User manual GAMES PC NOIR

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[. . . ] Without limiting the rights under copyright, no part of this document may be reproduced, stored in or introduced into a retrieval system, or transmitted in any form or by any means (electronic, mechanical, photocopying, recording, or otherwise), or for any purpose, without the express written permission of Microsoft Corporation. Microsoft may have patents, patent applications, trademarks, copyrights, or other intellectual property rights covering subject matter in this document. Except as expressly provided in any written license agreement from Microsoft, the furnishing of this document does not give you any license to these patents, trademarks, copyrights, or other intellectual property. ©& 1997­1999 Microsoft Corporation. [. . . ] Farms cannot be converted by enemy Monks. You can farm enemy Farms that have been abandoned. You can increase the production of your Farms by researching Horse Collar, Heavy Plow, and Crop Rotation (at the Mill). The technology of farming was carried forward into the Middle Ages and improved. Northern European soils were often rich glacial deposits hidden under dense forests. Over the course of the Middle Ages, much of this land was cleared and converted into farms. Key technology improvements in farming were the improved horse harness, the heavy plow, and crop rotation. The new horse harness did not choke the animal and increased pulling power. The heavy plow could cut into the dense soils. Farms in Europe were largely communal affairs where each family received the produce of several rows in the field. The production of some rows went directly to the local lord as his rent Mining Camp The Mining Camp is used to deposit stone and gold and research your stone and gold mining. Build Mining Camps near stone or gold mines to gather these resources faster. Mining continued throughout the Middle Ages, especially for iron, salt, copper, tin, gold, coal, and silver. To rebuild the Fish Trap, select the Fishing Ship, and then right-click the expired Fish Trap. Dried and salted fish were valuable commodities in the Middle Ages because they were a source of protein that could be transported and stored. Cod caught off Iceland and Norway was an especially valuable resource. Fishing technology improvements included the fish trap that allowed the netting of fish migrating up rivers and in coastal areas. 51 Market The Market lets you trade by land with other players, buy and sell resources, and offer resources to other players as tribute. It is also used to research technology that improves your communication with allies and decreases the cost of commodity trading and tributes. You must have a Mill before you can build a Market. For more information about the Market, see Chapter V. As the Dark Ages gave way to better economic conditions, the exchange of produce and craft goods increased. Towns of all sizes set aside an area for a market where farmers and tradesmen could set up stalls for selling their merchandise. One or more days each week were designated market days and became the social highlight of the typical workweek. The market was also a place for the exchange of ideas, entertainment (bards, acrobats, musicians), and the spreading of news. Blacksmith The Blacksmith lets you improve the attack strength and armor of your infantry, archers, cavalry, and towers. You must have a Blacksmith before you can build a Siege Workshop. Iron-working technology had been learned by the barbarian tribes of Europe prior to the fall of Rome and was carried forward into the Dark Ages. Iron working was done at the blacksmith, named partially for the black iron worked there and for the black soot that covered the workers each day. [. . . ] buildings; ranged attack 65F, 25G 65 8 0/0 0 M Attack bonus vs. buildings 65F, 25G 80 13 0/0 0 M Attack bonus vs. buildings 80F, 40G 60 10 0/4 0 S Attack bonus vs. buildings, archers 80F, 40G 70 12 0/6 0 S Attack bonus vs. [. . . ]

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