User manual GAMES PC NOIR-A SHADOW THRILLER

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Manual abstract: user guide GAMES PC NOIR-A SHADOW THRILLER

Detailed instructions for use are in the User's Guide.

[. . . ] To this end, André turned the other red Lums into black Lums, then they all swarmed off to steal the animals' hair and weave costumes for themselves. Thus was born the army of Hoodlums ­ raring to spread their mischief and idiocy throughout the Crossroads. So guess who had to interrupt his siesta to go and sort things out?(I'll give you a clue: the answer's on the cover of this manual. ) INSTALLING AND STARTING UP Technical Specifications Minimum configuration Processor: P3 600 and equivalent AMD Athlon and Duron based CPUs RAM: Windows 98 SE/2000/ME : 64 mb RAM // Windows XP : 128 mb RAM Video Card: Geforce 256 SDR with 32 mb Video RAM Recommended configuration Processor: Win 98 SE: P3 1000, Win XP: P3 800 and equivalent AMD Athlon and Duron based CPUs RAM: 128 mb RAM Video Card: Geforce 3 with 64 mb Video RAM 2 Installing Insert CD1 into your computer's CD-Rom drive. [. . . ] Doesn't it do you good to see him toe the line?!To JUMP, press the C key or the right mouse button. To ACTIVATE THE HELICO, press the C key (or the right mouse button) and keep it pressed down when Rayman is not touching the ground. To CLING ON to the edges of walls, jump while moving in the direction of the wall. Rayman will cling to the wall automatically. 8 To CLIMB along ladders or special walls, move against the wall. You can then move along with the directional arrows. To come off, press on the assigned Jump key once again. To CLIMB BETWEEN TWO WALLS, jump while pressing the assigned Jump key (by default, the C key or the right mouse button), then press once again on this key to cling on. Repeat this action until you reach the top. To MOVE FORWARD WHILE HANGING from gratings, jump with the assigned Jump button to hang on and use the directional arrows to move along. To SWIM UNDERWATER, use the directional arrows. The side fists are very useful for striking an enemy hiding behind an obstacle or for wounding those who dodge frontal attacks. Lastly, don't forget to load your fist. This can cause damage beyond your wildest dreams!A Little Trick (so you won't have read this manual for nothing . . . ) Lock on to an enemy and activate the Freeze mode by pressing the F1 key. If you press the V key, you'll get some useful information that'll help you get rid of him. . 11 THE SUPERPOWERS The Hoodlums have created a laser washing powder that can transform their clothing into battle dress. It also acts on Rayman, giving him Superpowers. When a Hoodlum has a $ symbol above him, this means that he's carrying a box of washing powder. But beware: the effect of the Superpowers is limited. So keep an eye on the gauge at the bottom of the screen to see how much time you've got left. [. . . ] · Sign up now and receive 200 Lums to spend immediately !In addition you will discover : · Screenshots, videos and information added daily · Hints and tips on all Rayman games · Regular competitions with fantastic prizes · Forums where you can meet other Rayman fans Don't wait any longer !Log on to WWW. RAYMANZONE. COM NOW and join the fun ! CRÈDITS Producers Ahmed Boukhelifa Pauline Jacquey Marketing coordinator Damien Moret Production coordinator Diane Bernard Story and Dialogs David Neiss Art and level design supervisor Jean-Marc Geffroy Lead Programmers Olivier Didelot Programmers Alain Robin Daniel Raviart Franck Delattre Frédéric Bourbon Lucian Rowe Christophe Garrigues Dominique Duvivier François Queinnec Christophe Roguet Lead Game Designer Michaël Janod Game designers Olivier Palmieri Benjamin Haddad Frédérick Gaveau Eric Couzian Xavier Plagnal Jérôme Collette Olivier Barbier Yann Leclerc Art director Céline Tellier Lead Character designer Stéphane Zinetti Graphic Technical Directors Céline Tellier Avlamy Ramassamy Real Time Cinematics Director Alexandre de Broca Illustrator Eric Pelatan 16 Graphic artists Fabrice Holbé Lina Lu Florence Charpentier Christophe Messier Alain Bernhard Olivier Conorton Mohammed Gambouz Laurent Debarge Sébastien Du jeu Gabriel Villatte Christophe Dur Christophe Bourges Marie Nguyen Lead Gameplay Programmer Olivier Dauba Gameplay programmers Yann Masson Nicolas Chereau Laurent Chiarazzo Setha Chhun Nicolas Normandon Lead animator Stanislas Mettra Animators Hélène Oger Hélène Pierre Isabelle Leduc Karine Karabétian Philippe Penaud Lead sound designer Ida Yebra Sound designer Emmanuel Gouvernaire Alexandra Horodecki Sound art director Romain His Lead data manager Nary-Tiana Andriamampandry Data manager Eric Berkani Rayman created by Michel Ancel Frederic Houde Additionnal game design Yann Masson Nicolas Normandon Fabrice Holbé Olivier Conorton Stéphane Hilbold Additionnal graphic artists Vincent Colombel Bertrand Israel Pierre Truong Manu Hauss Grégory Chandèze Sybille Ristroph Sandra Vaquero Sandrine Houalet Yann Jouette Additionnal gameplay programmers Matthieu Crepeau Eric Berkani Michel Momcilovic Michaël Janod Frédérick Gaveau Olivier Palmieri Xavier Plagnal Additionnal programmers Patrice Desarnaud Michael Ryssen Frédéric Balint Additionnal animators Alexandre Baduel Vanessa Sarazin Test Studio Manager (Paris) Victor Douangamath Lead Tester (Paris) Olivier Berteil Cyril Gouel Testers (Paris) Aymeric Henault Laurent Pierrat Sébastien Métivier Carl Huyghues Despointes Frédéric Lapalus Hervé Da Mota Manuel Rozoy Wolfgang Buttner Anis Boujouane Antoine Viellard Jérôme Amouyal Fabrizio Costa Lead Teaster (Montreal) Stephan Leary Testers (Montreal) Alain Chenier Bruno St-Laurent Félix Hardy Louis-Philippe Brissette Martin Hamel Martin Shank Max Bricault Nicolas Gagnier Stéphane Arbour Pascal Gauthier Patrick Melanson Yann Provencher Antoine Drouin Jo-Ashley Robert Mathieu Larin Miguel Canepa Olivier Proulx Patrice Cote Patrick Charland Pierre Boyer Vincent Nadeau Yanick Beaudet Additionnal Data Managers Thomas Omer-Decugis Fabrice Machecler Vincent Chardonnereau Managing Director Montreuil Studios Nicolas Metro Development Studio Manager Vincent Greco Graphic Studio Manager Sandrine Maigret Game Design Studio Manager David Douillard Cinematic studio manager Sophie Penziki Pre-rendered sequences director Alexandre de Broca Technical director - sfx Charles Beirnaert 17 Graphists - sfx Corinne Bouvier Xavier le Dantec Jérome Lionard Layout director Mathieu Breda Pre-rendered sequencesanimators Michel Guillemain Thomas J. Anderson Gilles Monteil Véronique Lacombe Eric Branz Wilfried Ayel Sonia Pronovost François Cote Guitar-hero François Queinnec Audio production manager Sylvain Brunet Creative manager Manu Bachet Sound production organisation Marine Lelievre Music composed, arranged and performed by Plume and Fred Leonard Laurent Parisi Sound effects Talk Over Mixed by Christophe Marais Claire Schwab Gwen Hervochon (Tex Avril Studio - France) Masterised by Martin Dutasta Music editing Pascal Flork 'Madder' Performed by Groove Armada Courtesy of Jive Electro Written by Michael Daniels/K. [. . . ]

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