User manual GAMES PC NEVERWINTER NIGHTS 2

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Manual abstract: user guide GAMES PC NEVERWINTER NIGHTS 2

Detailed instructions for use are in the User's Guide.

[. . . ] Table of Contents Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 How to Use this Manual . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Quick Start. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 The ReadMe File . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 System Requirements . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Setup and Installation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 System Configuration . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 New Game . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Saving and Loading . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 What's New in Neverwinter Nights 2. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Dungeons & Dragons Concepts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Dice . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . [. . . ] This ability has a cooldown period before it can be used again. Lay on Hands You can heal an ally once per day. The amount healed is equal to your Charisma modifier times your level in the classes that give this ability. You can also use lay on hands to damage an undead creature the same amount. If your Charisma modifier is not at least +1, then this ability does nothing. Sneak Attack Whenever you make a successful melee or ranged attack against an opponent who is flat-footed OR cannot see you (i. e. , you are in Stealth Mode or invisible) OR has its back to you AND is in combat against another opponent, you deal extra damage (initially 1d6). Any creatures that are immune to critical hits, such as constructs and undead, are also immune to sneak attacks. Sneak attack damage from multiple classes always stacks. Summon Familiar You can summon a small creature to assist you. If this familiar dies, you have -2 Constitution until you rest, at which time you can resummon it. Turn Undead You can rebuke undead, making them docile and easier to kill. This ability can be used three plus your Charisma modifier times per day. More powerful undead are less likely to be affected and weak undead are always affected first. If you are powerful enough, you can even destroy some undead outright. Uncanny Dodge You retain your Dexterity bonus to AC (if any) even if you are caught flatfooted or struck by an invisible attacker. However, your Dexterity bonus is still lost if you are immobilized. Uncanny Dodge, Improved You are immune to sneak attacks unless the attacker has at least four or more levels than you (in the class or classes that provide the uncanny dodge ability). Barbarian From the frozen wastes of the north and the hellish jungles of the south come brave, even reckless, warriors. Civilized people call them barbarians or berserkers and suspect them of mayhem, impiety, and atrocities. These "barbarians, " however, have proven their mettle and value to their allies. To enemies who underestimated them, they have proved their cunning, resourcefulness, persistence, and mercilessness. A barbarian can enter a berserk rage in which he becomes stronger and tougher, better able to defeat his foes and withstand their attacks. These rages leave him winded, and he has the energy for only a few such spectacular displays per day, but those are usually sufficient. · Alignment: Any nonlawful · Key Abilities: Strength, Constitution · Hit Points per Level: 12 · Base Attack Bonus: High · High Saves: Fortitude · Weapons: All simple and martial weapons · Armor: Light, medium, shields (not tower shields) · Base Skill Points: 4 NWN2. com 29 Barbarian Special Abilities · · · · · Rage*: You can catapult yourself into a murderous fury, gaining +4 Strength and Constitution, and -2 (penalty) AC. Uncanny Dodge^ (2nd level) Trap Sense*^ (3rd level): You gain a bonus to Reflex saves to avoid traps. Damage Reduction (7th level)*^: You can shrug off some amount of injury from each blow or attack (DR 1/-). Multiclass and Prestige Class Tips Barbarians multiclass well with fighters and rangers. Their alignment isn't compatible with the requirements of paladins and monks. Barbarians are the perfect candidate for becoming a frenzied berserker. They can make powerful blackguards, weapon masters, or dwarven defenders. Bard It is said that music has a special magic, and the bard proves that saying true. [. . . ] Stronger essences can be broken down into weaker varieties by using the mortar and pestle on them. Enchanting Weapons and armor can be enchanted using the Craft Magic Arms and Armor feat, essences, and a gem. You will also need to cast a specific spell to complete the enchantment process. You will have to find the right recipes to give your items the properties you desire. After learning some of the common recipes, you might even experiment on your own with new recipes. Disposable Item Crafting Disposable items (specifically wands, scrolls, and potions) are magic items that you can only use a finite number of times before their enchantment is used up. [. . . ]

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