High Low Arcane Trickster 4 4 Low Low High High Assassin 4 6 Medium Low High Low Blackguard 2 10 High High Low Low Divine Champion 2 10 High High High Low Duelist 4 10 High Low High Low Dwarven Defender 2 12 High High Low High Eldritch Knight 2 6 High High Low Low Frenzied Berserker 2 12 High High Low Low Harper Agent 6 6 Medium Low High High Pale Master 2 6 Low High Low High Red Dragon Discipline 2 12 Medium High Low High Shadow Thief of Amn 6 6 High High High Low Shadowdancer 6 8 Medium Low High Low Warpriest 2 10 High High Low Low Weapon Master 2 10 High Low High Low *Skill points gained on level up = Base Skill Points + INT modifier. *4 this amount at 1st level. Weapons Weapon Dagger Mace Sickle Club Morningstar Quarterstaff Spear Heavy Crossbow Light Crossbow Sling Dart Light Hammer Handaxe Kukri Short sword Battleaxe Longsword Rapier*** Scimitar Warhammer Falchion Greataxe Greatsword Halberd Scythe Warmace Longbow Shortbow Throwing Axe Use* Light Light Light 1-handed 1-handed 2-handed 2-handed Ranged Ranged Ranged Thrown Light Light Light Light 1-handed 1-handed 1-handed 1-handed 1-handed 2-handed 2-handed 2-handed 2-handed 2-handed 2-handed Ranged Ranged Thrown Damage Critical** Simple Weapons 1d4 1d6 1d6 1d6 1d8 1d6 1d8 1d10 1d8 1d4 1d4 1d4 1d6 1d4 1d6 1d8 1d8 1d6 1d6 1d8 2d4 1d12 2d6 1d10 2d4 1d12 1d8 1d6 1d6 19-20/x2 x2 x2 x2 x2 x2 x3 19-20/x2 19-20/x2 x2 x2 x2 x3 18-20/x2 19-20/x2 x3 19-20/x2 18-20/x2 18-20/x2 x3 18-20/x2 x3 19-20/x2 x3 x4 x2 x3 x3 x2 Range 120 ft. [. . . ]

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